eso-launch

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  • The Daily Grind: What's your definition of a polished MMO launch?

    by 
    Jef Reahard
    Jef Reahard
    04.07.2014

    I feel bad for ZeniMax, because it put itself in a bit of a no-win situation when it declared that Elder Scrolls Online's launch would be "polished" and "lag-free." The first of those terms is of course subjective, and there's quite a bit of wiggle room in the entire statement, but even so it was the equivalent of painting a bullseye on your chest and inviting the chorus of anti-ESO snarkanauts to take their best shot. From my 50-hours-of-playtime perspective, though, the launch has in fact been completely lag-free. It's also been one of the more polished overall launches I've experienced in a number of years, though I wouldn't say it's number one (Lord of the Rings Online had fewer quest bugs out of the gate, which was all the more impressive since smooth MMO launches were unheard of in 2007). In any case, what's your criteria for a "polished" MMO launch? Assuming you played ESO last week, does it qualify? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively's Elder Scrolls Online launch diary: Day five - The (early) verdict

    by 
    Jef Reahard
    Jef Reahard
    04.04.2014

    Is it Friday already? Huh. This launch week has gone by fast, which I guess is a good sign for ZeniMax since time flies when you're having fun. My fifth day in Elder Scrolls Online was a bit more subdued than the previous four. I'm currently floating around Glenumbra between levels 12 and 13, waiting on my healer and tanker friends to catch up so that we can run Spindleclutch, also known as ESO's first proper Daggerfall Covenant PvE dungeon. There are numerous public crypts available for exploration and pillage prior, but Spindleclutch is the first big-boy boss-based four-man. But I didn't feel like pugging it last night, so instead I started crafting.

  • Massively's Elder Scrolls Online launch diary: Day four - PvP

    by 
    Jef Reahard
    Jef Reahard
    04.03.2014

    My fourth day In The Elder Scrolls Online didn't start until well after 3:00 p.m. thanks to the North American megaserver going down in the wee watches of Wednesday morning and remaining down for several hours. When it came back up, the first thing I did was load into Doshia's Lair outside Daggerfall with a pickup group that intended to finish a Fighter's Guild quest called Anchors From the Harbour. Unfortunately none of us could see the others' avatars inside the instance, so after several attempts at reloading and relogging, we abandoned ship [Ed. note: Yes it's a solo quest, which wasn't in any way made clear to the group trying to enter it!]. While additional data like this has caused me to reassess my earlier observations about ESO's smooth (pre-)launch, it hasn't affected my overall enjoyment of the game. In fact, ESO would need quite a few more bugs and several more days of downtime to qualify as a "bad" launch. If you disagree, well, I question how many MMO launches you've actually experienced.

  • Massively's Elder Scrolls launch diary: Day three - Questing, story, and more

    by 
    Jef Reahard
    Jef Reahard
    04.02.2014

    I'm just about to level 10 as the sun sets on day three of my Elder Scrolls Online pre-launch experience. After plenty of decisional paralysis on Sunday, I settled on a Redguard Nightblade and spent Monday and Tuesday leveling him through Stros M'kai, Betnikh, and the city of Daggerfall. Now I'm working my way northeast through the wilds of Glenumbra, stopping occasionally to assist the citizens of Deleyn's Mill and clean up the Vale of the Guardians.

  • Elder Scrolls early access starts this Sunday at the crack of dawn

    by 
    Jef Reahard
    Jef Reahard
    03.24.2014

    If you're looking to log into The Elder Scrolls Online's early access period as soon as humanly possibly, prepare to get up at the crack of dawn this Sunday. A Reddit user has posted ZeniMax's schedule for the five-day jump (beginning at 7:00 a.m. EDT on Sunday, March 30th), the three-day head start (7:00 a.m. EDT on Tuesday, April 1st), and the wide release (7:00 p.m. EDT on Thursday, April 3rd). Note that these dates and times are for PC players. ESO's console versions will launch in June.