familiar

Latest

  • The Daily Grind: How important is intellectual property to your MMO?

    by 
    Shawn Schuster
    Shawn Schuster
    09.28.2012

    MMOs began as online versions of your favorite games. Ultima Online brought the familiar world of Britannia to players online, allowing them to play with their friends or meet new ones. But EverQuest showed us that a fresh new world could succeed as an MMO, with future online games exploring both sides of the IP coin. It's nice to have a familiar world in which to play, as games like World of Warcraft, Lord of the Rings Online, and Star Wars Galaxies have shown us. But fresh-from-scratch worlds are usually just as enticing. Guild Wars and Guild Wars 2 seem to be doing pretty well for themselves. So which do you prefer? Does a familiar world matter to you, or do you reward originality? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist's fear and loathing in the Kingdom: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2010

    It is, in so many ways, the antithesis of a modern MMORPG. It has crude stick figure drawings instead of lush 3-D graphics. It limits your daily activities to a handful of encounters. It often mocks, belittles and berates you for your stupidity. It uses meat for currency and has a character class that dabbles in pasta-based magic. It's been in open beta for the better part of a decade now. And its endgame is actually an end-of-the-game instead of an eternal raiding grind. I speak, of course, about The Kingdom of Loathing, one of the oddest online RPGs on the net -- and one of the most beloved. When I mulled over the game for this month's retrospective, I found myself really wanting to talk about KoL but a little unsure whether it truly belongs in the pantheon of accepted MMOs. At best, it's on the fringe; while you do play in a world populated by hundreds, if not thousands, of other players at any given time, it's mostly a solo exercise apart from the chat channel. However, it is a persistent world, it does hold many of the trappings of MMORPGs, and the creators have come up with clever ways for players to interact within a turn-based RPG. I'm also a huge fan, having dabbled in KoL off and on for over four years now, and I love recommending it to friends. So what the heck -- we're doing it. Kingdom of Loathing is a great success story in its own right and has a lot to teach the rest of the MMO industry about unconventional methods of structuring and presenting these games. Hit the jump and we'll run down eight highlights that separate KoL from the rest of the pack and make it a game well worth your spare time.

  • WSJ: Hundreds of thousands of iPads sold, Apple scrambling for content deals

    by 
    Mike Schramm
    Mike Schramm
    03.18.2010

    The Wall Street Journal has written that Apple is scrambling to get everything ready for the iPad's release on April 3rd -- not only has it already "sold hundreds of thousands of the device, [according to] people familiar with the matter," but Apple is also working hard to try and "nail down" several big content deals with television companies, having put their original drive for print media on hold for the moment. Not really news in and of itself, as almost everyone expects content to be a big part of the iPad's revenue, but it is a little surprising to hear that Apple is still fighting to get deals done. The WSJ says that some content owners feel that the iPad is a threat to their current revenue streams -- the same old story that we've always heard about iTunes content delivery. Of course, none of this comes directly from Apple, but they obviously wouldn't confirm if they didn't have all of the deals they wanted squared away before the device's release. The shift from print to multimedia may have something to do with it -- the iPad was originally introduced, along with iBooks, as a reader device, with the additional bonus of being able to play movies. But now that the ad has been premiered on the Oscars and a little more buzz has grown up around the multimedia possibilities, Apple may be more pressured to deliver on release day. We'll have to see -- I doubt that all of those iPad preorders will want to return their device if they can't watch all of their favorite shows on it, but obviously Apple wants to have the biggest library they can at launch.