faction-grind

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  • Captain's Log: Star Trek Online's reputation systems for the new player

    by 
    Terilynn Shull
    Terilynn Shull
    12.16.2013

    One thing new MMO players will learn is that games that have levels inevitably also have a level cap, meaning that when a character reaches the highest level, there's not often much left to do other than to wait for a new expansion. This conundrum has left many developers trying to find ways to keep players in the game while they worked on new, larger content pushes. Many accomplish the task by creating repeatable quests or missions. Some games, Star Trek Online included, have integrated what are known as reputation systems into their games. Reputation systems are meant to keep players participating in repeatable content, allowing them to apply the currency received from that play to obtain select items and unique rewards.

  • Funcom's Age of Conan version 2.2 patch detailed, delayed

    by 
    Jef Reahard
    Jef Reahard
    05.04.2011

    Yesterday we told you about two new group dungeons in Age of Conan's Paikang imperial city, and later tonight you should be able to experience them for yourself. Yes, it's patch day in Hyboria, and version 2.2 is in the process of being pushed live to the game's American shards. European servers received the update earlier this morning, and there are a few issues, judging by a feedback thread on the EU boards. What's in the patch other than the previously mentioned Ai and Tian'an District dungeons? Quite a lot of stuff actually, starting with tweaks to the endgame faction grind. Funcom has made a significant number of adjustments to faction quests, faction quest rewards, and Marks of Acclaim distribution. Combat, in particular crowd-control abilities and counters, has also been tweaked in the 2.2 update, and the official patch notes have a complete breakdown on the changes by class. As of press time, Funcom's Age of Conan launcher indicates that the patch has been delayed by five hours, with an estimated up time of 6:00 p.m. EDT.

  • Age of Conan monthly update details new high-level content, faction grind relief

    by 
    Jef Reahard
    Jef Reahard
    03.30.2011

    Good news abounds for fans of Funcom's Age of Conan, and game director Craig "Silirrion" Morrison has the details in today's monthly development update. The list of positive changes coming to the dark fantasy MMORPG is a long one, and it begins with two new team instances set in the Khitain capital of Paikang. First up is the T'ian'an District, which Morrison says is "all about boss encounters." It also features a speed-run component, and doing a full clear of the zone in one attempt looks to be something only the most elite groups will manage. Next is the Ai District which features two set-piece boss battles as well as "the odd secret to be revealed from careful investigation." The much-reviled Khitai faction grind is also receiving a makeover, though the specifics remain something of a mystery. Morrison explains that faction quest rewards will be substantially increased, but the tweaked content will also bring lockout timers, "forcing some variety into your play sessions." While Morrison doesn't specify the exact nature of the reward increases, he does indicate that we'll be able to see for ourselves very shortly on AoC's test server. Finally, Silirrion reminds PvP-focused players to vote on the Blood and Glory ruleset polls, and provides a tentative release schedule for all of the upcoming content (including the previously mentioned solo instances).

  • Age of Conan Dreamworld patch goes live, faction grind reduced

    by 
    Jef Reahard
    Jef Reahard
    03.08.2011

    Today's the big day for Age of Conan's Dreamworld engine upgrade, and Funcom has made the extensive notes available as it deploys the update to the live servers. Dreamworld features improved memory handling, loading times, framerates, and network latency as well as several visual upgrades (including the addition of tree wind, god rays, and higher-quality water for DX9 users). The 2.1.3 patch also brings a few notable tweaks aside from Dreamworld, including minigame class balance fixes and the ability to purchase Khitai faction items (including simple trophies, marks of acclaim, and imperial insignias) with veteran tokens. Age of Conan's launcher notes that "this is part of the current focus on improving the faction progression in Khitai, which will continue in subsequent updates with a significant increase in the speed of progression for faction." Check out the full patch notes on the official AoC forums.

  • Breakfast Topic: Are rep grinds too easy now?

    by 
    Alex Ziebart
    Alex Ziebart
    02.22.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. I'm going to admit it: I miss the old style of rep grinds. Okay, just put down the torch while I clarify, please. My fond reminiscences do not extend to the Hydraxian Waterlords or the Wintersaber Trainers. Simply being time-consuming does not make a rep grind good. Also, reputation shouldn't impede progress. Locking people out of heroics until hitting revered -- or even honored -- is a silly and artificial barrier. What I would like to see return to rep grinds, however, is a little heart. In the past, there was often some planning involved in finding the best route to pleasing your favorite factions. The Cenarion Expedition is a good example. Pro rep fiends started out with wide-scale slaughter in Zangermarsh. They turned in Unidentified Plant Parts through friendly but saved all their Uncatalogued Species to give them a quick burst of rep once they hit honored. Only then did they start doing quests and running Underbog. There was a definite strategy involved, and it made your rise through the ranks seem meaningful. Ever since the introduction of championing tabards in Wrath, rep grinding feels less like a metagame and more like a series of bars that slowly and inevitably fill up automatically. All that's required of you is to wear the proper gang colors, and eventually you'll be well regarded by all. As popular as it is, I wouldn't suggest getting rid of championing -- but perhaps we could compromise by adding additional, more engaging methods of gaining rep? I'd love to do more than two daily tasks for our riparian friends in Uldum, for example. So tell me if I'm crazy. Do you think championing tabards are the best thing since spiced bread, or like me, do you feel that they currently lack something?

  • The Anvil of Crom: Breaking down the Khitai grind, part one

    by 
    Jef Reahard
    Jef Reahard
    01.16.2011

    So I'm attacking the endgame faction grind with renewed vigor. After spending the past couple of months thoroughly engaged in Darkfall and somewhat distracted by Global Agenda, I have to confess to (formerly) being less than enthusiastic about Khitai repeatables, marks of acclaim, and 6-man pick up groups in Age of Conan. Time away from Hyboria (or at least, less time in Hyboria) makes a man yearn to return, though, as there is no place in MMO land that compares in terms of sights and sounds. That said, I'm still not a fan of the grind, and I still think Funcom needs to address the fact that it takes the average player months -- if he's lucky -- to get a full suit of Khitai armor (never mind jewelry and a couple of weapons). It does seem a bit less daunting when you break it down into chunks, though, and when you set yourself a reasonable goal and stop worrying about if or when you'll ever have time to play an alt.

  • Mythos quest system detailed

    by 
    Jef Reahard
    Jef Reahard
    01.11.2011

    The developers behind Mythos are billing it as "the first worldwide hack 'n' slash MMO" and to that end, the upcoming free-to-play fantasy title is crammed full of randomly generated dungeons, items, and upgrade potential. Mythos is also crammed full of quests according to a new press release dated earlier this morning, and HanbitSoft's game will lead players on a journey across the world of Uld that is heavy on the traditional types of MMORPG tasks with which we're all familiar. Mythos also boasts several unique factions, and raising your character's reputation will grant access to special merchants and a selection of powerful equipment. Mythos was originally developed by Flagship Studios prior to HanbitSoft taking the reins in 2009. The Korean F2P company, in concert with publishing giant Frogster, expects to bring Mythos online in early 2011. Learn more at the official website, and check out our screenshot gallery below. %Gallery-10781%

  • The Tattered Notebook: Mask of the betrayer

    by 
    Jef Reahard
    Jef Reahard
    07.26.2010

    You know, there's something decidedly ironic about playing a rat in an MMORPG, particularly in a themepark grinder like EverQuest II (and before anyone burns me at the stake, it's a good themepark grinder, I'm positively in love with it). The parallels are almost too perfect. Rats chase cheese and players chase digital carrots, running around a pre-defined maze with numerous boundaries, roadblocks, and invisible walls just like your average lab rodent. Luckily EQII camouflages these minor irritations better than most games, even on fairly grinderific content like the city betrayal quest series. Yes, I've returned to playing my ratonga after a week of cheating on him with a shiny new shadowknight, and I've finally managed to move his furry little butt away from the abusive stylings of Freeport to a comfy little four-room rat hole off the side streets of South Qeynos. Turn the page for more on his journey and thumb through his gallery below. %Gallery-98135%

  • Disclaimer: Faction grinding is not actually fun

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.08.2008

    Faction grinding may be a bore, but it is a necessary evil in games like World of Warcraft. As much as you may not like sitting around an area and killing the same creatures over, and over, and over again for items, you may be doing just that once you hit the level cap and have nothing better to do. All of a sudden, that faction grind is looking mighty tempting.Kaliope heard through the grapevine that Blizzard might be considering a new method of achieving faction points. One of the possible ideas mentioned: letting faction unlocks occur on an server level rather than on a per-character basis. Instead of doing the grind with every single one of your characters on a server, only your main would have to grind all the way up to exalted. Then, all of your characters on that server could claim the benefits of having the exalted level.Obviously this would mean some angry customers and more high-end items hitting the market, so the idea isn't perfect. But there's an interesting discussion going on at Kaliope's blog about how to ease the grind so it actually can become fun, rather than a slow and painful gameplay element.