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  • The Daily Grind: Why can't MMOs and consoles be friends?

    by 
    Andrew Ross
    Andrew Ross
    04.05.2013

    I remember once being excited about the idea that Defiance wouldn't just be a game and a TV series but a cross-platform MMO. Though the game is on PC, Xbox 360, and PlayStation 3 and was originally intended to be fully cross-platform, Microsoft's unwillingness to play ball with Sony ensured that gamers on each platform are now playing on totally separate servers. You might think the game is just another victim of the console wars, but this is supposed to be an MMO -- nice big worlds, tons of players, and hey, a third party willing to try to bring everyone together! MMOs and consoles just usually aren't considered a harmonious pairing. Maybe it's because MMOs are seen as PC games, and some PC gamers and console gamers have their own rivalries. Whether it's because of controllers, interfaces, or failed corporate negotiations, we're usually segregated, but I wish we weren't, and I know we don't have to be. The Final Fantasy online games allow for cross-platforming. They may not be perfect, but I personally like the idea of bigger worlds filled with players. That's the point of MMOs, after all. So what about you, Massively readers? Do you think MMOs on consoles should keep us separated, as in DC Universe Online, or should console MMOs take a note from Final Fantasy XI and let us play with our controller-loving allies? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!