firefall-dev-blog

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  • Red 5 doubles Firefall's internal QA team, focuses on bug-squashing

    by 
    Jef Reahard
    Jef Reahard
    10.20.2013

    Red 5 has a new Firefall development update initiative in the works, the first entry for which went live on the game's website recently. The dev blog mentions that bug-squashing is currently a major point of focus, so much so that the studio has doubled its internal quality assurance team. The team is also hard at work on the UI and a new HUD as well as the game's dynamic encounter systems. The details are fuzzy at this point, but Red 5 says that "Firefall is meant to be a living, breathing world with things happening at all times and something that reacts to player involvement." The rest of the dev blog covers the game's story, character progression, crafting, creatures, combat, and social integration. Read all about it via the links below.

  • Red 5 removing Firefall PvP tiers, adding 'regulation' battleframes

    by 
    Jef Reahard
    Jef Reahard
    02.03.2013

    Big changes are coming to Firefall's battleframes (the bulky suits of super-armor that serve as the game's class analogue, if you're wondering). A new dev blog by Red 5 Studios outlines the reasons behind the changes, which, from a high-level view, boil down to the fact that it is "not possible to provide a balanced and entertaining experience in both PvE and PvP for both types of players if both realms use the same gear." Red 5's current solution is to disallow crafted equipment in PvP and instead mandate that every PvPer use "regulation" gear. PvP tiers are also being removed, mainly because they "make it much harder for our matchmaker to do its job, which means it's much harder for us to provide balanced and fun games to our players," Red 5 explains.