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  • Battle for the high skies: Hands-on with Pirate101

    by 
    Mike Foster
    Mike Foster
    10.15.2012

    Her name is Reckless Roslyn Ramsey, and she is a pirate. She sails a ship, loots treasure, hangs out in seedy bars, and fights anyone who stands between her and the fame and fortune she so rightly deserves. You wouldn't be lying to say that young Ms. Ramsey has swashed a fair few buckles in her time, and the pink and white, panda and crossbones flag under which she and her crew sail is feared the world over. Such is life in Pirate101, a family-oriented MMO created by KingsIsle Entertainment and due to launch today. Placing you in the role of a young pirate at the beginning of his or her quest for glory, Pirate101 asks you to carve your own path, gather cunning crewmembers, and discover the hidden mysteries of The Spiral (a fantasy world the game shares with smash hit Wizard101). I hopped in on the Pirate101 head-start over the weekend to get an idea of what this colorful MMO has to offer and to see whether its kid-friendly design hinders its ability to be fun for those of us jaded gamers who expect a little blood with our sword slashes. What I found was an accessible game with a clear slant toward younger players as well as a robust and fun MMO with plenty to offer grown-ups seeking to step away from the grim, dark worlds of more traditional fare.

  • MMO Family: How kid-friendly games can treat MMO malaise

    by 
    Karen Bryan
    Karen Bryan
    10.03.2012

    Let's face it: It hasn't been a banner year for MMOs. We've witnessed disappointing launches, studio layoffs, and even studio meltdowns. There have been reports questioning whether MMOs are a good investment, and some studios have even signaled that they're shying away from traditional MMO development in the future. With all of these dark clouds looming overhead, it's sometimes hard to stay cheerful about MMOs. But ironically, the kid-friendly genre might actually buck the trend. KingsIsle's launch of Pirate101 and SOE's recent updates to Clone Wars Adventures and Free Realms might help curb the malaise with a blend of old and new styles of gameplay. In this week's MMO Family we'll look at what's new with these titles and why kids both young and old have reason to celebrate.

  • Pirate101 head start begins on October 8th

    by 
    Mike Foster
    Mike Foster
    10.01.2012

    If you're a fan of family-friendly MMO Wizard101 and can't wait to get a taste of KingsIsle's next project, then this is your lucky week because Pirate101 is set to begin its head start on October 8th. While the game doesn't officially hit digital shelves until October 15th, you can hop in and get to pirating beginning on the 8th by picking up specific membership types or snagging a pre-launch game bundle (beta participants are also invited). Additionally, Pirate101 game cards will be available in retail stores as of October 8th. Pirate101 is in many ways the spiritual successor to Wizard101 and marks an ambitious undertaking by KingsIsle to build another engaging and successful MMO that is also family friendly and safe. We talked to producer Jay Gordon and associate producer Mike Stone to get an idea of the challenges the team faced and what may lie in store for those looking to loot and plunder.

  • MMO Family: First Impressions of Pora Ora

    by 
    Karen Bryan
    Karen Bryan
    09.19.2012

    I'm always on the hunt for MMOs that are educational because I think it's a genre with enormous potential that is still largely untapped. At the same time, the skeptic in me always becomes wary of any MMO that calls itself "educational" because it usually turns out that it's mostly "game" and very little learning goes on. So I was cautiously curious to try out Pora Ora, an educational MMO that's aimed at kids ages 5 to 13. As it turns out, the game embraces learning and has several features that make it a viable educational game not only at home but also in the classroom. This week's MMO Family is a first impressions look at Pora Ora.

  • MMO Family: Lessons from an MMO-light summer

    by 
    Karen Bryan
    Karen Bryan
    09.05.2012

    Ever find yourself telling your kids to log off while you're holding your smartphone in one hand and have one eye on your email/Facebook/Twitter/browser/game of Angry Birds or Plants vs. Zombies? I admit it, I caught myself doing that back at the beginning of summer, and it happened to be around the time I stumbled on an article from David Gelernter titled Make it a Summer Without iStuff. Around the house, we stay on top of gaming time and try to stick to hard limits so that it doesn't dominate the day. But summers in New England are fleeting, and having been inspired by Gelernter's article, we decided to cut back on gaming even more. What I noticed during our dialed-down summer is that there's a lot more to it than just shutting off the iStuff and that MMOs might not be the "mental purgatory" that Gelernter says is created by iToys. Let's take a look in this week's MMO Family!

  • MMO Family: Pirate101 and the Pixar effect

    by 
    Karen Bryan
    Karen Bryan
    08.22.2012

    Back at the ranch, it's been a pretty busy (and off the grid) summer. We've spent the bulk of it at the grandparents' house at the beach, complete with snorkeling, beach combing, hikes to a nearby island, and lots of late nights discussing the finer points of the Harry Potter series. That made for many late nights, but a couple of weeks ago, I suddenly didn't have to struggle to get my kids to go to bed. Turns out, they wanted to play a certain game to wrap up their day, and that game was Pirate101. What's interesting is that they liked it for different reasons than I do, and I actually found myself rethinking my approach to games by watching them play. In this week's MMO Family, we'll look at some first impressions from a kid's-eye view and explore how KingsIsle is able to hit all of the right notes (again) to make a compelling game for both kids and adults.

  • MMO Family: Clone Wars Adventures' tale of two card games

    by 
    Karen Bryan
    Karen Bryan
    08.08.2012

    Even though Clone Wars Adventures is a kid-friendly MMO, I've always been a fan of the title, partially because it sort of came out of nowhere and launched soon after it was revealed and partially because it's done a terrific job of matching content and itemization with the TV series. The Darth Maul content update was a household favorite, particularly because the pint-sized players in the family got a chance at going face to face with one of Star Wars' major baddies after seeing him on the animated show. Talk about an epic moment for a CWA fan! The most recent update, though, left me scratching my head a bit. Clone Wars Adventures has had a trading card game called Card Commander for quite a while. Recently, though, SOE added a completely new trading card game called Card Assault. What's the new game like, and why would an MMO have not one but two card games? This week's MMO Family will take a look at the new game and theorycraft on why we're neck deep in cards!

  • MMO Family: Moving beyond the mundane in kid-friendly MMOs

    by 
    Karen Bryan
    Karen Bryan
    07.25.2012

    We're about to enter the "dog days of August," and lately, I've felt as if I'm in the dog days of kid-friendly MMOs. There are many titles to choose from, yet many of them feel all too familiar, and after a while, they start to blend together. Of course, there are some that push the boundaries and shine, and I've been trying to cover those in this column. But in this week's MMO Family, I'd like to get my rant on and look at a few characteristics of kid-friendly MMOs that really need to go. They've outlasted their welcome and are holding back the genre, so I'm calling them out!

  • MMO Family: Jumping into learning with JumpStart

    by 
    Karen Bryan
    Karen Bryan
    07.11.2012

    When the subject of kid-friendly MMOs comes up, it almost always ends up with a discussion about whether there's any educational value to them. Many of them are safe, provide fun, and bring families together, but actual learning doesn't seem to be the focus. And some games that do focus on learning end up starchy and bland. JumpStart, however, is one of those MMOs that tries to bring together fun and education for kids who are in preschool and elementary school. It launched a couple of years ago, and the world has expanded quite a bit since then. Does it deliver on both fun and learning? Read on for some first impressions!

  • Club Penguin gets $4.7 million online safety campaign

    by 
    MJ Guthrie
    MJ Guthrie
    07.05.2012

    Games for kids need to be safe for kids, and recent news about Habbo highlights the importance of this. In the aftermath of concerns raised in that community, Disney has decided to launch an expansive safety campaign for its popular Club Penguin title. The campaign will spend $4.7 million to target not only the children who who play the game but also parents through advertising on various media including websites, magazines, television, and in the game itself. Club Penguin co-founder and Executive VP of Disney Online Studios Lane Merrifield emphasizes the company's stance on the importance of online safety and that education is a key element. Merrifield states, "From the very start, our vision for Club Penguin was to create a safe place for my kids and their friends to play online. The scale may now be bigger than I could ever have imagined but that philosophy has not changed. As an industry I think we can help teach kids the lessons that they need to become responsible digital citizens."

  • MMO Family: Open-world combat and old school gaming in Free Realms

    by 
    Karen Bryan
    Karen Bryan
    06.27.2012

    There are many times lately when I've experienced the full power of the generation gap. As my kids get older and more game-savvy, I sometimes find myself trying to catch up with how the younger generation games compared to how I did it during the good old days of gaming. So it was a pleasant surprise to see a little taste of old school gaming in the latest update to kid-friendly MMO Free Realms. The normally peaceful Shrouded Glade has come under attack, and players have been swarming to the zone to help turn back the tide of invaders. It's a prelude event that will usher in some new content to the game, and it features several fun activities while the event continues, but the most notable change is the introduction of open world combat. For the first time in Free Realms, the bad guys are out and about in the Glade rather than corralled safely away in instances. That's brought some interesting changes to how players are interacting in game. In this week's MMO Family, we'll look at the Shrouded Glade event in Free Realms and see how it's bringing a little throwback-gaming to the pint-sized gaming generation.

  • MMO Family: Roblox first impressions

    by 
    Karen Bryan
    Karen Bryan
    06.13.2012

    In last week's MMO Family, we had the chance to talk to Roblox CEO David Baszucki and hear how he took a physics-based simulation program and turned it into a successful game design tool that's enabled players of all ages to build and explore an endless variety of game worlds. But what exactly is Roblox? It's been compared to LEGO and Minecraft, but there's actually a lot more to it than that. In this week's MMO Family, we'll dive into the game for some first impressions and explore why everyone, both young and old, should check it out!

  • MMO Family: Roblox CEO David Baszucki talks blocks, building, and learning through play

    by 
    Karen Bryan
    Karen Bryan
    05.30.2012

    Robots and blocks are always lots of fun, both for kids and grown-ups who like to channel their inner-kid. So the combination of the two, in a sandbox, user-generated environment, makes perfect sense, and it's the concept behind Roblox. In short, it's a physics-based MMO that gives users the opportunity to be an armchair developer and push the bounds of creativity in building their own worlds. But the game goes beyond simple block-stacking, and offers enormous potential for learning in such disciplines as computer science, architecture, and even marketing. In this week's MMO Family, Roblox CEO David Baszucki took the time to speak with Massively about the past, present and future plans for the game. He's taken a physics-based simulation and built up a successful and engaging game. Read on for highlights from the interview!

  • MMO Family: The state of the game (at school)

    by 
    Karen Bryan
    Karen Bryan
    05.16.2012

    When you think of kids and video games, the question that always comes up is this: What are they getting out of playing them? Usually, MMOs, even MMOs aimed at kids, are big on fun but light on learning. So it was refreshing to see teacher Ben Bertoli launch a Kickstarter project to promote development of his personal project ClassRealm into what could be a potentially valuable tool in the classroom. So why haven't we seen more educational MMOs, and why has there been a gap when it comes to technology at home vs. at school? In this week's MMO Family, we'll look a few issues with gaming and learning.

  • MMO Family: How helpful are those ESRB ratings?

    by 
    Karen Bryan
    Karen Bryan
    05.02.2012

    Quick, what's the ESRB rating symbol of your favorite MMO of choice? And if you know that, what are the content descriptors that account for your game's rating? If you got them right, bravo! According to the ESRB's official poll, 85% of parents with children who play video games are aware of the ratings system. For those not familiar, here's the deal: The Entertainment Software Rating Board began in 1994 with the goal of providing a standard set of ratings and descriptors to help adults choose appropriate games for children. But the real question is, are ESRB ratings accurate when it comes to MMOs? The poll also claims that 65% of parents regularly check a game's rating before making a purchase, but are those ratings as helpful when choosing an MMO for your children? Read on for a look at why the E, T, and AO symbols might actually deserve an F.

  • MMO Family: Mind your massively multiplayer manners revisited

    by 
    Karen Bryan
    Karen Bryan
    04.18.2012

    In this week's MMO Family column, I want to dig deeper into something that came up as a result of the last edition, and that's the perception of younger gamers as generally being too immature, being too flighty, and lacking the social skills to be fun groupmates and guildmates in our MMOs. There were some great points all around, with some arguing that kids aren't good guildmates because of their age and others even arguing that some kids are more mature than adults. Let's look at things a little differently this week. Suppose you are guilded or grouped with your son/daughter/little brother/niece/nephew/best friend's kid/etc. You can't blow him off because of your relationship to him or her, so what do you do to make sure he or she isn't that kid who drives everyone crazy in-game? I'm revisiting one of Lisa Poisso's past articles to see what rules of age etiquette we can come up with in this crazy age of gaming.

  • MMO Family: Do kids belong in guilds?

    by 
    Karen Bryan
    Karen Bryan
    04.04.2012

    In my regular columns at Massively, I enjoy taking a look at various topics surrounding family-friendly MMOs and common issues in guild management. So it seemed natural to take the two subjects and combine them for this week's MMO Family. Gamers are growing older, and we're seeing an increasing presence of younger players, even in the more serious "adult" games like Lord of the Rings Online and EverQuest II. For those who play MMOs with their children, it might seem reasonable to seek a guild tag for them, but that might not sit well with your guild peers. Should kids be allowed in guilds? Are there any benefits to sharing a tag with your children, or are they better off staying unguilded?

  • MMO Family: Is free-to-play bad for kid-friendly MMOs?

    by 
    Karen Bryan
    Karen Bryan
    03.21.2012

    If you've ever gone shopping with kids, you know how much of a nightmare-inducing proposition it can be. Everywhere from toy stores to department stores to seemingly innocuous grocery stores, there's a battle raging between parents and their children, which usually ends with tears, grey hairs, and the infamous word, "Pleeeeeease??" (Pleeeeeease should actually have its own entry in the Oxford Dictionary because it has a completely different meaning from its polite cousin, "please"). The only thing that helps parents get through it is the knowledge that they get a respite once they get home. Not so anymore, though, because there's a second front that's opened, and the new battleground is taking place on our computer screens. Those high-pitched appeals that echo throughout the store aisles are now filling our family rooms, kitchens, and dining rooms. And while many people are singing the praises of the free-to-play model in MMO games, it's actually the biggest contributor to the begging-battles at home. Let's take a look at why free-to-play and kids MMOs are not a match made in heaven.

  • MMO Family: Kid-friendly MMO roundup, part 1

    by 
    Karen Bryan
    Karen Bryan
    03.07.2012

    With all of the buzz centered around "grown-up" MMO titles like Star Wars: The Old Republic and Guild Wars 2, it's easy for the kid-friendly games to get lost in the shuffle. There may not be as many kid titles on the horizon, but for the games that are currently out there, there's been an amazing amount of activity going on in these virtual worlds. I decided to take a peek at some of my (and the kids') favorites, along with a few games that we've done first impressions on, to see what they've been up to lately. Since there are too many great kid-friendly MMOs out there to fit into one column, this will be the first of what will probably be many follow-up entries covering other games, so if you don't see your favorite family-friendly game here, fear not!

  • MMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders

    by 
    Karen Bryan
    Karen Bryan
    02.22.2012

    Play is important. Whether you're a kid or a grown-up, play has an important role in our lives, and video games are taking an increasingly large percentage of our playtime these days. But for kids' play in particular, there's always a question about the quality of video game time and whether or not it's actually just a waste of time. Kid-friendly MMOs are a relatively new segment of the MMO industry, but it often feels like they're just grown-up MMOs with kid-friendly graphics. Sometimes, the games are even stripped of the grown-up features in an attempt to make them easier, but that often results in a less than compelling game. Here's a quest; do it. Here's a creature; zap it. Here's a pet; hug it. Here are some clothes and decorative items; buy them. I may sound a bit jaded, but that's only because I think kid-friendly MMOs can be so much better than they currently are. To do that, we have to step back and examine how kids play, and studios must concentrate game design around that. In this week's MMO Family, I'll be looking at three areas of kids' play and exploring why games should look to Magic Markers, Jackpot, and Chutes and Ladders for inspiration.