flight-points

Latest

  • Breakfast Topic: No two birds are not on fire

    by 
    Sarah Pine
    Sarah Pine
    08.02.2014

    The above screenshot stands, to me, as the funniest one I have ever taken. Eagle-eyed readers might recognize the location as the flight tower in Nethergarde Keep, with some colorful flames added to make the Blasted Lands extra unappealing. Without spoiling things too much, the flaming flight tower is part of a series of introductory quests in Warlords of Draenor. Apparently those poor gryphons still haven't got the memo that they are literally on fire. They're just hanging out in their straw beds, cool as cucumbers, while they presumably burn to death in the onslaught. What's the use in having the power of flight if you won't even use it to not be on fire? I have seen many odd and interesting things in my time in the World of Warcraft, but I think that this one right here takes the cake--so far at least. I mean, who knows what Warlords of Draenor has in store? What are your best, most bizarre moments in WoW, and what would it take to top them?

  • WoW Archivist: Flight

    by 
    Scott Andrews
    Scott Andrews
    06.05.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Flying is second nature to WoW players. We've been doing it for almost eight years now. Sure, we've adventured in a few flightless places, like the Isle of Thunder, the Isle of Giants, and the Timeless Isle. Even The Burning Crusade, where flying originated, had a no-fly zone on the Isle of Quel'Danas. (What is it with these isles anyway?) But almost always, since 2006, we've flown. And we always expected to, for the vast majority of our in-game time. Now, because of Blizzard's impassioned arguments against flight on Draenor, flying is suddenly controversial. If you look back, you can see why: flying has changed the game like no other feature before or since. Let's start where it all began, however, with classic WoW's humble flight paths. They used to be cool I'm about to express something that you may not believe. Once upon a time, flight paths were cool. Yep, I said it. Before flying mounts, when you couldn't even get a ground mount until level 40 and epic ground mounts were just a dream for most due to the steep cost, in that early version of the game where you spent most of your travel time walking or riding at the pace of a Throne of Thunder gastropod, flight paths were cool. Not only did they get you around the continent at the fastest possible speed, they gave you a cinematic view of Azeroth from the skies. It was the only time you could get that view from above. The first time most classic WoW players rode a gryphon or wyvern from A to B, we loved it. No other MMO at the time had anything like it. We felt like masters of the world -- at least, when we could afford to take the trip. Most players were broke in the early days, and using flight paths too liberally often meant forgoing buying a new skill when you leveled. Taking a flight path was an indulgence, a treat, instead of the annoying hassle we see them as today.

  • An artistic look at the Alliance Northrend flight points

    by 
    Mike Schramm
    Mike Schramm
    01.31.2009

    When Jackhammer of EU Frostwhisper first sent us this Alliance Northrend flight point gallery, I kind of shrugged it off. Flight points are the most traveled places in the game, by definition. Why would we be interested in something we see all the time. You take pictures on vacation, not at home. But after looking through it, I was struck by just how well-crafted these places are. From the Fizzcrank Airstrip to the heights of Icecrown, there's a lot of beauty to be found in these places as well, and not just on the back of a griffon.It's a nice gallery, and it gives you a nice hint of just how varied Northrend is -- there are fires burning and flightmasters giving rides all over the continent, and by browsing through the pictures, you get a good look at what kinds of crevices the Alliance have inserted themselves into in Northrend. And if nothing else, it's some nice art to look through on a Saturday afternoon.

  • Wrath 101: Flight paths in Storm Peaks

    by 
    Eliah Hecht
    Eliah Hecht
    12.24.2008

    Welcome back, flight path fans! Storm Peaks is the penultimate zone in Northrend, and a welcome return to navigational complexity. As I mentioned in my last post on Sholazar, it is also my favorite zone in Northrend; I really enjoy all the Titan stuff as well as the background on the dwarves we get in the Alliance quests. The Sons of Hodir have the dubious honor of being probably the most difficult essential faction to rep up with, but that's going to get much easier in 3.0.8 when Relics of Ulduar become a rep turn-in. Anyway, I'd better get on with the FPs; there are quite a few of them. Neutral K3 (41,83), run by the goblins, is the entry point to Storm Peaks (and a pun off a famous mountain). I only wish we could ride on rockets all the time out of this one. Dun Niffelem (63,61) is a heavily phased Frost Giant town, headquarters of the Sons of Hodir. You will not be able to go here without being attacked before doing some significant questing (but don't worry, they're very enjoyable quests). Bouldercrag Refuge, in the northwest of the zone, has a flight master at 31,36. There's also a small cluster of NPCs up near the Ulduar instances, including a flight master (45,28), a repairer, and a reagent vendor. This is very handy for those Halls of Stone and Halls of Lightning runs (both of which are pretty nasty on heroic, in my opinion, especially the Tribunal and Loken). It will become even more essential in patch 3.1, when the Ulduar raid is due to be added.

  • Wrath 101: Flight paths in Sholazar Basin

    by 
    Eliah Hecht
    Eliah Hecht
    12.21.2008

    If you liked my Grizzly Hills guide, you'll love this Sholazar Basin one. Sholazar takes the the honor of having the fewest flight points of any Northrend zone, featuring only two neutral points. Nesingwary Base Camp. This FP is interesting in that it is not immediately open - you need to do some quests to retrieve an engine and collect parts in order to rebuild the flying machine in order to be able to fly from it. After doing the quests, the flying machine itself, named the Spirit of Gnomeregan (26,58), acts as flight master. River's Heart, in the center of the zone. This FP (50,62) does not need to be unlocked by questing. There is also a Cold Weather Flying trainer here, in case you happen to ding 77 while questing in Sholazar (though on both of my 80s so far, I hit 77 either one or two zones earlier). The next post will take me to my favorite Northrend zone, Storm Peaks, which is a little more interesting FP-wise. Until then, have fun, and if you see our local friendly spirit beast, be sure to tell a hunter. Previously: Lower Northrend (Alliance/Horde), Grizzly Hills, Zul'Drak. Arthas awaits and so do your questions. Find the answers you've been looking for that will help you with your journey into Northrend and to level 80 with Wrath 101.