expert-crafting

Latest

  • Wings Over Atreia: One, two, craft my shoe

    by 
    MJ Guthrie
    MJ Guthrie
    06.20.2011

    Three, four, scream some more. Welcome to the world of Aion crafting, where frustration and despair are produced right alongside daggers, hauberks, and frillneck sausage. Where more than one Deava has left the crafting station and flung himself from the Sky Canal in Sanctum to the depths below... wait, maybe that was just me. Between more attempts at a hot heart of magic craft and scrambling to gather enough material to inch my way up the skill ladder towards mastery, crafting has consumed my hours and thoughts over the past couple of weeks. It has also left me questioning my sanity and losing just about every kinah I had saved up. So why craft? It is true what they say: Some players live for crafting, while others have crafting forced upon them. Prior to Aion I leaned toward the former, but tales of the cost and woes of failed crafts squelched any desires to craft early on. Then the fates conspired against me and I there I was, pan in hand. Somehow the pain of that experience must have dulled because I started another. Why, oh why? Love it or hate it but have to do it, if you are considering delving into a crafting profession in Aion, check past the break for a guide to getting started and a glance at the journey ahead.

  • PAX East 2011: Hands-on with Nexon's Dragon Nest and Vindictus

    by 
    Justin Olivetti
    Justin Olivetti
    03.11.2011

    Nexon spread its wings over much of PAX East's exhibit hall this year, with booths scattered about dedicated to it and its partners' various titles. At the center of the storm lay one of Nexon's hottest new properties, Dragon Nest, which was available for all manner of pokings and proddings. I sat down to play through a couple of Dragon Nest's dungeons with Dee Lee and Moon Kim, who provided commentary on the various game features we were seeing. At its core, Dragon Nest is a fast-paced dungeon crawler, a mash-up between Dungeon Runners, Diablo and Final Fantasy. Instead of spending time roaming around the world, players will primarily be jumping into multi-stage instances over and over again. Each dungeon, such as the Forest Sanctuary and the Valley of Mourning, can accommodate between one to four players (or up to eight for raids) as they try to battle their way to the end boss. It's colorful, heavy on clicking, and definitely arcade-like through and through. Hit the jump to hear the rest of our Dragon Nest impressions as well as a sneak peek at Vindictus' big update coming later this month!