eve-performance-group

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  • The EVE Performance Group

    by 
    James Egan
    James Egan
    10.17.2008

    "CCP fix lag nao!!" That's essentially what this writer has been hearing from players since he began EVE Online, and most assuredly it was being uttered long before that. Whether it's a typical forum whine or something much more clever, the message remains the same: Players really want to have fleet battles with several hundred people at once. After all, the shardless galaxy that players populate, in theory, should allow for that. But in practice, lag can turn such engagements into a slide show. Is it unrealistic to assume that 1000-player fleet battles will ever be a reality in EVE? Time will tell. Still, you'd think that CCP Games didn't care about wiping out lag from much of what you read on the forums. They're making some inroads with their new server technologies and ongoing initiatives to improve performance, but players still wonder what goes on behind the scenes. The latest in the recent blitz of dev blogs from CCP Games comes from CCP Tanis, "Introducing: the EVE Performance Group," and is an attempt to explain how this group of developers works to make EVE "run better, faster, and smarter." CCP Tanis lays out how they using monitoring, profiling, and debugging tools to try and reduce server load and increase performance.