environmental-destruction

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  • Infinite Crisis shows off what's going on behind the scenes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2013

    On one level, Infinite Crisis feels like an obvious premise. Take a setting that already gives players plenty of reasons to beat one another up as iconic heroes and villains, give those players plenty of iconic heroes and villains, enjoy the show. But according to the new behind-the-scenes video, the game took a fair bit more effort than that. It's partly a result of game technology finally matching up with what players need and want in this sort of game. The video features commentary by both DC Comics creators and Turbine Entertainment staff members. One of the big elements of the game is that environments are not static things, that they can be interacted with and damaged during play, and that helps contribute to the feel of a game of superheroes rather than just another MOBA. If you want a closer look, check out the full video embedded just past the break. [Source: Turbine Entertainment press release]

  • Standalone DayZ looks to be taking cues from EVE Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.25.2013

    When you actually build a simulation of the post-zombie landscape, where do you look for inspiration about what happens next? To the stars, according to DayZ's Dean Hall. In a recent interview, Hall discusses the ways that EVE Online creates a persistent world fueled primarily by player interactions and backstabbing, which he sees as the future of the standalone DayZ. Not just in the case of survivors turning on one another, but in the ability to actually create safe regions through the world carved out by player ingenuity. Hall discusses the possibility of allowing not just player-owned structures but long-term landscape changes, hollowing out bunkers and setting up security systems. The game isn't there yet, but he also mentions that watching The War Z's launch and subsequent burn in some ways helped fuel the development team's commitment to the original vision. It's an interesting look at a game that isn't out there yet, but promises to add more than simply surviving the hordes of mindless undead.