exploration

Latest

  • Natural Selection 2 dev's 'Subnautica' dives into Steam Early Access

    by 
    Mike Suszek
    Mike Suszek
    12.17.2014

    Natural Selection 2 developer Unknown Worlds launched its latest game on Steam Early Access this week, Subnautica. In it, players submerse themselves in an "alien underwater world" with brightly-colored creatures and environments, such as coral reefs and volcanoes. Fighting to survive, the swimmers also hunt for resources to build new gear and submarines, allowing them to further explore the aquatic areas. Subnautica is currently 10 percent off ($18) until December 23 and supports virtual reality headsets such as Oculus Rift. Unknown Worlds handed development duties for Natural Selection 2 to a group of dedicated fans in June, after announcing Subnautica one year ago. Head past the break to see a trailer for Subnautica, showing some of the pretty (and some of the ferocious) creatures in the Early Access game. [Image: Unknown Worlds]

  • Virgin Oceanic pauses its deep sea exploration plans

    by 
    Jon Fingas
    Jon Fingas
    12.13.2014

    If you were hoping to see Virgin Oceanic visit the deepest parts of Earth's oceans, you'll have to put those dreams on hold. The company has confirmed that it's at least temporarily dropping plans to make five dives using its DeepFlight Challenger craft. Virgin isn't saying just what prompted the decision, but founder Sir Richard Branson alluded to a cancellation in August. He stressed the importance of "knowing when to change tack" and that Virgin Oceanic was "widening its focus" to work on more accessible ocean exploration. In short, DeepFlight wasn't panning out.

  • Researchers force 3D-printed robots to adapt to their environment

    by 
    Steve Dent
    Steve Dent
    11.19.2014

    Robots will need to pave the way to Mars before we humans go, but what if they fall apart? Researchers from the University of Oslo have designed bots that can adapt to unforeseen problems and even 3D-print new parts for themselves. For instance, the crawler shown above actually used to have four legs, but it figured out how to propel itself on three when one limb snapped off. Another class of robot would be completely self-designed and self-healing -- the scientists just need to tell it "what we would like it to do, how fast it should walk, its size and energy consumption." An autonomous computer could then consider thousands of options, and 3D-print parts to create a new model.

  • Catch a glimpse of Wander in Wednesday's live machinima

    by 
    Bree Royce
    Bree Royce
    11.18.2014

    We've been keeping an eye on no-combat, exploration-driven sandbox Wander since its debut at PAX over a year ago. This week, you can keep an eye on it too. Creator Loki Davison says that his studio will be livestreaming the game tomorrow, but it won't be just any ol' gameplay walkthrough; it'll be a "pioneering live streamed drama" set in the gameworld, a piece of live machinima rarely seen in the genre. "Join Sylvania as she explores her dream of flying and realizes that what she is, isn't all she can be," Davison hints. "Azar however, might not approve." The stream begins at 7 p.m. EST on Wednesday, November 19th, on the official Wander Twitch channel.

  • Elite: Dangerous blasts off in December

    by 
    Mike Suszek
    Mike Suszek
    11.07.2014

    Elite: Dangerous will reach PCs on December 16, Frontier Developments announced via press release. The fourth game in the Elite series is the first to launch in many years, as Frontier: First Encounters arrived in 1995. Elite: Dangerous puts players in the cockpit of a spaceship, exploring the open galaxy in both single-player and massively-multiplayer online modes. The Mercenary Edition of the spacefaring game is still up for pre-order via Frontier's online store for $50 (£35 / €40), slashing a cool $10 off the final $60 (£39.99 / €49.99) price tag. Access to the game's ongoing beta is priced at $75. Elite: Dangerous began as a Kickstarter project, earning £1,578,316 (roughly $2 million) in January 2013 to fund its creation. [Image: Frontier Developments]

  • Throw the couch, there's a Fly In The House

    by 
    Mike Suszek
    Mike Suszek
    11.04.2014

    A new trailer for Fly In The House shows just why lone developer Mykhail Konokh calls it an "exploration and destruction" game that parodies Fullbright Company's own exploration game, Gone Home. In Fly In The House, you become obsessed with a nagging, buzzing insect's presence and take up arms against the nuisance. Much like Coffee Stain Studio's Goat Simulator, Konokh's game rewards players with points and ranks when they toss any item in the house they find at the fly, trashing the place they call home. While not officially on Steam Greenlight yet, Fly In The House's concept page notes that players will also "search hidden objects" and "reveal the mysteries" of the main character across varying game modes. Check out the trailer after the break. [Image: Mykhail Konokh]

  • Shelter 2's first gameplay trailer says 'click this lynx'

    by 
    Mike Suszek
    Mike Suszek
    10.24.2014

    Stockholm-based independent developer Might and Delight offered up its first gameplay trailer of Shelter 2 today, the studio's next PC exploration game. Found after the break, the video demonstrates the motherly lynx's survival and protection methods, including tracking down prey and cautiously trotting close to her cubs. The survival sequel features "more elaborate gameplay features than its predecessor," according to the game's site. Shelter 2 will add stamina as well as a greater variety of movement and killing abilities. Players will also be able to call their cubs to their side, carry them and encourage them to drink from streams. First announced in March, Shelter 2 is expected to launch on Steam, GOG and other digital platforms in February 2015 following its delay earlier this month. [Image: Might and Delight]

  • The Unfinished Swan painting PS4, Vita next week

    by 
    Mike Suszek
    Mike Suszek
    10.23.2014

    Giant Sparrow's surreal exploration game The Unfinished Swan will arrive next week on PS4 and Vita, just over two years after it first launched on PS3. The game will launch on Tuesday, October 28 in North America and the following day in Europe for $14.99 (€12.99/£9.99). The Unfinished Swan will also be Cross-Buy enabled, so those that own any version of the game will be able to download it on the other two systems. Our review of the PS3 game noted that The Unfinished Swan's power "lies in its engagement with our imagination, in its ability to remind us of that capacity for whimsy and fantasy." It's the first game from the Santa Monica-based developer, which is currently working on an as-yet-unannounced game that is not a sequel to The Unfinished Swan, but is "not a million miles away either." [Image: Giant Sparrow]

  • EVE Online tightens things up for Phoebe

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2014

    A new blog post at EVE Online reveals that the team is working on streamlining a few of its existing features for the upcoming Phoebe patch. The first tweak is to exploration, as the team will be making data sites more valuable and frequent. Career agents will also stop blabbing so much in the mission boxes, with shorter text messages to emphasize the objectives. Finally, the team is bringing its semi-hidden expedition content into the light with easier-to-follow breadcrumbs and bug fixes: "We've added in some messaging to guide you towards these specific structures. We have also increased the percentage chance of the rarer types of expedition occurring as we simply found these figures to be too low. These combined changes should help somewhat in bringing this 'hidden' content to the surface for you to enjoy."

  • Sunless Sea update goes 'steel' with major combat changes

    by 
    Mike Suszek
    Mike Suszek
    10.09.2014

    Sunless Sea's "Steel" update is now live for all players, and brings a major change to the game's combat. The roguelike seafaring RPG previously featured turn-based combat, deemed "tiresome" in our time with the Early Access game in July. As demonstrated in a video provided by Failbetter Games after the break, the Steel update brings combat out of the game's menus and into the same top-down overworld in which players pilot their ship. The new real-time combat system still relies on players charging weapons and keeping enemies within range, though the latter is now represented by a red arc that circles their ship. Failbetter also "made some changes to the way the map is laid out in terms of balance and variety" and recommends that players start the game over with a new captain and chart to get the most out of the Steel update. The update entered a beta phase late last month. Sunless Sea is available through Steam Early Access and DRM-free on the developer's site for $18.99. [Image: Failbetter Games]

  • Destiny player jumps into the game's DLC regions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.08.2014

    Do you want to start exploring Destiny's second expansion region? Don't start fretting about tiny details like not having it installed or the fact that it's not out yet. You can go there right now! A video by YouTube user Nowise10 is embedded just past the break and details the exact sequence of jumps needed to climb up some scaffolding, hop into a gravity lift, and wind up coming out in an area that the developers certainly didn't intend for players to explore just yet. Lest you get overly excited, the game does note that you do not have the DLC, and the area is absent of most everything you'd want to find in the region aside from a handful of dead ghosts. If you're the sort to go spelunking before an area is officially released, however, take a look at the video and enjoy a bit of acrobatic exploration.

  • The Daily Grind: How much of a completionist are you?

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2014

    MMOs are dangerous territory for the "must see, do, and experience it all" type of player. With mission checklists, achievement pages, collections, rare kill lists, armor sets, and map exploration, these types of games appeal to and encourage completionists to fulfill their destinies. So how much of a completionist are you? While I will engage in collections and achievements, they are still optional fun for me. What is mandatory are finishing up all of a zone's quests and filling out the map at a minimum. Also, if there are any options for fleshing out a character's development, I will be pushing to max out all of those fields. What about you? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Former Last Guardian devs' teaser trailer is so Vane

    by 
    Mike Suszek
    Mike Suszek
    09.25.2014

    Friend and Foe Games offered a teaser trailer for one of its two introductory games this week, Vane. The Tokyo Game Show 2014 trailer shows the game's desert-and-ruins environment, following a bird in flight before observing a shadowy sprinting child. The team of five at Friend and Foe Games includes credits on Team Ico's The Last Guardian, Bionic Commando, Battlefield 3 and the Killzone series. Head past the break to check out the trailer. Announced in June, the game's youthful character has an "odd ability" and is stuck in a "strange land." While the trailer doesn't shed any light on Vane's setting other than it being prone to severe lightning strikes, the child does appear to leap off a platform and morph into a bird near the end of the video. Vane is in development for PC with other consoles to follow and does not currently have a release date. [Image: Friend and Foe Games]

  • The Long Dark ventures to Steam Early Access

    by 
    Mike Suszek
    Mike Suszek
    09.23.2014

    Hinterland Studio launched its first-person exploration game The Long Dark on Steam Early Access this week, making the in-development survival simulator available for PC and Mac users for $20. Set in the pacific northwest, the game forces players to scavenge for resources and survive the threat of starvation, wolves and more. The Elder Scrolls 3: Morrowind and The Elder Scrolls 4: Oblivion lead designer Ken Rolston joined the developer earlier this month. Rolston adds to a well-credited crew at Hinterland, which includes Far Cry 3 Narrative Director Raphael van Lierop. The Long Dark's journey took off with its success on Kickstarter in October 2013, at which point the developer earned $248,899. Those that want a taste of the game should revisit Joystiq Streams' archive from July, in which Hinterland took us through the dark woods for an hour. [Image: Hinterland Studio]

  • Elite: Dangerous explores the path of... exploring

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2014

    So what do you want to do in Elite: Dangerous? Do you want to get into space dogfights? Build up a trade empire? Or do you really just want to accelerate to high speeds, jump out into the unexplored portions of space, and start seeing what's there? The latest newsletter for the game discusses precisely that with the exploration mechanics. Just exploring in the broadest sense is fairly simple, but being the first person to visited an unseen system won't count as exploring a heretofore unexplored location. To really explore a system, players need to determine how many major bodies there are in orbit around the star and scan the lot of them before returning home to tell about it. Having a full set of data and being the first to return with it will provide big rewards to the explorer, but if another ship comes across yours and it wants the prize of being the first to explore the system... let's just say there are no laws against loading weapons and opening fire.

  • PAX Prime 2014: I wonder as I Wander

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2014

    We've been keeping our eyes on Wander for a year now, and during PAX Prime I caught up with Lead Developer Loki Davison to see how this collaborative exploration title's been going. For someone who only now got a first look at this game, it was a jarring shift from the adrenaline-fueled rides in booths all around. Instead, Wander is something akin to an interactive nature screensaver. You slowly move through the beautiful tropical setting to poke around looking for secrets and more scraps of the overarching story. There is no death. There are no other creatures, except for fellow players. And your top speed is capped at something like two miles per hour. Davison said that this style of game is meant to be both relaxing and rewarding to the inquisitive mind. Discovery and sharing those findings with other players to figure out the larger secrets is the driving force here, but if you simply want to walk around as a giant tree with hands or flutter about as a butterfly, nobody is going to stop you.

  • EVE Evolved: Wormholes should be more dangerous

    by 
    Brendan Drain
    Brendan Drain
    08.31.2014

    When unstable wormholes began forming all over the EVE Online universe in 2009's Apocrypha expansion, players approached them with extreme caution. The promise of riches in the form of new loot and Tech 3 cruiser components was balanced by the incalculable risk of facing a powerful new enemy in untested circumstances. Between the Sleeper AI that had been reported to melt players' ships in seconds and the player pirates taking advantage of the hidden local chat channel to sneak up on unsuspecting victims, we had no idea whether any ship we sent into a wormhole would ever make it back out again. The risk of venturing into something truly unknown made wormhole exploration the single most exciting thing I've ever been a part of in an MMO, but the past five years have completely eroded that danger. Farmers now know exactly what to expect in every wormhole site and can efficiently farm Sleepers with the minimum of effort or risk, and PvP alliances can rapidly cycle through systems to find weak targets to attack. We've mapped and tamed all of the wormhole frontier, systematically reducing the risk to the lowest possible levels under the current game mechanics. Tuesday's Hyperion update aimed to shake things up with a few disruptive changes designed to keep wormholes dangerous, and I think it's a definite step in the right direction. In this week's EVE Evolved, I look at some of the changes in Hyperion designed to keep wormholes dangerous and ask what more could be done to keep things interesting.

  • Combatless MMO Wander releases Gamescom trailer

    by 
    Bree Royce
    Bree Royce
    07.30.2014

    We last looked at Wander in detail at PAX Prime 2013, but the indie "collaborative exploration" MMO has been hard at work on its cross-platform, VR-friendly, combat-free experience since then. Today, the game's creator, Loki Davison, has released a brief trailer ahead of Gamescom, where Wander will be one of a very few MMOs featured at the Indie MEGABOOTH. Enjoy the video below.

  • Captain's Log: Star Trek Online's eternal crafting problem

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2014

    I haven't had the chance to really dive into the new crafting system in Star Trek Online just yet, but I can tell it's certainly a valid effort to revitalize the crafting system for the third time in the game's lifespan, this time with an even more fundamental teardown. Memory Alpha is gone now, along with the exploration clusters that used to provide oh-so-many spots to analyze in the hopes of getting more materials. Back at the start of this year, the column took a look at the state of Star Trek Online's crafting and asked whether there really is a future left for it. After all, crafting as a source of items was up against the fleet stores and reputation items. Could you make something better than those systems without replacing those systems? Would it even be worth it? What could be done to clean up crafting? We've gotten our answer about what will be done, but is it a net benefit for the game as a whole?

  • Eat your crew to stay afloat in Sunless Sea, now on Steam

    by 
    Mike Suszek
    Mike Suszek
    07.01.2014

    Failbetter Games' dark, top-down nautical exploration and survival game Sunless Sea is now available on Steam Early Access. To celebrate its arrival, the developer is discounting the game by 10 percent ($17.09) until Tuesday, July 8. Sunless Sea, which first arrived in alpha form in mid-June on the Humble store, has players exploring an underground ocean in which every decision made impacts a "non-linear, choice-heavy, personalized experience." In order to survive, captains will need to fight large creatures and make tough decisions, such as eating their dead. The game is set in the same universe as one of the developer's previous game, Fallen London, and draws influences from games like FTL: Faster Than Light, Sid Meier's Pirates and Don't Starve. Sunless Sea earned £100,803 ($161,769) on Kickstarter in October 2013, and uses Failbetter's own narrative-focused StoryNexus engine (which it also used for Fallen London). Random House put the engine to use in April 2013 with the free-to-play Black Crown. [Image: Failbetter Games]