Every-Extend-Extra

Latest

  • Interview with the Lumines team

    by 
    Andrew Yoon
    Andrew Yoon
    07.24.2006

    1UP: How did it feel when you left Sega? Was it like "We're gonna do this and make our own company" like The Three Musketeers? TM: Huh? This week's 1up cover story focuses all on Q? Entertainment, the minds behind Lumines and the upcoming Every Extend Extra. You'll learn interesting tidbits from today's interview, like how Lumines was created in a karaoke room. You'll also learn how the team wanted to portray something artistic on the PSP's beautiful 16x9 screen. Your fears about short battery life in the upcoming video-intensive Lumines II will be relieved: it seems like the video won't cause too much of a hit on battery life. Your thumbs will get weary knowing that the maximum possible score in Lumines II is now 10 times higher. Finally, you can also read about Q? Entertainment's plan to save the world with downloadable music packs: TM: Yeah, a Relief pack. Within a couple of weeks, we could make a specialized pack -- maybe it costs $5 to download, but it would benefit the victims [of disasters]. There's a ton of really interesting info in the interview. In fact, there are 7 pages to read through, so you better get started now.

  • Every Extend Extra trailer reveals gameplay

    by 
    Andrew Yoon
    Andrew Yoon
    07.16.2006

    You may remember that I was absolutely confounded in my last post about Mizuguchi's upcoming music shooter for the PSP, Every Extend Extra. To quote myself, "My best explanation of the game involves explosions, geometric figures, numbers and vectors." Yeah. That was really helpful, wasn't it? Thankfully, through the magic of the internet, a new trailer for the game has surfaced, showing us how you must detonate your ship to create massive chain combos of destruction. Once you start seeing the gameplay in action, the demo becomes a bit more clear. The prospect of setting up chains, while fighting bosses in a psychadelic environment, with techno music thumping in the background, has propelled this game to great heights on my most wanted list.

  • Play Every Extend Extra... on your PC

    by 
    Andrew Yoon
    Andrew Yoon
    07.14.2006

    The Mizuguchi news continues here at PSP Fanboy. The esteemed creator of Lumines and Rez is fusing music and shooters yet again in Every Extend Extra. What is it, you ask? It's pretty hard to explain what this upcoming PSP game is about. My best explanation of the game involves explosions, geometric figures, numbers and vectors. If that doesn't help you at all, don't fret: 1up has discovered a playable demo of the game on the official Japanese website, but it's not for your PSP. Rather, the demo is for your PC. Sure, it would've been nice to play with the grooves on the go, but I'll gladly take this replacement... for now.If your nihongo isn't sharp enough to understand the website, you might just want to click this link to download the demo directly. Unless your computer was made in the stone age, it should be able to run perfectly fine, but you can run this application to find out if your system is up to snuff. Once you get the demo up and running, remember this: press Z. I don't have any other tips to give you, but I'm sure once you master the game, you'll leave some comments here

  • Lumines Plus to drop on PS2

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.26.2006

    In addition to Lumines II, confirmed for PSP, Buena Vista Games will publish Lumines Plus for the PlayStation 2. Plus will be a new version of the original handheld title. Buena Vista Games will also publish two more forthcoming Q Entertainment puzzlers, Every Extend Extra (PSP) and the newly announced Meteos: Disney Edition (DS).Pictured: Lumines II.