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  • PAX South 2015: Pox Nora is the coolest online card game you've never heard of

    by 
    Mike Foster
    Mike Foster
    01.26.2015

    Pox Nora is a game that's hard to categorize. It's like Hearthstone, you see, because it's an online card game. But it's also like Civilization because it uses turn-based combat on a variety of maps with terrain that affects the battle. And maybe it's like Minecraft as well because it was built by a tiny team and developed incrementally through the feedback of a passionate fan base. Pox Nora was free-to-play before free-to-play was a thing. It's gone from tiny little indie to SOE-backed product and back again. And through its eight years, it's managed to fly quietly under the radar while its developers continually churn out content, implement community ideas, and expand its possibilities. At PAX South over the weekend, I sat down with Arthur Griffith, CEO of Desert Owl Games and co-creator of Pox Nora, to learn more about the game and its latest content additions.

  • World of Warcraft unleashes its full patch 6.1 patch notes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    The first major patch for World of Warcraft's latest expansion is here! If by "here" you mean "on the test realm," anyhow. So not here at all. The opposite of here; still preparing to be here. One might even go so far as to say it's there. But the full (preliminary) patch notes for the test realm are available right now for those who'd like to see what's around the corner aside from brand-new Blood Elf models. Garrison fans will have plenty of things to enjoy, with new visitors offering quests, new follower missions, and a new music box available. Players can also make use of a new Twitter integration feature and the new heirloom collection tab. Several classes are also seeing talent and balance adjustments, including across-the-board buffs to healer damage output for adventuring in the world. No word yet on when the patch will drop, but you can see what it contains from the patch notes.

  • The Mog Log: Final Fantasy XIV 2.5 dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    I mentioned a while back that it was kind of neat how the whole setup of Final Fantasy XIV had come full circle. At the start of the 2.0 patch cycle we were scurrying away from tonberries and bashing our heads against Demon Wall; in the final patch, we're back to both of those spots, along with the oft-seen and never-explored Keeper of the Lake in the midst of Mor Dhona's wreckage. It's a neat counterpoint. Having played through all of the dungeons now, well, you get to rescue tonberries. That alone makes the last set of dungeons worthy. As in every set of dungeons, there are winners and losers amidst the bosses, good points and bad ones. The dungeons as a whole are very reluctant to let you do much speeding through, with pulls being pretty aggressively gated. So let's talk mechanics, let's talk atmosphere, and let's carefully coach you through the process of kicking the crap out of your final expert roulette competitors.

  • PAX South 2015: Why aren't MMOs more social?

    by 
    Larry Everett
    Larry Everett
    01.26.2015

    On Friday, Alex Albrecht from ZergID and formerly of the Totally Rad Show headed up a PAX South panel about the social side of MMOs, inviting Patrick Mulhern from Lorehound, Jenesee Grey from Camelot Unchained, and me to join to discuss community in MMOs and why it's seemed so absent in recent years. Meg Campbell from YouTube moderated the panel discussion, calling us the PAX MMO guild. I admit that I considered naming this piece, "How Star Wars Galaxies did everything right and World of Warcraft did everything wrong" because I am obviously biased. But I really was completely surprised at how much SWG came up during the panel. Many former Galaxies players will tell you that there was a lot about that game that was pure crap, but when you talk about the social implementations of SWG, there just aren't many games that compare.

  • PAX South 2015: Moonrise and State of Decay shine at the Undead Labs booth

    by 
    Mike Foster
    Mike Foster
    01.26.2015

    Most media appointments at an event like PAX South 2015 work like this: You meet the person you're supposed to meet, that person shows you the game her studio is working on, and then you rush off to the next booth on your list while cursing yourself for not scheduling time for a snack. Undead Labs handled my PAX appointment a bit differently, sitting me down for back-to-back play sessions with brand-new tablet game Moonrise and a remastered version of State of Decay, the zombie survival game that put the studio on the map. It was a little jarring to go from adorable pet battles to being torn in half by a zombie, but the two-for-one session provided a nice glimpse of where Undead Labs has been and where it intends to go.

  • One Shots: Haiku edition

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2015

    Believe it or not, I have been listening to you guys in the comments, and I know that there's been an ongoing desire for One Shots to provide the full-size pictures that are otherwise shrunk by our size limitations. So I'm happy to announce that starting this week, I'm including a gallery at the end of the column that will allow you to pull up larger screenshots if so desired. A few weeks ago I issued a screenshot challenge for folks to send in a haiku poem in addition to their picture. A select few of you did, starting with this striking pose from Final Fantasy XIV by reader Wolfyseyes: Facing this challenge One thought repeats in my mind: Please, please, please don't suck

  • PAX South 2015: O'Brien and Johanson on Guild Wars 2's Heart of Thorns

    by 
    Mike Foster
    Mike Foster
    01.25.2015

    ArenaNet's Mike O'Brien and Colin Johanson (and Commander Shepard) took to the PAX South 2015 stage yesterday morning to announce Heart of Thorns, the first-ever expansion for Guild Wars 2. If you're not up to speed, check out our post covering the announcement and the official site to get the broad strokes on the expansion's new zone, new profession, new progression system, and more. News of the expansion raised many a question from our readers (and our staff!). Massively's Larry Everett and I sat down with O'Brien and Johanson to try to get those questions answered and dive a little deeper into the changes coming to Guild Wars 2's living world. And no, there isn't a release date.

  • PAX South 2015: The Guild Wars 2 Heart of Thorns experience

    by 
    Larry Everett
    Larry Everett
    01.24.2015

    As MMO players surely know by now, Guild Wars 2: Heart of Thorns is the first expansion ever for the ArenaNet MMORPG. In fact, most everyone suspected the announcement thanks to the leaked trademark information. But that didn't stop fans from being excited about it, nor did that bit of information satisfy their hunger. The emcee for the reveal event was none other than voice actor Jennifer Hale, whose voice players might recognize as Queen Jennah's. President and CEO of ArenaNet Mike O'Brien and game director Colin Johanson teased the PAX South crowd of over 1,500 fans waiting in the main theater. But the anticipation for the new expansion started well before anyone even came to the stage.

  • Norrathian Notebook: Five reasons to support EQ Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    01.24.2015

    I like Landmark and am looking forward to EverQuest Next. There, I said it. It should be no surprise. And as such, I certainly have a vested interest in how these games fare throughout their development and launch. I want to see them succeed. But the thing is, so should you -- whether or not you actually want to play them. Unfortunately, it seems all too fashionable lately for folks to tear something down instead of build it up. So often when I'm following the discussions about EQ Next and Landmark, I hear plenty of reasons why folks don't like the games, and the reasons frequently have nothing to do with the games themselves. Detractors are going on about longstanding gripes and grudges instead of judging the games on their own merits (a practice that the whole world could certainly do without). Amid all the scathing comments I've heard directed at SOE for slights real and imagined, one recently gave me pause and made me reflect on the reasons that supporting these two MMO endeavors is worthwhile.

  • PAX South 2015: Guild Wars 2's Heart of Thorns is an expansion

    by 
    Bree Royce
    Bree Royce
    01.24.2015

    ArenaNet has just announced that Guild Wars 2: Heart of Thorns is indeed an expansion. Speaking from a packed main theater at PAX South 2015, ANet President Mike O'Brien formally confirmed the rumored expansion, saying it will take players "deep into the heart of the Maguuma jungle" and will avoid traditional expansion powercreep and gear treadmills by not raising the level cap. The expansion will introduce new group challenges, new profession specializations, and an account-based "masteries" system for character progression through the new territories. Game Director Colin Johanson told cheering fans that new legendary weapons and precursors are inbound, as are epic quests that help players acquire their precursors. The expansion will include one new class, the Revenant, which is a heavy armor class that channels the spirits of the mists and famous characters from Guild Wars lore. Each existing class will receive new mechanics and weapons that "fundamentally" change how they play; for example, Rangers can become druids and Necromancers will be able to use greatswords. WvW will also finally get some love, and there will be a new GvG game mode called Stronghold, which of course means... guild halls! The official site is live now, and the brand-new trailer is now below the cut. Massively's Larry Everett and Mike Foster are live at the event; we'll have more from San Antonio later this afternoon. Fans can follow the festivities on Twitch.

  • PAX South 2015: Garriott and Long talk Shroud of the Avatar

    by 
    Mike Foster
    Mike Foster
    01.24.2015

    In 2013, Ultima Online creator Richard Garriott took to Kickstarter in the hopes of funding an old-school, sandbox-y MMO. Titled Shroud of the Avatar, the new project would be built in Unity and aimed squarely at those MMO fans who longed for the days of player-driven economies, crafting as a focus instead of a side activity, and the ability to impact the game world in a real way. The plan worked. Shroud of the Avatar pulled $1.9 million on Kickstarter alone, almost doubling its $1 million funding goal. Since then, the team has been hard at work bringing Garriott's vision to life (and keeping backers happy). I spoke with Garriott on the PAX South 2015 show floor about crowdfunding, loot, and the mistakes of the modern RPG. I also got to play a bit of SOTA with the help of executive producer Starr Long, who kindly did not make fun of me when I was killed by the second mob in the demo.

  • RuneScape's sub fee hike goes into effect March 1st

    by 
    Bree Royce
    Bree Royce
    01.23.2015

    Jagex announced a sub rate hike for long-running sandbox RuneScape back in November, and this week, the studio has declared that the new fees will go into effect beginning March 1st. While the game is still free-to-play, the optional sub will increase from $8 US to $9.49 US; the official site includes a conversion chart for the international community and multi-month subbers. For existing Premier Club customers, Jagex posted a reminder about grandfathering in the old rates as long as the sub is maintained: Don't forget - as long as you're a member and don't lapse out for more than 14 days, you're eligible to keep your current rate of membership. Subscribe now to secure access to all of RuneScape's members' content at current prices. The studio is also talking up its inbound ports expansion; there's a fresh trailer on the mechanic after the cut.

  • WoW's new Blood Elves arrive in update 6.1

    by 
    Bree Royce
    Bree Royce
    01.23.2015

    Our sister site WoW Insider reports this morning that World of Warcraft's Blood Elves, left off the roster of races that received model revamps with the Warlords of Draenor expansion last November, will finally meet their new faces. Actually, it's just the bodies: The male faces aren't entirely done yet and currently share the same facial geometry. "While we're excited to share with you our progress on these new models, I do want to stress that the models, textures, and animations are not entirely finished. Bug fixing and iteration can and will occur, and that's where you come in!" writes Blizzard QA on the US and EU forums, soliciting costructive feedback. MMO Champion has full-size, head-to-toe bikini shots of both the female and male models because of course it does. Also arriving in update 6.1 are class tweaks, new heirloom gear, garrison expansions, follower mission fixes, and the chance to buy (with gold) those followers you missed while questing. The first iteration of the update landed on the PTR in early January; the patch's launch date on production servers has not been announced.

  • RIFT's 3.1 Storm at Sea arrives next week -- with capes

    by 
    Jef Reahard
    Jef Reahard
    01.23.2015

    There's a preview of RIFT's new Tyrant's Throne content on the game's official website. On January 28th, Trion says, players will see some "titanic zone events" as well as a new 20-player raid, a 2-player chronicle, and more. The journey into RIFT 3.1 Storm at Sea is nearly at hand. On January 28, players will make landfall at the harbor of Tyrant's Throne – just in time for titanic zone events that bring ancient akvan lumbering out of the abyss! Ascended will have one week to wipe them from the island before the opening of Tyrant's Forge, a new 20-player raid pitting the strongest Guardians and Defiant against the Dragon Queen of Air. The most important bit, of course, is capes. Yes, capes. "New capes debut for all," says the studio.

  • New ArcheAge producer promises communication, game improvements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2015

    There's someone new at the head of ArcheAge, producer Marv Lee Kwai. Kwai posted a lengthy letter to the players on the forums recently outlining the major standing issues that the team still sees in the game along with several of the changes and additions set for the game over the next year. He stresses that the developers are well aware of unusual market fluctuations, sieges being too costly and difficult, and the balance of top-end rewards; moving forward, the team means to see them all tweaked and improved. The letter goes on to mention that the team is planning to add a global trade channel to reduce faction chat spam. Also en route is The Diamond Shores, a new area in southern Auroria that accompanies a bump in the level cap to level 55. It's a little past the start of the new year, but Kwai's tone is hopeful that the game can rise above its somewhat buggy and controversial launch.

  • Echo of Soul unveils new NA website

    by 
    Justin Olivetti
    Justin Olivetti
    01.22.2015

    Echo of Soul is quickly becoming known around these parts as a title that is talking big talk prior to its North American debut, and now the Korean fantasy game has a new website to match these boasts. The US version of the website has now gone live, with information, art, community hub, and the vitally important beta sign-up button. It also has a short section on the game's mobile app that will feature access to chat and trading. Echo of Soul's North American beta test is planned for sometime this spring. [Source: Aeria Games press release]

  • Pathfinder details corpse looting and more

    by 
    Jef Reahard
    Jef Reahard
    01.22.2015

    GoblinWorks CEO Ryan Dancey has published a new blog post touching on today's Pathfinder early enrollment release. Version two of the fantasy sandbox adds player husks, which is another way of saying lootable corpses. "The extent of your losses will be related to how quickly you are able to return to the site of your husk and if you are able to recover the inventory that remains on the husk before others are able to take all of its contents or its timer expires," Dancey writes. There's a bit more to the update, but you'll need to click through to the GoblinWorks website to read it!

  • RuneScape opens RuneLabs for player suggestions

    by 
    Justin Olivetti
    Justin Olivetti
    01.22.2015

    If you have a terrific idea that you'd like to get implemented into an MMO, then RuneScape's your best bet these days. The ever-creative MMO recently launched RuneLabs as a formal structured suggestion process that will take the best player ideas and make them an in-game feature. RuneLabs works like this: Players will make a pitch to that month's studio-assigned criteria. If it gets enough community support, it will be reviewed by Jagex and (barring a studio veto) voted on by fellow players. The winner of the poll will go from concept to reality. You can watch an amusing video explaining RuneLabs after the break!

  • DDO trumpets the start of its Winter Games

    by 
    Justin Olivetti
    Justin Olivetti
    01.22.2015

    Just because we're in the heart of winter in the northern hemisphere doesn't mean that we can't enjoy snow-themed festivities! That's the attitude of Dungeons and Dragons Online, which has started a slew of activities under its Winter Games umbrella. For starters, there's the Midwinter Festival in the Forgotten Realms which includes speed skating, snowflake collecting, and vole smashing. Meanwhile in Eberron, the ever-popular Risia Ice Games are back with more ice sliding action. Then there's an ice skating rink in the harbor, an ice jump off a cliff, and a frozen half-pipe in the Bogwater Tavern. Participation in all of these activities will not only result in embarassing fun, but rewards from the various tokens won.

  • World of Warcraft player hits 100th level 100

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Do you like playing World of Warcraft? Would you like to play a thousand levels of World of Warcraft? Because the player known as Watola did just that. Watola has 100 characters at level 100, a project that started during the exceptionally long twilight of Mists of Pandaria. With 20 characters already at the level cap back then, another 80 apparently seemed like a doable project, which started a cycle of very efficient leveling and copious use of recruit-a-friend tricks. The method outlined on the the forums involves essentially rotating through full rest state on various characters and having a set plan of attack, along with using tank characters via recruit-a-friend to ensure that queues for dungeons are more straightforward. If you'd like to do the same, it's still perfectly functional now, although you'll have to do so knowing full well that you can never have a world-first level 1,000. (That seems a fair nod for the achievement.)