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  • Wizard101 introduces Fishing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.16.2014

    Fishing is the eternal side activity of MMOs, the reason for players to sit about and cast their line over and over in the hopes of receiving something worthwhile. Wizard101 joins the lineup of fantasy games offering a fishing option today with a new patch, although you will be fishing in an appropriately magical fashion. Rather than a mundane line and sinker, players summon magical orbs to help snare fish; the ones they catch can be sold, used for crafts, or displayed as trophies around your house. If this is the one thing you've been waiting for before you get into the game, you can also take advantage of the new promotional bundle on sale at Target. The Spiral Cup Gauntlet Bundle includes a new housing item, a new pet, new clothes, and a new mount for players, along with either a month's subscription or 5000 crowns. You can pick it up for $39 and then jump right back into casting orbs and looking for fish. Or doing other things, presumably. [Source: Kingsisle Entertainment press release]

  • MIT's robot fish is nearly as speedy and squishy as the real thing

    by 
    Jon Fingas
    Jon Fingas
    03.13.2014

    Robot fish are typically pale imitations at best -- even when they move quickly, they don't move all that gracefully. MIT's new soft robotic fish should be much closer to the real animal, however. Instead of relying on rigid joints and motors to swim, the new fish wiggles its tail fin by inflating a channel with carbon dioxide. The switch to pressure-based power results in not just more natural-looking movement, but the kind of explosive energy that you'd expect from an undersea critter; a strong CO2 blast will turn the robot 100 degrees in an instant. The current design is built more for speed than longevity, but MIT's researchers foresee a longer-lasting model that could follow schools of real fish and study them without drawing attention.

  • Get the scoop on ArcheAge's fishing and factions

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2013

    Who are we to say that the fellow in the above picture is doing fishing wrong? After all, this is ArcheAge, and a new fishing technique or two is to be expected from this next-gen sandbox. If you're interested in fishing or the player faction system, there are a pair of articles for you to check out today. While fishing in ArcheAge isn't as time-consuming as it is in real life, it definitely requires some preparation and know-how to do it effectively. Players can choose to fish in fresh water or salt water, and they'll need to get the right gear before angling for a good catch. There's also a helpful auto-fishing function to help cut down on some of the grind. A second guide has more information on making player factions. To create a faction, you have to accomplish a series of tasks. This costs you a significant amount of gold (26,000 or so) and requires you to go on a scavenger hunt across the world. Good luck with that! [Thanks to Dengar for the tip!]

  • Daily iPhone App: Fish Out of Water! makes a gorgeous splash in a shallow pool

    by 
    Mike Schramm
    Mike Schramm
    04.18.2013

    Halfbrick Studios is one of the most popular developers on the App Store, so much so that I can guarantee you've played their work before: Fruit Ninja and Jetpack Joyride are their two biggest titles. And now, the Australian developer has released a brand-new iOS game, called Fish Out of Water, available on the App Store now for US$0.99 cents. Jetpack Joyride is one of my favorite iOS games of all time, and one of the main reasons for that is just how polished it is. It just oozes quality, and Fish Out of Water has that same feeling. The game runs perfectly, looks great and just bubbles over with well-crafted art and design work. Unfortunately, Fish Out of Water's weakness is that it's simple, almost too simple to stay interesting for long. Here's the game's core: You throw fish. That's it, really -- the goal is to try and throw fish and earn both "skips" (where your fish tap across the water) and "distance", which you're then rated on by a panel of cartoony crabs. Your rating is placed up against a daily leaderboard for the world and your own league, and that's the game. There are six fish to toss in total, and they each have their own strengths and weaknesses, and the game boasts an excellent weather system that's set to the clock every single day. But even with those complications, this game doesn't change all that much: You just toss fish, as hard as you can, at the right angle. Once you've tossed a fish, you can hit a boost button to try and speed it up at certain times, but in my experience, it doesn't matter much. Even when you rate high or low, the game doesn't do a great job of telling you what you did wrong or right, leaving the whole contest to what basically seems like chance. The game's fun for a few throws, and it does do a solid job of keeping you interested -- you level up by performing various missions, and there are tons of social elements in there, so much so that you're notified as you play on how your friends are doing and whether you're beating them or vice versa. Halfbrick can't really make a bad game, as far as I'm concerned, and Fish Out of Water is good. It's just a little boring, is all -- the company opted for casual here, and they certainly hit that target. Hopefully we'll see something a little more involving, with the same amount of quality, from Halfbrick in the future.

  • Halfbrick tries for a 10 with Fish Out of Water

    by 
    Mike Schramm
    Mike Schramm
    03.27.2013

    Halfbrick Studios held a media lunch at GDC to show off its brand-new original title, Fish Out of Water. It's the company's first since the very popular Jetpack Joyride arrived a few years ago (the Australia-based studio is also known for making Fruit Ninja). As we'd previously heard, Fish Out of Water is more casual than Jetpack, and it boasts the same great polish and beautiful work that fans expect from Halfbrick. In Fish Out of Water, the main mechanic simply has you throwing fish. You're presented with a school of various creatures, all with different shapes and sizes (and all adorably named -- the big whale is called "Micro" and the fastest one is called "Rocket"). To play, you grab one with a finger, pull it out of the water, and fling it off to the right as fast as you can. That fish flies through the air, and the game tracks number of skips on the water and total distance traveled. A high toss will likely earn more skips, and the type of fish you throw affects that as well. For example, Rocket is big on skipping, but the dolphin simply jumps in and out of the water rather than skipping across it. Distance is affected by fish type as well, and both stats are also affected by the weather. The game runs on a clock up in the left corner which ties in to your real local time wherever you play the game, and different weather conditions, like sun or rain, will affect your skips and jumps as well. During the course of a round, you can throw three different fish, and then you're judged on your throws by a line of crabs, who are also very adorable. They put up numbers (and each crab is also named and has a favorite piece of the game: Skippy Steve really enjoys it when you score a lot of skips), and the average out of 10 is your final score for the round. That's the game: Throw fish, try to score as best you can during the three throws, and then the crabs will boil down your score into one number out of 10. It's not super-hard: Even in my first few throws, I was able to pick up an 8.5 and an 8.7. But to score a perfect 10, you'll need to put a little bit of strategy into the game, picking exactly the right fish for the right weather conditions, and even choosing fish based on which throw you're doing. You can use a big whale for the first throw for distance, for example, and then choose a fish that splits into multiple fishies to ramp up your skip score. As you skip along the water, you also score coins that both give you a speed boost to use (with a strangely placed button along the top of the screen) and also allow you to buy various upgrades and cosmetic items for your fish. And finally, you can collect gems as you play, which can be assembled together into crystals that give you various abilities like double skips or an automatic 10 from one of the crabs. The crystals system is actually pretty complex: You can pair up two colors to try and form a specific crystal, or experiment a bit. One of the most powerful crystals is a black crystal, which sends a huge school of fish out to join the one that you throw. Just like Jetpack Joyride, the game is very social as well. Players can join "leagues," which award trophies every single day for the highest scorers in each league. Leagues also win prizes on their own, so there are lots of rewards to go around for all players involved. Fish Out of Water will launch at a price of US$0.99, which feels a little fishy on Halfbrick's part: The company has had a lot of success at turning their Fruit Ninja and Jetpack Joyride games into freemium titles, and it's a bit surprising that they're not embracing freemium right away with this one. Still, as good as the game looks and plays, you can't blame them at all for charging a little bit out of the gate -- even at a buck, this looks like a terrific game. It is more casual than Jetpack Joyride even. After you throw the fish, the game is more or less hands-off, as you sit there and watch your fish skip along to victory or defeat. And that casual approach may leave a few hardcore players out of the boat on this one. But not to worry, Halfbrick told us at GDC this week. The company has quite a few more titles in progress, including some games that are a little more complicated and deeper than this one. So if Fish Out of Water doesn't quite float your boat, just wait a bit and we'll see what else the company is working on soon. Meanwhile, you can get ready to go swimming with this one fairly soon.

  • Visualized: a fish brain lights up while on the prowl (video)

    by 
    Jon Fingas
    Jon Fingas
    02.01.2013

    Ever wonder what's going through a fish's mind? While we won't develop underwater telepathy anytime soon, Saitama University can now show us the raw activity. Researchers have learned that injecting zebrafish larvae with green fluorescent protein puts on a light show whenever their neurons fire, illustrating very clearly just which brain regions are active in a given situation, such as chasing down a paramecium for food. The method is more effective and longer-lasting than using dye, and also provides further insight: scientists can clearly spot the neural path when the zebrafish spots and reacts to its prey. As the protein is relevant to humans as well, its longevity could lead to better, longer-term drug testing that shows the cause-and-effect link. Just don't expect as much in the way of mental fireworks.

  • Insert Coin: Deeper Smart sonar Fishfinder for Android and iOS

    by 
    Zach Honig
    Zach Honig
    06.15.2012

    In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line. We can't say a smartphone-connected sonar fish detector ranks high on our must-have list, but man is it a cool idea. Friday Lab's taking the plunge with its Deeper Smart Fishfinder -- a spherical waterproof device that beams back individual fish depth and location info, along with temperature and floor depth to your Android 2.2+ or iOS 4.0+ smartphone or tablet within 150 feet via Bluetooth. You simply use a standard rod and line to lower Deeper from a bridge, boat or shore, and the device automatically powers on when it makes contact with water -- a six-hour battery should suffice for all but the most dedicated of fishermen, unless they have a USB power source nearby for charging. Naturally, the sphere is water- and shock-resistant, and can operate in temperatures ranging from -10 to 40 degrees Celsius (14 to 104 degrees Fahrenheit). The Deeper app also provides air temperature and moon phase readouts, and social media functionality that lets you post fishing updates to Facebook or Twitter -- so all of your less fortunate friends can see how much fun you're having catching fish and stuff. The first 60 Deeper backers can snag one set for $129 (plus $20 shipping) on Indiegogo, while latecomers can hop on board for $20 more. You can also place your pre-order through the company's site, also for $149. There's just shy of four weeks left for Friday Lab to meet its $49,000 goal, so hit up our source link after the break to show your support. And if you're not quite ready to commit, there's a video awaiting you there as well.

  • Robo-fish swim into the ocean's funk, so you don't have to

    by 
    Joseph Volpe
    Joseph Volpe
    05.23.2012

    Gene Roddenberry would have you believe that space is the final frontier. But really, the deep blue sea is more apt for that distinction. And without mega-rich hobbyists to fund exploratory plunges into those uncharted depths, science has had to seek out an alternative, more cost-effective means. Enter the robotic fish. Measuring five feet in length (1.5 meters), lasting up to eight hours and costing about $32,000 (£20,000), these cyborg swimmers are made to boldly go where no man should -- that is, into contaminated waters. The project -- a joint collaboration between the University of Essex and Strathclyde, the Tyndall National Institute and defense contractor Thales Safare (cue ominous Jaws soundtrack) -- aims to cut down on the time it traditionally takes to collect samples and determine corresponding levels of water pollution. The sensor-laden bots apparently swim just like the real thing and, if a recent trial off the coast of Gijon, Spain pans out, could very soon "school" their mass-produced way into other maritime endeavors. No word on whether these automated pesce will be able to detect the piscio in your pool, but there's always the purple water for that.

  • Fish are lazy, naive, easily led by robots (video)

    by 
    Sharif Sakr
    Sharif Sakr
    02.26.2012

    What does a fish look for in a leader? No doubt a nice fishy smell is important, and maybe a sense of direction too, but the overriding factor happens to be something much simpler, and indeed simple enough for a robot to mimic. Our old friend Maurizio Porfiri and a colleague from New York's Polytechnic Institute have shown that a fish-bot will quickly attract live followers if it has a nice, fluid swimming motion. When the stroke is just right, real fish will pull up alongside and visibly relax their own motion to conserve energy, just like geese flying at the rear of a 'vee' formation. It's hoped that, in the future, robots might be used to guide endangered fish populations away from oil spills and other calamities, in much the same way as battery-powered leaders have guided humanity since the dawn of time (allegedly).

  • Google dives deep to bring underwater photos of the Great Barrier Reef this September

    by 
    Joshua Tucker
    Joshua Tucker
    02.26.2012

    Your next trip to the Great Barrier Reef could be from the comfort of your home now that Google's partnered with Catlin SeaView Survey, the University of Queensland's Global Change Institute and the Underwater Earth organization to document this amazing ecosystem. Equipped with a special underwater camera capable of withstanding depths of 328 feet, the survey aims to photograph 50,000 shots in 360-degree panoramic view and incorporate them into Google Earth and Google Maps. Dubbed "Google SeaView," it seeks to open opportunities for increased conservation as well as a free look for wanna-be world travelers who can't afford a plane ticket down under. As an added perk, the collected data may also be used to help future ship captains navigate through the treachery of the intricate coral highways. Check past the break for more info on the survey and plenty of footage teeming with aquatic wildlife.

  • Oscar winners crowd-sourcing the ocean with The Blu

    by 
    Brian Heater
    Brian Heater
    09.17.2011

    Love the ocean, but hate holding your for breath for extended periods? Good news: a team of software engineers, composers, Oscar-winning animators and more have come together to recreate Davy Jones' locker in the cloud. Wemo Media is looking for a few thousand good artists for the project, to help create a massive simulation of life under the seas built on its Maker Platform. The project has been around for a bit, but is still in closed beta, making it a private development beach of sorts. You can watch an introductory video and request an invite at the source link below.

  • The Perfect Ten: Unusual MMO weapons

    by 
    Justin Olivetti
    Justin Olivetti
    06.02.2011

    Swords. Staffs. Maces. Spears. Wands. Bows. Crossbows. Double-crossbows. Hammers. Wolverine claws. Daggers. Axes. Deadly? Yes. Fashionable? Not so much. I mean, really. A two-handed sword is so 1299. Now, a deep dish Chicago-style pizza with the works flung into an enemy's gullet -- that's progressive thinking! Because I'm deeply bored with the usual suspects in most MMO armories, I wanted to spend a day praising devs who said, "Screw it. We're going weird, and we're not going to regret it, even when our bosses call us into their offices demanding why such lunacy ended up in a professional game." So forget everything you think you know about weapons because your pitiful armament has yet to scratch the surface of the wild, wild universe of things that can be used to kill you in game. This Perfect Ten column is sponsored by Grizzly Bear Rocket Launchers, Ltd. after the jump.

  • Amphibious Aquapod might be the clumsiest robot ever (video)

    by 
    Amar Toor
    Amar Toor
    05.26.2011

    It may look like nothing more than a random piece of seaside trash, but that ugly little creature you're staring at is actually known as Aquapod -- an amphibious robot that crawls around by falling over itself. Literally. Developed by researchers at the University of Minnesota's Center for Distributed Robotics, Aquapod uses two carbon fiber arms and a servo motor system to somersault itself around, like an inebriated horseshoe crab. It's certainly not the swiftest of bots, but this guy's durable enough to move across rough terrains and, per its nickname, is completely waterproof and in full control of its buoyancy. Creators Andrew Carlson and Nikos Papanikolopoulos say their $2,000 brainchild could one day be used to monitor fish populations and conduct underwater experiments -- or to simply scare the bejesus out of beach-going children. Video after the break.

  • Angling coming to Pirates of the Burning Sea

    by 
    Justin Olivetti
    Justin Olivetti
    04.13.2011

    "Teach an avatar to fish," the saying goes, "and he'll flood the auction house with smelly seafood." These words were never so true nor relevant than they are today, as Flying Lab announced that the ancient art of angling is making its way into Pirates of the Burning Sea with patch 2.6. Scallywags, landlubbers, and buccaneers will be invited to take up a rod and pull slimy gold out of the sea when this hobby hits the game. Designed as a fun way to pass the time, fishing will add a new challenge to PotBS. It makes sense, too, considering just how much, y'know, water is present in the Caribbean. Expert anglers will need to know and master the different types of fishing lines and lures while criss-crossing the ocean in pursuit of rare and unique species. Haul up a good catch and the local fishmonger will be happy to exchange your chickens of the sea for practical goods. The studio even hinted at a grand prize -- the region-exclusive trophy fish -- but did not elaborate. Players are welcome to give this time-treasured sport a try on the test server once 2.5 hits.

  • Robot fish get upgraded, keep schooling real-life counterparts

    by 
    Christopher Trout
    Christopher Trout
    03.09.2011

    Okay, so they still look like Depression-era bath toys, but Maurizio Porfiri's robot fish have come a long way from the coconut-and-tin-foil look they were sporting last summer. In an attempt to further "close the loop" between robotics and nature, Porfiri has continued to tinker with the little leaders by incorporating diving and surfacing into their aquatic repertoire, and it seems to be working: real fish have shown interaction patterns including tracking, gathering, and following in the presence of the pesci-bots. Now if they could just do the same with the the feral ferret living in our bedroom walls...

  • TUAW's Daily App: Seafood Watch

    by 
    Mike Schramm
    Mike Schramm
    12.31.2010

    Here's another Daily App choice that's a little more practical than a lot of the games we've been covering lately. Seafood Watch is an app updated with information about fish from all over the world, letting you see at a glance where the fish you're eating probably came from and not only how nutritious it is for you, but how good for the environment as well. The app is designed by the Monterey Bay Aquarium, and finding information about the fish on your table or at your supermarket is as easy as pulling up a guide to browse, doing a search for the fish name or even checking around your location. Plus, as New Year's Eve is tonight, there's even a sushi guide. So when the sushi gets passed around a little before midnight, you can take a look at the guide and know exactly where that sashimi came from. Seafood Watch is a free download from the App Store for the iPhone. Have a safe and happy New Year's Eve tonight!

  • Cataclysm Beta: Engineers provide new version of Great Feast

    by 
    Mathew McCurley
    Mathew McCurley
    09.19.2010

    The sun is shining, the birds are singing and the humidity is down to a comfortable percentage. It is truly a beautiful day for a raid. What do you say we break out the picnic tables, slam down a Great Feast and then fire up the ol' goblin barbecue. Wait, what? Goblin barbecue? Datamined from the next beta patch, engineers will now be able to craft a Goblin Barbecue, an engineering version of the chef's best friend, the Great Feast. Giving well fed group and raid members 60 stamina and another 60 points in another useful stat, this barbecue promises to be delicious in all the right ways. In my opinion, engineering has been getting some amazing love this expansion, truly cementing the profession as the utility-focused trade. I cannot wait for the graphic to show up. Sing it with me, engineers: Engineering, best profession.

  • Fish caught making music in art installation

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.17.2010

    Picture this: Five fish tanks side by side, each with one goldfish inside, video cameras setup to record the little guys' movements, and software to translate those movements into sounds. There you have "Quiet Ensemble," which recently grabbed up third place for the International Contemporary Art Prize in Berlin. These guys aren't exactly the Fleet Foxes or anything, but the results -- which you can see in the video below -- are still pretty impressive.

  • Robot fish demonstrates leadership, could lead real aquatic life to safety (video)

    by 
    Sean Hollister
    Sean Hollister
    06.05.2010

    It may look like a lobotomized coconut and a stray bit of tin foil, but Maurizio Porfiri's robot fish is something we don't see often: an attempt to naturally control wildlife. With an electroactive polymer locomotion system designed to mimic the powerful motions of fish leaders, his fake fish can trick schools of real ones to follow. The idea is to one day steer helpless creatures away from dangerous objects like turbines, but there's still loads of work to do before then -- presently, the robot can only swim in two dimensions, and requires a battery to operate. Porfiri's team at NYU Poly is already researching ways to harvest energy from the water itself, though, and he expects to have his fish powered by waves before long. Watch an early prototype in action after the break.

  • An analysis of all the food and drink in WoW

    by 
    Dawn Moore
    Dawn Moore
    05.25.2010

    Not long ago, a friend of mine from college asked me to resurrect his WoW account so he could get back into the game before Cataclysm comes out. The first week that he was back, he messaged me quite frequently with various questions about trends in raiding and PvP at level 80. I answered his questions without much thought until one afternoon, he sent me a different type of message. "Did you notice there is nothing but meat in WoW?" My thoughts stumbled over the question for a moment before he continued. "There is meat, fish and fruit, but no vegetables." (My friend became vegan since the last time he played WoW -- thus his sudden epiphany.) He then proceeded to tell me about a quest in Teldrassil where you gather spider meat for a kabob recipe. He said something along the lines of, "They're on a big freakin' tree, full of plants and they're eating spiders! Spiders!" I'll admit, he had a good point. Curious, I decided to start looking over the types of food in WoW to see just exactly what Azerothians eat.