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  • EQII gamer goes missing after cross-country trip [updated]

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2013

    One of EverQuest II's players, Katherine Masson, was driving home from Las Vegas when apparently she vanished. According to The Raven-Mythic, she has been missing for over two days now after sending out a text message from a rest stop in New York. A police report has been filed, but there have been no announced leads concerning her disappearance. So what happens when one of our own gamers goes missing? The community mobilizes, of course. The folks at The Raven-Mythic, an EverQuest II roleplaying guild, are continually updating a thread about Katherine's disappearance, spreading the word, and doing some of their own detective work. Katherine is also known as Jia, Essie, and Willasye in-game. Her last known location was at a rest stop near Albany, NY off of I-90, heading toward Boston. Parties with any information should contact Dan at dmak205@gmail.com. [Update: It now appears that Katherine has chosen to disappear in Las Vegas and she has done something similar at least once in the past. The owner of The Raven-Mythic writes, "By all accounts, Kate's issues caused her to use Dan, and by extension, use a lot of us. And that's terrible on many levels. Please don't let that diminish the fact that, as a community, we proved our worth in spades."]

  • The Guild Counsel: EQ Next, guilds, and you

    by 
    Karen Bryan
    Karen Bryan
    08.08.2013

    Once again, SOE Live has come to a close, but with all the news about EverQuest Next, there are several questions left unanswered, particularly when it comes to the social side of gameplay. Each week here, we look at questions related to guild leadership, but over the years, the design process of MMOs has had as much a role as anything in how guild leaders make management decisions. It's been less than a week since we first saw the EQ Next reveal, and there are already many guilds mobilizing and preparing for their first adventures together in game. So let's look at a few of the questions related to guilds and the social side of EverQuest Next in this week's Guild Counsel.

  • SOE Live 2013: EverQuest II expounds on Tears of Veeshan

    by 
    MJ Guthrie
    MJ Guthrie
    08.07.2013

    After so much attention has been given to the latest sibling in the EverQuest franchise, some fans have expressed concern about the fate of EverQuest II once EverQuest Next comes out. But anyone who was present at SOE Live had those concerns laid to rest; the passion and commitment of the development team is no less vibrant and palpable now than before the big reveal. Should anyone be worried that EverQuest II will be neglected and just fade away? No -- not if you heard all the upcoming plans for the title, both short and long term. Besides the revelations at the keynote address, EQII fans had myriad panels, events, and even special play-test sessions to attend to learn about the game. There was a focus on the new Tears of Veeshan expansion overall, a dedicated look at just the Channeler class, a panel just for new systems, and more. Players who missed the Q&A session missed out on learning some specific changes that are being added to the list for the future. Luckily, we've hit these all up and have the highlights for you right here.

  • SOE Live 2013: Looking at the future of Vanguard

    by 
    Karen Bryan
    Karen Bryan
    08.07.2013

    "The little game that could" is how Mark Tuttle introduced Vanguard at the SOE Live keynote, and although the game has had its share of struggles through the years, it forges on with a strong community, lots of recent changes, and a roadmap of future endeavors. Now that the free-to-play transition is up and running, the team took some time at SOE Live to give fans a rundown of what it's been up to and what players can look forward to seeing.

  • MMO Family: Free Realms and Clone Wars Adventures at SOE Live

    by 
    Karen Bryan
    Karen Bryan
    08.07.2013

    While we've heard lots of news this past weekend about SOE's lineup of titles for the adult audience, there's an ever growing presence of children at the convention thanks to the popularity of Free Realms and Clone Wars Adventures. They might not have as many years of experience gaming as the "grown-up" crowd, but they still had lots of questions and insight to share with the developers of both games. To meet that demand, there were two panels for SOE's kid-friendly MMOs; one focused on the art of the games, while the other talked about some of the ways that the team designs their games around a younger audience. And there was some exciting news about what's planned for the future as well. Read on for the highlights!

  • SOE Live 2013: PlanetSide 2 highlights Hossin and more

    by 
    MJ Guthrie
    MJ Guthrie
    08.06.2013

    This year's SOE Live event saw the largest showing of PlanetSide 2 fans to date, and those fans were treated to a heaping helping of fun and facts over the weekend. With plenty of panels, a tournament (with impressive cash prizes), and even their own keynote address, the convention had more things dedicated to the game they love. And between all those avenues, a good amount of information was disseminated about current projects, future updates, and more. Add to all that our chance to speak personally with Senior Art Director Tramell Isaac and Creative Director Matt Higby! We've learned about (and seen, in what has to be the funnest presentation ever) the new zone of Hossin and the battle island Nexus, heard about upcoming player-generated missions and base ownership, and even got an update on the newly implemented Player Studio.

  • SOE Live 2013: Dragon's Prophet on what makes it so metal

    by 
    Karen Bryan
    Karen Bryan
    08.06.2013

    One of the more eye-raising moments this weekend at SOE Live came when President John Smedley showed off the newest trailer for Dragon's Prophet. The video, which we highlighted here at Massively earlier this summer, made an appearance at the keynote and left many in attendance curious about what makes this title so #supermetal. As the game approaches its launch date of September 18th, the development team at SOE took some time this past weekend to give a progress report of how the game is coming together and show off some big changes and additions that are sure to please fans. And if that isn't enough, the team unveiled a new dragon that EverQuest fans will surely appreciate!

  • SOE Live 2013: DCUO's Sons of Trigon DLC and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    08.06.2013

    Just before the events of SOE Live actually got rolling, DC Universe Online's next DLC was announced. But that little bit of foreknowledge certainly didn't mean that folks had heard everything; it was, in fact, quite the opposite. Attendees were treated to an eye-ful and earful of Sons of Trigon goodness as well as some other non-DLC 8 related tidbits. We were on the scene to catch these announcements in the various panels for you, and we also got to speak with Design Director Jesse Benjamin, Producer Larry Liberty, and Creative Director Jens Andersen to hear their thoughts on DCL 8, see a preview of the new areas, and get a hint of what's coming in the future.

  • SOE Live 2013: SOE and Wikia unveil The Lab and new EQ Next site

    by 
    Karen Bryan
    Karen Bryan
    08.06.2013

    If there's one thing we learned about EverQuest Next over the weekend, it's that we all have a zillion questions and are eager for more information. Thankfully, Wikia is prepared to help fill that void with the official arrival of the Wikia Lab, a community-driven project that allows fans to access a growing repository of information. Wikia sites have been a valuable resource across many of SOE's titles, and this weekend saw the arrival of a brand new EverQuest Next Wikia site. Read on for a closer look at the Wikia Lab, and an update on what they've already put together this weekend at SOE Live to help fans get the answers they seek!

  • SOE Live 2013: The lore of EverQuest Next

    by 
    MJ Guthrie
    MJ Guthrie
    08.05.2013

    In the lead up to the big reveal for EverQuest Next, one note that gave a number of fans pause was that the world will be re-imagined for this iteration of the EverQuest franchise. The next Norrath will be familiar, but definitely not the same. But just how different is different? That question was on the lips of lore enthusiasts (who can most likely recite the entire history of the pantheon) and casual players (who've grown comfortable with their surroundings) alike. Thanks to SOE Live, we now have a partial answer to that very query. During a dedicated lore panel, attendees were treated to a Norrathian History 101 class. Those in attendance heard the philosophy behind the lore design of EQ Next as well as a sketch of the history leading up to the start of the game. And now you can benefit from the class notes!

  • PlanetSide 2 inches toward character transfers but can't make cross-platform play happen

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2013

    It's time for another exciting episode of Good News, Bad News with your host, Mr. Matt Higby! PlanetSide 2's creative director had a few things to say at SOE Live about the challenges of running the game across multiple platforms. The good news is that SOE is looking into character transfers that will allow players to jump between PC and PlayStation 4 versions. The bad news is that, at least for now, cross-platform play isn't possible. "Because of the update cadence, and the additional steps you have to go through to be able to release an update on the PlayStation network, we're not going to be able to keep our servers in sync, so you won't be able to just play with the same people," said Higby. "But we're also talking about having character portability, so a PC character could transfer to PlayStation 4 and then back. The character format's the same on both; it's just purely a matter of the server updates."

  • SOE Live 2013: EverQuest Next's mechanics and more

    by 
    MJ Guthrie
    MJ Guthrie
    08.05.2013

    Anyone who attended SOE Live this year heard quite a bit about EverQuest Next. Even if the upcoming sandbox was not the reason you came, you couldn't help but learn a thing or two. And for those who braved the crowds to attend multiple panels focused on the game, chances are you are still trying to sort through all the information and remember everything that was said! That's where we come in. After attending all the panels and sitting down with multiple devs, we've complied and summarized as much information as we can for you. Today's focus is on various mechanics (such as armor, combat, and classes) as well as a few other odds and ends we tossed in. So why are you still here? All that good stuff is after the break!

  • The Daily Grind: What's your favorite thing about EverQuest Next?

    by 
    Jef Reahard
    Jef Reahard
    08.05.2013

    So, EverQuest Next. Huh. Wow. Sheesh. Jeeze. Dayum. I could go on, but you get the idea. It's safe to say that not many people expected what SOE delivered over the weekend, and even though it's a ways off, it's also safe to say that there isn't another MMO quite like EQN. After rewatching the livestream and scarfing up most of the related coverage, I think my favorite thing about the title at this point is actually Landmark, along with the way it's going to allow content creators and decorators to port their stuff into EQN proper. What about you, Massively readers? What's your favorite aspect of EQN thus far? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SOE Live 2013: DCUO changing its loot mechanics

    by 
    MJ Guthrie
    MJ Guthrie
    08.04.2013

    Even though the focus of DC Universe Online's presence at SOE Live was the upcoming DLC Sons of Trigon, SOE had some other superheroic news to deliver as well. The devs are rebooting the game's loot system, so now when groups and raids kill a boss, every single person will get items of their very own. The items will be random as far as piece and class, so no one is assured to get something they can actually use. Although no exact date was given, Creative Director Jens Andersen stated that the change would be rolled out in stages instead of waiting for the entire system to be overhauled. He added that the newer tiers would see the change first, then the lower levels. Keep an eye out for our upcoming DCUO panel impressions for more info. What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporters MJ Guthrie and Karen Bryan to this year's SOE Live, from which they'll be transmitting all the best fan news on EverQuest Next, EverQuest II, DC Universe Online, and the other MMOs on SOE's roster.

  • SOE Live 2013: Delving deeper into EQN's Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    08.04.2013

    EverQuest Next Landmark: Didn't see that one coming, did you? The public announcement for this new building MMO at SOE Live definitely took most people by surprise. But after the shock wore off and the initial information sunk in, players were very eager to learn more about this separate-yet-tied-to-EverQuest Next title. And SOE obliged with an entire panel dedicated to creativity and Landmark. During that hour, developers discussed things like the hows and whats of construction, the social aspects, and how Player Studio will work. Oh, and they mentioned a little something about how housing can transfer to EQN proper. I also got to speak with Franchise Director Dave Georgeson separately for added insights.

  • SOE Live 2013: Five of EverQuest Next's classes announced

    by 
    MJ Guthrie
    MJ Guthrie
    08.03.2013

    While yesterday's big reveal showed us what races are confirmed as playable so far in EverQuest Next (Dwarf, Human, Ogre, Elf, Dark Elf, and Kerran), only two classes were highlighted during the demonstration. We also discovered that characters will be able to learn more classes -- and there are more than 40 of them -- as they adventure. But what are all the classes and which ones can players choose when they first embark on their next Norrathian exploits? We cannot answer the latter, but we now have a partial answer to the former. Five of the classes that will be available in EQ Next are: Rogue, Warrior, Tempest, Blademaster, and Wizard. Any, all, or even none of these may be one of eight starting classes. A few other tidbits about classes were also discussed during SOE panels, including how to distinguish what class a player or NPC is (answer: how s/he stands and holds his or her weapon) and character builds (items plus abilities will together constitute a build). Hungry for more info? Keep your eyes peeled for a more in-depth look at the philosophy and mechanics of classes coming soon! What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporters MJ Guthrie and Karen Bryan to this year's SOE Live, from which they'll be transmitting all the best fan news on EverQuest Next, EverQuest II, DC Universe Online, and the other MMOs on SOE's roster.

  • SOE Live 2013: EQII's Destiny of Velious will be free, Age of Discovery split

    by 
    MJ Guthrie
    MJ Guthrie
    08.03.2013

    If you didn't have the chance to sit in on the EverQuest II expansion panel at SOE Live, you didn't get to hear the outright confirmation that Producer Holly Longdale hinted at in Thursday's keynote address, namely, that the Destiny of Velious expansion will soon be bundled with the previous expansions and available to all free-to-play players. Yes, that means that the game updates including SkyShrine, Scars of the Awakened, and Darkness Dawns will open up to all! How else could everyone get free access to the level 85 Heroic Characters and experience the high-level content? Longdale also added that the dev team has been listening to community feedback and that the stand alone Age of Discovery expansion will be split into its components so players can buy the features they like and not have to shell out for those they don't. This expansion contains the Beastlord class, the dungeon maker, and mercenaries. What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporters MJ Guthrie and Karen Bryan to this year's SOE Live, from which they'll be transmitting all the best fan news on EverQuest Next, EverQuest II, DC Universe Online, and the other MMOs on SOE's roster.

  • SOE Live 2013: Get your EQ fix on the go with EverQuest Worlds mobile app

    by 
    Jef Reahard
    Jef Reahard
    08.02.2013

    Now that the big EverQuest Next reveal is in the books, we can get on with the business of covering the rest of this weekend's SOE Live. Massively has learned of a new, free mobile app called EverQuest Worlds that "provides you with quests and minigames that reveal lore, content, and rewards from the EverQuest franchise." You can click the source link below to download the app, or search for it in Apple's App Store or via Google Play. If you're at SOE Live, there are two quests built into the app that are designed to enhance your con-going experience.

  • SOE Live 2013: Introducing EverQuest Next Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    08.02.2013

    While you were sitting back and waiting (im)patiently for EverQuest Next, did you guess that there would actually be two EQ Next games coming out? No? Well, surprise! There is actually an independent yet related game that is coming to you sooner than the one you knew about, and EverQuest Franchise Director Dave Georgeson revealed it at SOE Live 2013. If you are a builder, decorator, or Player Studio fanatic, EverQuest Next Landmark is seriously the game for you. In a physical world built on the same principles as EQ Next, Landmark actually gives players the same tools to build as the devs are using to make its namesake. In fact, all the devs were having so much fun on their free time designing and building that they had to offer this same ability to the rest of us! In a nutshell, Landmark allows players to claim a plot of land and construct whatever s/he wants (with the exception of inappropriate things). Recipes and materials to build are found throughout the world. Those creations can then be sold on Player Studio, and players even get royalties if their item is used as a component of another product for sale. Player designs can also possibly find their way into EQ Next. Sound intriguing? Look for more in-depth coverage of Landmark this weekend!

  • SOE Live 2013: EverQuest Next explained

    by 
    MJ Guthrie
    MJ Guthrie
    08.02.2013

    With that pesky SOE Live embargo out of the way, we can finally stop speculating and start talking about EverQuest Next! And if you're a sandbox fan, you're going to love it because when SOE declared last year that it was doing something really, truly different with EQ Next, it wasn't kidding. EQ Next is set in the realm of Norrath, but this is a rebooted version of those lands. Veteran players will find familiar places and names in the lore and setting, but they won't have a monopoly on the knowledge of this world; players new to the franchise can be equally comfortable because everyone is discovering this new world at the same time. On two separate occasions over the last few weeks, I got to sit down with Franchise Director Dave Georgeson to learn even more details about the game in preparation for today's SOE Live reveal. Want to see what all the fuss is about? Then join me for a tour through some of the key aspects and features of the upcoming sandbox.%Gallery-195288%