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  • All the World's a Stage: Cataclysm's new race/class combinations

    by 
    David Bowers
    David Bowers
    09.06.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.

  • BlizzCon 2009: The Guild's Michele Boyd and Jeff Lewis Worgen hands-on

    by 
    Mike Schramm
    Mike Schramm
    08.26.2009

    Sitting in a convention booth all weekend at BlizzCon can actually be a pretty boring prospect. Sure, it's probably a lot of fun meeting people, and sure, unlike a certain team of bloggers, you're probably not run off your feet trying to gather up tons of pictures and information and experiences to write about. But think about it: you're in a booth, signing pictures and DVDs, stuck in the same 20 square feet all weekend long, with all of the promise of BlizzCon around you but just out of reach.Such, we imagined, was the plight of the cast of The Guild last weekend at BlizzCon, so when we heard that Michele Boyd (who plays "stupid tall hot girl" Riley in the show) and Jeff Lewis (who plays the singular Vork) both had 80s in the current game, we decided that instead of doing a normal boring interview with them, we'd give them a break: we'd take them over to the World of Warcraft: Cataclysm playable demo and let them have a go at the brand new Worgen starting area. It was the least we could do, given that they hadn't had any time to play yet.And in return, they gave us their impressions of the new starting area, had some fun finding kids in a cornfield, and talked about how and why they play the game. Read on for more.

  • DC Series 6 figures feature Sylvanas and Bronzebeard

    by 
    Mike Schramm
    Mike Schramm
    07.22.2009

    We only just posted about the DC Unlimited Premium series 2 figures, and here comes another set that's getting announced way earlier than it's getting released. The series 6 set isn't actually due out until March of next year (seriously, what's with all of the early announce dates on these things?), but it does have some of the most-wanted lore figures in the game depicted in action figure form. Magni Bronzebeard, Sylvanas Windrunner, and goblin tinker Gibzz Sparklighter are all making appearances, as you can see over on DC's page.I think they look pretty darn good, though I'm still not sold on actually buying one. We'll likely see them on the floor at BlizzCon, so if you want to get a closer look, be sure to poke around the DC booth there. And even if you're not going, we'll be sure to take pics for you.

  • Ask a Lore Nerd: Of Nerubians, Dwarves and Titans

    by 
    Alex Ziebart
    Alex Ziebart
    06.16.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition. I'm going to get this out of the way right off the bat since I know I'll get a dozen people asking again this week: Yes, Know Your Lore will be coming back, it is not gone forever. I promise. I will pinkie swear on it, even. Come on, who wants to pinkie swear? Anybody? Anybody?Aler asked..."On the topic of the Nerubians and the Qiraji, is there any relation in the lore between the two? Or are two insect civilizations coincidental?"There's absolutely a relation between the two. They hold a common ancestry. Both the Qiraji and the Nerubians are offshoots of an even more ancient race, the Aqir. Way back when Azeroth was still very primal, and Trolls were the top dogs. There were three major players in the world: The Amani Trolls, the Gurubashi Trolls, and the Aqir. They warred for thousands of years. Thousands. It was a war of attrition on the grandest scale possible, and all involved more or less broke under the weight of their losses.

  • Choose my adventure with WoW.com profiles

    by 
    Alex Ziebart
    Alex Ziebart
    05.21.2009

    We're all still slaving away on WoW.com, finding bugs and filing feedback. To help that process along, we're going to try a little experiment. I'm going to level a character from level 1 to level 80, and all of it will be documented on my WoW.com profile. The hook is that you guys are going to decide most aspects of this character, such as race, class, and talent spec.Such things will be determined largely via polls right here on the front page of WoW.com, where I'll be giving weekly updates on my progress along with what I've learned about the class and the world and any other observations I might have. If you want a little more detail on the process such as where I'm going, what I've done, and any other little notes I make via the Adventurer's Note feature, you can follow that on my profile. If you don't dig our profiles portion of the site, hey, no problem. You'll still get weekly updates right here on the blog until I'm level 80.There are two polls: Race and Class. I will play whichever choices are the most popular. If the chosen race can't actually be the chosen class, I'm going to go with whatever is the most popular class that I can actually play as that race. The polls are below, and there's a little more information behind the cut underneath them.Update: Polls will remain open so those who voted can still see the results, but as of May 22nd, Gnome Warlock won the polls and the adventures have begun.%Poll-30341% %Poll-30352%

  • WoW Moviewatch: The Scytheguard Recruitment Video

    by 
    Michael Gray
    Michael Gray
    05.05.2009

    It's been a little while since we've had a guild recruitment video on Moviewatch, so I was pretty happy to get a note from Horror. He told us about the Scytheguard Recruitment Video, which he'd built for his Forsaken-only roleplay guild on Sentinels.The video's got a few good ideas behind it, and has a few things that could be improved. First, I liked Horror's idea for a voice-over. Since his guild is exclusively for the undead, starting off with that nightmarish "you can't breathe anymore" idea is a great start to roleplay. That being said, I think the opening went a little longer than needed. Anyone checking out a trailer needs fast-paced action, or they'll wander off.I think showing snippets of Northrend is also a good idea. There's enough random footage of gameplay out there that you want your prospective recruit to know you're progressing, and enjoying current content. Otherwise, they may assume your guild's just a few friends who threw a Fraps up on YouTube. (And while there's nothing wrong with that, it might get in the way of recruitment.)Now, this was Horror's first and only video so far, so I can see why he's using an unregistered Fraps. But if he does more videos, he should go ahead and grab the registered version, and get the watermark off the top of his video. The video looks neat, but the watermark's a little distracting.If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch

  • WoW Moviewatch: Rise of The Forsaken - Chapter I: Myth or Legend?

    by 
    Michael Gray
    Michael Gray
    03.24.2009

    Pixelborn Studios looks to be a relatively fresh machinima effort. It's a group of seven friends who are working to create and publish more and more complex machinima and animation films. The first piece by Pixelborn has been released on WarcraftMovies.com with the author Petter Thowsen. The title of this machinima is Rise of The Forsaken - Chapter I: Myth or Legend?The plot of "Rise of the Forsaken" centers around a group of undead who are on a search for an elixir on behalf of Sylvanas. There are some humans doing stuff, but I wasn't as clear how they'd relate to the ultimate plot. Sylvanas is about as kick-butt as you'd want her to be, though I was a little disappointed that she was voiced by a male. Still, she's tough, right? So maybe a bit of husk in the voice isn't out of the question. The author has already said they're looking to get a female to play the role in Chapter II, though, so I wouldn't lose sleep worrying about that.The story of Rise is obviously going to be fairly epic. Most of the footage seems to come directly from gameplay, and is pretty good use of graphics in that sense. There's not a lot of BLIND-stylized action, but I think that's just as well in this case. The movie is focused on the story instead of the animation. The voice acting is pretty good for a first-out effort, even if all the female voices are clearly guys-in-falsetto. (Paging Axel Rose, paging Axel Rose, white courtesy phone please.) All in all, I was pretty satisfied with Rise. I'd like to see Chapter II go to the next level, but Pixelborn obviously seems to be thinking along those line. Some refinement in voice cast, maybe a few cleanups on graphics. Check it out and let us know what you think.If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ..

  • All the World's a Stage: So you want to be a Skinner

    by 
    David Bowers
    David Bowers
    03.22.2009

    This installment of All the World's a Stage is the thirtieth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. I should say at the outset of this article that I am a vegetarian, and I generally think of animals as cute and fuzzy friends of the human race. I have no moral objection against hunting animals and using their bodies for food or clothing, however. Logically, it makes sense that people have needed this to survive, but emotionally speaking, I find skinning and eating animals rather distasteful. Things would have been different for me if I had been raised on a farm or in a hunting community instead of a city thoroughly saturated with the culture of Disney movies about cute animals singing songs and having adventures, but... anyways, you are what you are. Hunting enthusiasts should feel free to write their own articles on the topic if they have different points of view.So, anyway, as my vegetarian brain started churning around this idea of how skinning can be roleplayed in World of Warcraft, I couldn't help but admit to myself that I don't have so much real life experience of the topic. In fact, my first google search of "Skinning" turned up none other than WoWwiki's page on skinning in WoW, and I realized most people living in cities probably haven't got the first clue of what skinning animals is really like.So I searched again for "skinning animals," and this time I found various articles about how to skin an animal for people who are interested in surviving in the wilderness, or just into hunting in general. One site even had simple hand-drawn animations of the proper way to kill and skin a rabbit, and I was struck by how very different this was from my experience of skinning in WoW. In the animation, we see the head and feet get cut off, a slice go down the middle of the animal's body, and the skin slowly peeling away to reveal all the flesh underneath... while in WoW we just right-click on a dead animal, loot its hide, and poof -- it disappears before our eyes.

  • All the World's a Stage: So you want to be an Alchemist

    by 
    David Bowers
    David Bowers
    02.22.2009

    This installment of All the World's a Stage is the twenty-sixth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Too many people roleplay alchemy as a glorified fast food restaurant, with typical phrases such as, "Would you like some healing potions to go with your strength elixir?" or "If you give me just one more herb I could throw in a mana potion too..." Of course, the game mechanics often put us in the salesman position. Limited supply and demand force us to compete with other alchemists for herbs and customers, so to some extent we may have to deal with the capitalist food chain to matter what we do. But there's so much more to an alchemist than just magical boosts and bonuses! An alchemist has the potential to be the other mad scientist! Why should they let engineers have all the fun? Just because engineers can craft their own vehicles and whatnot doesn't mean that alchemists don't have something (or someone) of their own to experiment on. Today we shall take a closer look at the depths of madness which alchemists are capable of reaching, if only they dig a bit into the unlimited supply and demand of the imagination.

  • All the World's a Stage: So you want to be an Alliance Rogue

    by 
    David Bowers
    David Bowers
    02.08.2009

    This installment of All the World's a Stage is the twenty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Many of the most famous rogues outside of the Warcraft setting have been nuanced and exciting characters. Bilbo Baggins, the Prince of Persia, and James Bond, could all be reimagined as rogues if they had existed in Azeroth instead of their own settings. As an Alliance rogue, you have a certain amount of freedom to borrow from other settings, or from the real world, since the Alliance races tend to be more similar to heroes of other stories we've heard before. To a certain extent, Blizzard has already based its Alliance rogue guilds on stories from other settings, and left some aspects of these institutions rather vague. There is certainly enough room for roleplayers to fill in a bit of the blanks with their own creative inspiration. The only danger is that it could be easy to overdo it and descending into Mary-Sueism: one ought to feel free to reach for a bit of the flavor of James Bond, for instance, without ever believing your character is the single best secret agent Stormwind could ever have.

  • All the World's a Stage: So you want to be a Horde Rogue

    by 
    David Bowers
    David Bowers
    02.01.2009

    This installment of All the World's a Stage is the twenty-third in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Any class needs its role models. Rogues don't have all that many great heroes from lore, but the ones they do have stand out, especially for the prominence of women in this class. Garona Halforcen is probably the most famous of rogue protagonists, one of the main characters of the original Warcraft I storyline that launched the whole Warcraft series. She's been strangely missing ever since the end of the First War, actually, but it seems that she is finally making her comeback to the story in the World of Warcraft Comic Book. Her full story is best left for others to tell (such as the immensely talented Elizabeth Wachowski, or the mysterious collective mind known as WoWWiki), but for now, suffice it to say that she represents a lot of what makes rogues who and what they are. Here's a few reasons why: She's incredibly cool. She doesn't talk about how incredibly cool she is. She has conflicted loyalties, neither all good nor all bad. There's so much we don't know about her, and so much we want to discover. She's something of a lone wolf, extremely independent and active. Her skill with words was just as important as her skill with weapons. She has a great wealth of complicated emotions and ideas that drive her deeper into the story.

  • All the World's a Stage: So you want to be a Rogue

    by 
    David Bowers
    David Bowers
    01.25.2009

    This installment of All the World's a Stage is the twenty-second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Rogues are the masters of shadows. While two other classes actually use the shadow as a source of magical power, it's the Rogue who can potentially live and breathe the shadow, and make it an essential part of who he or she is what he or she does."The Shadow" as a concept, could mean a number of different things to your character, however -- anything from literal shadows that he or she might disappear in, to underground networks, knowledge of the street, and secret societies few others know about. An advanced rogue might even possess an intimate relationship with "the Shadow" as a mystical force he can wrap around himself in as a kind of cloak, or step through the shadows to appear behind his enemy in a flash.In fact, your rogue may not even use the term "shadow" at all, and may simply think of himself as a simple bandit, thief, pickpocket, detective, scout, special agent, assassin, bank-robber, or even a venture capitalist. In fact, the Rogue class is suitable as a broad catch-all class for a number of seemingly unrelated character types, from a court jester to a penniless tourist.

  • Preview of World of Warcraft comic issue 15

    by 
    Alex Ziebart
    Alex Ziebart
    01.21.2009

    Yesterday we mentioned that Garona Halforcen, strangely popular assassin from the earlier RTS games, would be making her comeback in the World of Warcraft comic series. WorldofWar.net first reported that issue 18 would be the first reappearance of Garona, but a preview of issue 15 on the official website shows that it's going to start up a bit earlier than that.The preview reveals that when Garona (who has the same tailor as Valeera Sanguinar apparently) killed King Llane, she was actually pregnant. When she 'disappeared' from the overall Warcraft story, she handed off her child to the Undead Mage/Warlock/Necromancer Meryl for safekeeping since she couldn't trust herself while she went to deal with her inner demons. It's interesting to note that this Undead Necromancer isn't actually a member of the Forsaken, so that Forsaken Warlock action figure you may have purchased awhile back isn't a Forsaken at all. He predates Ner'zhul by quite a bit, and the comic describes him as being undead via his own will and sorcery. He should prove to be a pretty neat character.

  • 10 things I learned from a destitute alt on an RP realm

    by 
    Allison Robert
    Allison Robert
    01.17.2009

    I have a few alts on an RP realm that I visit from time to time, and I remember thinking to myself at one point: "These characters are a bunch of deadbeats." I'd gotten too used to the alts on my main realm being a bunch of pampered brats, spoiled rotten by the presence of a hardworking main, so financial discipline had grown to be a thing of the past. Not so on another realm where you don't have a main, and I realized that unless I went back to a few monetary basics, my alts would wind up dancing naked on mailboxes in pursuit of gold. This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.So I started not being a deadbeat, and it was with surprise and delight that I logged on to find the little tyke sitting on a pretty respectable pile of gold by level 21 -- as in, he can afford to pay for his level 30 mount and training several times over, and still have enough left over to train himself all the way to 45 even if he doesn't make another penny.

  • The Queue: Pandamonium

    by 
    Alex Ziebart
    Alex Ziebart
    01.02.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Welcome! You probably noticed I skipped yesterday. Why? Because I felt like it. Yeah, how do you like them apples? I sure showed you! You got owned, y'all.Uh, anyway. Alexran asked... Why exactly did Blizzard skip out on the Pandaren as a playable race? I remember hearing something about racism or that the Chinese government would invade Blizzard's HQ. Whats the deal?

  • Sprite Darter tattoo

    by 
    Mike Schramm
    Mike Schramm
    01.02.2009

    Here's another tattoo, this one faction-independent. Adikchun on Zul'jin (who is a Forsaken Priest -- maybe Alliance don't get tattoos?) sent me this one after we posted the big Horde tattoo the other day, and while yes, she plays Horde, she says she got the Sprite Darter pre-BC because it was the only pet that only Alliance could get. I'm not quite sure I understand the logic there, but it is a cool tattoo, and she's right: it is a little more subtle and original than all of the Horde insignias. And while it means something special to WoW fans, it works as just a nice piece of art if you don't actually know what a Sprite Darter is.We've added this picture to our brand new gallery of all the tattoos we've collected so far over the years. If you've got a nice WoW-related piece of body art that you'd like to share, feel free to send it in and we'll give it a look. %Gallery-40471%

  • Tattooed for the Horde

    by 
    Mike Schramm
    Mike Schramm
    12.29.2008

    I can't say that I'm the biggest fan of tattoos out there, but that is a nice tattoo -- xstitchfla's son Christopher got it on his arm just recently, and clearly he's flying the Horde flag proudly. It took about five hours to put on there, which seems like it would hurt a lot, but then again, Hordies can take it, right?Christopher is also headed off to Iraq next year, too, so we wish him the best of luck and hope that he stays safe.And while we're at it, just what is it with the Horde and WoW tattoos? Seems like every picture we see is of the Orc/Tauren/Troll/Blood Elf/Forsaken variety. Aren't there any Humans, Gnomes or Dwarves out there getting inked up?

  • All the World's a Stage: So you want to be a Priest

    by 
    David Bowers
    David Bowers
    12.14.2008

    This installment of All the World's a Stage is the seventeenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Priests in the World of Warcraft are a single class that incorporates a wide variety of characters. They are best known for casting spells that call forth the power of the Holy Light, but the priest using these spells in the game mechanics doesn't necessarily have much connection to the Light as such -- rather they have a connection with their own religion which grants them similar effects to those of the Light.When WoW was being developed, Blizzard realized that night elves and trolls, for instance, would not follow the Light in the same way humans and dwarves do, so they tried to represent a bit of this diversity through race-specific spells. It didn't work out, though -- some were too powerful, while others weren't worth reading about, much less putting on one's action bar. The end result was that they made some of these spells universally available to all priests, and completely removed the rest. Here the lore had to surrender to the game mechanics in order to provide the best game balance.In roleplaying, however, there is a lot of room for players of different races to behave differently, and draw their powers from totally different sources. Greater Heal, for instance, could come either from the Light or the power of Elune. A Shadowfiend could either be a spawn of the Forgotten Shadow, or a dark trollish voodoo spirit. If you are roleplaying a priest, the only thing that really matters is that your character have some sort of faith or profound belief, which could serve as the source of their divine magical power. A priest's magic revolves around his or her strong beliefs and ideas -- but what those beliefs are is entirely up to you.

  • All the World's a Stage: So you want to be a Mage

    by 
    David Bowers
    David Bowers
    12.07.2008

    This installment of All the World's a Stage is the sixteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. It's also the first installment with a title that rhymes! The Mage is the foremost master of magic in the Warcraft universe. Although all the other classes excluding the Warrior and the Rogue use magic of one sort or another with equally wonderful effects, the Mage is the class that's named after the stuff.But what is magic? What does it feel like to harness it? Does the mage have to do a strange ritual or utter incomprehensible words in an ancient language in order to cast her spells? Other fantasy settings often have one or more of these elements together, but as far as I can tell, Warcraft lacks them.Arcane magic in the World of Warcraft is an ever-present energy field surrounding the whole world. Mages access it by concentrating in the magic energy within themselves, feeling it rush through their body, and directing it as they please. Those spells that require reagents need an extra focusing item with magical properties of its own in order to bring about the desired effect, but for the most part, fireballs, frostbolts and arcane explosions can be created through the mere act of will on the part of a properly educated mind.

  • All the World's a Stage: So you want to be a Warlock

    by 
    David Bowers
    David Bowers
    11.30.2008

    This installment of All the World's a Stage is the fifteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. The Warlock is the ideological counterpart to the Paladin. Where paladins strive to wipe out evil wherever they see it, warlocks enslave those evils and use them for their own purposes. Being a warlock is all about harnessing the most wicked, corrupting, and evil forces in the universe. Why are these forces evil, you ask? Aren't magical powers neutral in themselves depending on how you use them? Isn't killing with one weapon more or less the same as killing with another? Well, if you consider that a warrior basically cuts or bashes things, and a paladin cuts or bashes and brings down the righteous energy of justice. But a warlock uses curses and spells, which, like horrifying biological weapons of modern days, destroy his enemies' minds and eat away their bodies from the inside; wreaks massive havoc with great explosions and persisting fire; and sucks the souls out of people and creatures and uses them to power even more horrifying abilities, such as summoning demonic creatures who would just as soon pluck out your eyeballs as look at you.To suffer at the hands of a warlock is significantly more excruciating than the attacks of any other class -- a slow, painful, torturous, agonizing death. If warlocks existed in modern earth, their abilities would be against all international agreements on human rights and rules of warfare; they would be squarely in the evil company of terrorism, drug-trafficking, slavery, and biological germ warfare development.And yet if your warlock works for the Alliance or the Horde, he or she claims to do all of these things all for the greater good.