Flash

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  • Samsung can put 128GB of storage in your low-cost phone

    by 
    Jon Fingas
    Jon Fingas
    03.18.2015

    Just because you're not splurging on a top-of-the-line smartphone doesn't mean that you have to settle for a tiny amount of storage. Samsung certainly thinks that way -- it just announced a 3-bits-per-cell flash memory chip that promises 128GB of storage in "mass market" (read: more affordable) mobile devices. It's based on the plain eMMC tech you see in most phones instead of the fast UFS format inside the Galaxy S6, but you probably won't complain about the speed when it can still read sequential data at a very respectable 260MB per second. The one catch? There's no word on when it'll be ready, so you may be waiting a while before you're carrying a budget phone with more drive space than some laptops. [Top image credit: Samsung Tomorrow, Flickr]

  • ASUS will soon let you add a xenon flash to its phones

    by 
    Richard Lai
    Richard Lai
    03.09.2015

    Remember the good old days when phones came with a powerful xenon flash instead of just LEDs? Well, thanks to ASUS, you'll soon have the option to add one to an Android phone -- or at least to an ASUS one, anyway. The ZenFlash came to us as a surprise announcement at today's ZenFone 2 launch in Taiwan: It's a xenon flash dongle that connects via USB OTG, and you can stick it onto the back of your phone for that "400 times" stronger flash. Alas, it's still early days so there's no further detail on this device. No price, no date and no confirmation on whether the ZenFlash will work on non-ASUS Android phones.

  • Samsung wants to put 128GB of fast storage in your next phone

    by 
    Jon Fingas
    Jon Fingas
    02.25.2015

    It's no longer hard to get a hefty 128GB of storage in a smartphone, but that doesn't mean you'll enjoy it. What's the point of all that extra space if your phone chugs handling huge games and 4K videos? Samsung has clearly anticipated this problem, though -- it just outed the first 128GB flash memory chip based on the speedy Universal Flash Storage standard. The part uses tricks like command queuing and a serial interface to give you the kind of breakneck performance you'd expect from a solid-state drive in a PC, not a device that fits in your pocket. It's about 2.7 times faster at random data reads than the flash you see in many high-end phones, while its sequential speeds are "up to SSD levels." And that's while using 50 percent less power -- you won't have to take a hit to battery life.

  • Now that YouTube has jumped to HTML5, here's what Steve Jobs said about Flash

    by 
    John-Michael Bond
    John-Michael Bond
    01.28.2015

    Today, YouTube announced it will now default to HTML5 when a video is loaded rather than using Flash. For years, Apple has been criticized for not allowing Flash on its iOS devices, leading Steve Jobs in April 2010 to release an open letter explaining Apple's position on the subject. You can read the whole letter here. Inside, Jobs addresses the technical issues associated with Flash and Adobe's criticisms of Apple for not using the platform. In light of YouTube's transition to HTML5, however, it's worth pointing out the close of the letter: Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short. The avalanche of media outlets offering their content for Apple's mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 250,000 apps on Apple's App Store proves that Flash isn't necessary for tens of thousands of developers to create graphically rich applications, including games. New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Five years later, it's interesting to see this transition continue to take place, this time at one of the most popular websites in the world. Head over to Apple's site for the complete text of the letter.

  • YouTube defaults to HTML5 on the web

    by 
    Nicole Lee
    Nicole Lee
    01.27.2015

    If you've been hoping for YouTube to drop the notoriously buggy Flash video format as its default player, well, good news. Nearly five years after the streaming giant started supporting the HTML5 standard for its videos, it's finally now its player of choice. That means from now on, YouTube will use the HTML5 <video> format by default in most modern browsers -- that includes Chrome, IE 11, Safari 8 and beta versions of Firefox. Why the wait? Well, YouTube says in a blog post that it was waiting for HTML5 to mature and improve -- it was still fairly experimental back then. Now, however, the standard is widely adopted and has plenty going for it, like the support for live broadcasts and a more immersive fullscreen view. Seeing as HTML5 is not just in browsers but smart TVs and other streaming boxes too, this news has been a long time coming. Which makes us wonder how long Flash has left before it's gone altogether.

  • Misfit's Flash activity tracker will soon control connected devices

    by 
    Billy Steele
    Billy Steele
    01.27.2015

    We first heard of Misfit's plans to move beyond activity-tracking with its wearables at CES, and today the company took its first step. With the $50 Flash, you'll soon be able to control a range of connected devices with the unit's Smart Button. As you might expect, Misfit's light bulb, Bolt, is top on the list of supported items. But in March you'll be able to play or pause a Spotify playlist, or even set the perfect bed-time temp with Nest. In addition, the company is working on making Flash play nice with over one hundred behaviors through the automation service IFTTT, Logitech Harmony smart home tech, Yo messaging, the August Smart Lock and others. There isn't an exact arrival date for any of those just yet, but you can catch a glimpse of what the wearable will do on the other side of the break.

  • Eleven alpha tester: Game is 'identical to Glitch'

    by 
    Justin Olivetti
    Justin Olivetti
    01.08.2015

    "Incredible! I didn't expect it to be identical to Glitch, which it is." So sayeth one of Eleven's select few alpha testers, some of whom posted testimonials on the site about their experience. While a second tester cited "overwhelming" nostalgia, others were more critical of bugs, reloads, and generic visuals. The fan remake of Glitch has more than doubled its alpha test pool, from 13 to 31 players, and continues to advance the project as a whole. "This has been a great success, with many improvements being made to help improve the stability and experience while some other work is ongoing in order to bring over some more features," the devs said.

  • Eleven (the Glitch resurrection project) is moving into alpha

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2014

    It's been two years since Glitch shut down, and there are two possible responses to that. The first is to be sad that the MMO landscape lost an attractive, quirky, interesting little game. The second is to be quite happy because Eleven, the project that seeks to restore the original functionality of Glitch with a new team as a labor of love, is entering its alpha test phase. How awesome is that? The first phase of testing is not a particularly large one: The amount of functional stuff in the game is tiny, and only 13 people are getting let in for test purposes. But it does mean that the project is moving along, and those lucky 13 people are going to get to play a game whose fans have been mourning ever since its shutdown. It's also a project done with Tiny Speck's blessing, ensuring that a successful alpha test now is the first step toward opening the doors of this world once more.

  • Hear the Glitch soundtrack in concert

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.26.2014

    How many of you like to talk about Glitch? Wow, that many? That's great, but please quiet down for right now; there's time to talk in the comments. It's not a question you need to answer out loud. Besides, if you're super enthusiastic about the memory of the game, you have an opportunity to experience a slice of it for yourself in concert. To celebrate the release of Glitch's soundtrack, a concert is being held on January 24th, 2015, in Toronto. Tickets are $20, and all proceeds go directly to the musicians taking part in the concert. As of this writing, the planned attendance isn't high, but we're pretty sure that will change as more people get wind of the concert. Can't make it to Canada in the middle of January? The Glitch website still offers free downloads for many of its music tracks.

  • Malicious ads on major websites held users' files to ransom

    by 
    Aaron Souppouris
    Aaron Souppouris
    10.24.2014

    A widespread attack has exposed millions to malware that holds files to ransom. The campaign, which was first detected a month ago, placed fake adverts on websites such as Yahoo, AOL and The Atlantic that installed so-called "ransomware" onto a victim's computer. The attackers stole assets from the likes of Case Logic, Bing and Fancy in order to make the malicious ads appear real, but once a computer becomes infected, things get very bad, very fast, for victims.

  • Misfit's new activity tracker is a cheaper, plastic version of its first

    by 
    Jamie Rigg
    Jamie Rigg
    09.18.2014

    This week, Misfit announced its second wearable activity tracker... or did it? It's called the Flash, and essentially, it's a clone of a product the company already makes: the Shine. Both are small tokens capable of recording steps and sleep, as well as figuring out when you're doing more vigorous activities like cycling, swimming or playing tennis. So, where's the incentive? Well, that lies in the price, as the Flash costs half as much as the Shine at $50 or £50 -- or it will, anyway, when it launches in the US mid-October and in the UK a month later. Catching up with Misfit in London, we had a chance to check out the Flash, which is just that little bit bigger and fatter than the Shine. The front and back are also flat this time 'round, rather than convex, but the main difference is the materials used to make it.

  • Massively Interview: How Eleven is fighting to bring Glitch back

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2014

    The Massively staffers were delighted to hear that one of our favorite quirky browser MMOs might be coming back from the dead. Fan projects such as Eleven and Children of Ur, the latter of which is in a playable pre-alpha, are often at an extreme disadvantage with such resurrection projects, as they can lack legality, resources, and access to the original code. However, in this particular case, it looks as though Glitch might be a go for a return, as Tiny Speck has blessed player efforts and released the source code and art assets to help out. Of course, this doesn't mean that there isn't a huge mountain of obstacles to surmount, but if anyone's to do it it, it might very well be the Eleven team. We reached out to Project Lead Jim Condren and several members of his team to get a better feel for where the project is at and when we might be playing Glitch once more.

  • Misfit's wearable Flash tracks your moves and sleep habits for $49

    by 
    Chris Velazco
    Chris Velazco
    09.16.2014

    Remember the Misfit Shine? It was yet another in a long line of crowdfunded wearables that won some points for its uber-clean looks and its activity tracking skills (not to mention the Klingon instructions on the box). $99 may have been a bit much to ask in exchange for an intelligent coin that lives on your wrist though, which is why the Misfit team just pulled back the curtain on a $49 version called the Misfit Flash. It packs the same sort of functionality as its more expensive brother -- it tracks your sleep motion, steps and tough-to-measure activities like swimming and cycling -- into a body that's a little less rugged than the original.

  • Eleven to revive Glitch with Tiny Speck's help

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2014

    Glitch. Now, if you have tears streaming down your face because you still find yourself crying every time you are reminded of the late, great crafting MMO, then prepare to go from sobs to smiles. A fan project called Eleven is making waves as a genuine attempt to revive Glitch with former developer Tiny Speck's blessing and assistance. According to the FAQ, Eleven "is a project to get the publicly released Glitch code back up and running; a strictly volunteer effort by 'Glitchen' who want to see the revival of Glitch. We don't have any rights to the name Glitch as a brand, hence our name Eleven (after our eleven giants)." Tiny Speck has also gifted the volunteer team a new product called Slack to help in coordinating the project. The team is working with the released source code from Tiny Speck to create new code to connect the client and server. The project is chugging along nicely, with a testable version of the wardrobe and vanity system available on the website. There's also a housing demo video that you can watch after the break. Getting the Glitch feels yet? You should!

  • Google search now tells you when websites won't work on your phone

    by 
    Jon Fingas
    Jon Fingas
    07.15.2014

    Many websites are built for mobile devices these days, but you'll still run into the occasional page that refuses to run. Wouldn't it be nice if you got a heads-up before you wasted a click? As of today, you will: Google search now warns you when a site isn't likely to work on your hardware of choice due to incompatible content, such as Flash. You can still visit if you're convinced everything will be A-OK, or if you just have a masochistic streak. However, the new search policy may leave some site designers scrambling -- now that Google is discouraging mobile users from visiting pages that insist on proprietary plugins, companies may have to switch to web standards like HTML5 if they want to get your business.

  • Google, Microsoft and Instagram rush to fix Flash flaw that could steal your data

    by 
    Steve Dent
    Steve Dent
    07.09.2014

    Yet another critical security flaw has been found for Adobe's notoriously sieve-like Flash plug-in, this time by Google Engineer Michele Spagnuolo. His exploit tool, called "Rosetta Flash" is just a proof of concept, but could allow hackers to steal your cookies and other data using malicious Flash .SWF files. The exploit is well known in the security community, but had been left unfixed until now as nobody had found a way to harness it for evil. So how does this affect you? Many companies like Twitter, Microsoft, Google and Instagram have already patched their sites, but beware of others that may still be vulnerable. Adobe now has a fix, and if you use Chrome or Internet Explorer 10 or 11, your browser should automatically update soon with the latest versions of Flash, 14.0.0.145 (check your version here). However, if you have a browser like Firefox, you may want to grab the latest Flash version from Adobe directly (watch out for unwanted add-ons with pre-checked boxes). Finally, if you use apps like Tweetdeck or Pandora, you'll need to update Adobe AIR -- that should happen automatically, but the latest version is 14.0.0.137 for Windows, Mac and Android.

  • Samsung's new consumer SSDs shoot to the top of the benchmark league

    by 
    Sharif Sakr
    Sharif Sakr
    07.01.2014

    For the last year or so, Samsung has been touting a "paradigm shift" in the way it constructs flash memory: from a horizontal to a vertical arrangement of cells, or what it calls 3D V-NAND. Now, judging from reviews of the first V-NAND consumer SSDs, the 850 Pro range, it looks like this shift has resulted in a geniune and unequivocal boost to performance. Compared to synthetic and real-world scores from rival drives, made by the likes of Intel and Crucial, Sammy's 850 Pro "led the pack almost across the board," according to HotHardware.

  • This $40 plastic ring is the first point-and-shoot accessory you actually need to own

    by 
    Zach Honig
    Zach Honig
    05.16.2014

    There's a lot of junk you can buy to stick on your camera. Point-and-shoot enthusiasts are likely acquainted with those pricey screw-on lenses that let you capture at a slightly wider angle or zoomed a bit further in, while action cam owners probably have bags of expendable mounts. You can also add on a case or customize your wrist strap, or purchase a mélange of other rubbish that won't make even the slightest difference when it comes to your photography. But Olympus has managed to create an aftermarket gadget that's actually a must-have: a plastic ring diffuser that provides killer light for your macro shots.

  • An analysis of the Glitch auction house

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.27.2014

    Glitch is gone, but it lives on in our hearts, and it makes for a fascinating case study. The game arrived, enraptured, and departed so quickly that a great deal can be extrapolated about the game. A new analysis over on Gamasutra focuses on looking at the game's economy over time, seeing how it kicked off and where it wound up, and uses that to draw conclusions about handling player-run economies in other games as well. The article outlines how Glitch handled currency and items, then notes the market trends and how players interacted with both one another and the economy. It concludes that in addition to monitoring the economy, designers need to keep an eye on the small number of players who serve as major economic drivers and watch them closely. The behaviors of players will also vary over time, meaning that past data have to be checked against more recent data to be relevant. If this is your sort of analysis, by all means, read the article in its entirety.

  • Expect anything but math in zany PC sequel Frog Fractions 2

    by 
    Mike Suszek
    Mike Suszek
    03.10.2014

    Among our Best of the Rest picks for 2012 was a small, free Flash-based game called Frog Fractions. Now, the game's sequel is seeking $60,000 on Kickstarter to bring more unexpected fun to players. Developed by Jim Crawford (under the guise of the developer name Twinbeard), the first Frog Fractions operated under the premise of being a piece of "edutainment," as players expected to learn about fractions while catching flies as a frog. As the game unwound, the adventure became strange and fractions became an afterthought. Crawford's pitch for Frog Fractions 2 carries on with the same charade, even noting that "most Kickstarters are very detailed about what you're paying for, but the nature of this one is that you're paying for a surprise." Crawford said he created Frog Fractions "explicitly to evoke the air of mystery that all video games held in the 1980s," and that "Frog Fractions 2 will evoke that same feeling even more strongly." Crawford also noted that the game's final name will not be Frog Fractions 2, and it will be "larger in scope than Frog Fractions, containing multiple levels of secrets that will take you many play sessions to discover." "I can't describe what I'm going to make in detail, but I can tell you that I've been thinking about how to properly follow up Frog Fractions for the past year, and I believe I can make something genuinely awesome," he said. The crowdfunding campaign for Frog Fractions 2 (working title) will end on April 9. The game is planned for PC, with Mac and Linux ports to follow. [Image: Twinbeard]