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  • Working As Intended: The MMOs we lost in 2014

    by 
    Bree Royce
    Bree Royce
    01.23.2015

    Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we'd seen only three "major" MMOs sunset (Motor City Online, Earth and Beyond, and Asheron's Call 2), and only one MMO, Anarchy Online, had "gone F2P," though we hadn't yet thought to call it yet because it was such a rare and new thing. In fact, it wasn't until 2008's first big wave of AAA, post-World of Warcraft MMOs launched and mostly flopped that MMORPG players gave much thought to the future of the genre and how WoW had reshaped (and possibly broken) it. Maybe not even then. Here in 2015, sunsets are commonplace, and the vast majority of modern MMOs have adopted some sort of subscriptionless model. Last year, we lost more than a dozen MMOs, including Vanguard itself, all of them wiped from the face of the earth (at least until someone decides to resurrect them), and several more under development were canceled, leading to concern among industry watchers like those of us who pen for Massively. Let's try to get some perspective and revisit the MMOs we lost in 2014.

  • Perfect Ten: Looking back at the biggest MMO news of 2014

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2014

    Well, my chums, here we are at the tail-end of 2014, having achieved all of our goals and new year's resolutions. Even better, we've survived what's turned out to be one of the wildest, rockiest, and most exciting years of MMO news in recent memory. This was the year of high-profile game launches, even more popular expansions, layoffs, and some epic-level studio face-palming decisions. It's easy to sit here and say that we predicted everything that was going to happen this year, but c'mon, you have to admit that you were surprised by at least one or two events in this industry. It's incredibly difficult to sum up the biggest news of the year without coming to grips with the fact that many stories aren't one-and-done; a lot of what I'm going to be talking about in this list happened over the course of weeks or months and still may not be fully over. That's how news stories are sometimes!

  • The Daily Grind: Are kids poor MMO consumers?

    by 
    Bree Royce
    Bree Royce
    08.26.2014

    Earlier this year after announcing sunsets for the apparently popular Free Realms and three other titles, SOE's John Smedley declared that his studio was done with MMOs aimed at children. "No more kid's games," he said on Reddit. "Kids don't spend well and it's very difficult to run a kids game. Turns out kids do mean stuff to each other a lot." The last comment is no doubt true and manifests primarily in unfettered chat, as former Massively writer Karen Bryan explored a few years ago. But is it likewise true that "kids don't spend well"? Kid-friendly games like Wizard101 and Super Hero Squad Online seem to be doing just fine. Funcom sure thought the market was ripe for another go at a LEGO MMO. And I suspect that tweens are heavily responsible for some of the crazy IAP spending going on in the mobile space. If I were a kid now instead of in the '90s, I would have blown my allowance on Guild Wars 2 microtrans instead of comic books and trading cards. What do you think? Are kids truly as terrible an MMO audience as SOE believes? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • One Shots: You won't believe what color this horse is

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2014

    Let's start our time together today by playing a game! The game is this: You have until you hit the "continue reading" button to figure out what color this horse (well, technically a unicorn) is. I think you'll be pleasantly surprised. This picture comes from reader Becca: "Here is my EverQuest 2 Fury, Sarense, riding her mighty steed. I spent a few hours grinding out candy hearts to get this mount, which shoots hearts out of his eyes and hooves (unfortunately not captured here). He's a hardcore stallion. Look at his cocky stare. He knows that you know he's a badass." My apologies in advance for our colorblind readers who think that this game is unfair. I'll tell you the answer to be fair: It's purple. Shh! Don't tell the rest of our readers, OK?

  • The Daily Grind: Are kids MMOs in danger of dying out?

    by 
    Justin Olivetti
    Justin Olivetti
    04.12.2014

    As a parent of toddlers, I have often wondered what games I will be playing with them when they get old enough to want to dive into MMOs (if they ever want to, that is). Considering that during this past year we've seen several kid-friendly titles shut down, I'm worried that there might not be any left in a few years. Recall that Clone Wars Adventures, Free Realms, Pirates of the Caribbean Online, and Toontown Online have been terminated in the past 12 months and answer me this: Are kids MMOs in danger of dying out? I can take heart that KingsIsle is still going strong and that LEGO Minifigures Online is in development, but I don't see a lot of interest in studios making MMOs for the much younger set. What do you think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Today's your last chance to play Free Realms and Clone Wars Adventures

    by 
    Jef Reahard
    Jef Reahard
    03.31.2014

    Per SOE's announcement last January, today is your final opportunity to play its Free Realms and Clone Wars Adventures MMOs. If you can't play, be sure to join Massively's Larry Everett for a farewell stream later tonight.

  • Ten things to do in Free Realms before it's gone

    by 
    Shawn Schuster
    Shawn Schuster
    03.12.2014

    Free Realms is set to close down at the end of this month, and despite the fact that the game is aimed toward players much younger than I am, I'm going to miss it. When the game first launched, my two oldest daughters and I played religiously. It was an easy way for us to interact and play together when I was away, and they spent a sizable chunk of their allowances on pets, mounts, and housing items over the years. So I've decided to honor Free Realms with this article detailing a few things you can do in the game before it's gone forever.

  • Former Free Realms lead reflects on the best and worst practices in F2P

    by 
    Shawn Schuster
    Shawn Schuster
    03.12.2014

    Peter Molyneux's critical stance on free-to-play was all the rage earlier this week, prompting several developers in the F2P market to voice their own opinions. Laralyn McWilliams, former creative lead on Sony Online Entertainment's Free Realms, took to Twitter to voice her own opinions. "Hearing Molyneux talk about why F2P monetization right now is terrible," McWilliams tweeted. "Makes me think he will be learning some hard lessons." But an interview at GamesIndustry.biz allowed McWilliams to elaborate. "I actually agree with him, but I come from an environment where I recognise how challenging it is." She went on to explain more about the best and worst practices reflected in the F2P market and how this relates to the upcoming closure of Free Realms and Clone Wars Adventures. Check out the complete interview for more on Laralyn's thoughts regarding F2P's future.

  • Jukebox Heroes: Top 40 MMO themes, #30-21

    by 
    Justin Olivetti
    Justin Olivetti
    03.04.2014

    We're back with our second part of our Top 40 MMO main themes countdown, this time digging into the middle of the pack. To repeat my self-imposed rules for this list: I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So there were no points added or subtracted based on my love of the game; I'm counting down the best music, period. If you missed the first part, check out themes #40-31. Otherwise, hit that continue button and get listening already!

  • The Game Archaeologist: The care and feeding of older MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2014

    When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down? With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging titles is becoming very important. It's not just important for the games in question but as a precedent to the population of games that will one day become just as old. Lately we've seen different studios act on this topic in a wide variety of ways, all of which I find fascinating. Some of these games have seen tragic ends, while others may be entering into the enjoyable golden years. If nothing else, it's shown me that there isn't just one set answer for this and that some devs are hoping to do the right thing by their companies and their players.

  • The Stream Team: Rockin' it out in Free Realms

    by 
    Larry Everett
    Larry Everett
    02.18.2014

    Massively's Larry Everett and his son Zach want to get some time into Free Realms before it shuts down. Join them at 7:00 p.m. EST as they tour their favorite places and play their favorite minigames in SOE's kid-focused MMORPG. Hop in the game with them if you'd like; maybe they can get a full demolition derby team together! Game: Free Realms Host: Larry Everett Date: Tuesday, February 18th, 2014 Time: 7:00 p.m. EST Enjoy our Stream Team video below.

  • Former Free Realms lead outlines the dangers of metric-based design

    by 
    Jef Reahard
    Jef Reahard
    02.12.2014

    GamesIndustry.biz has published an interesting think-piece featuring SOE's Laralyn McWilliams. McWilliams, former creative lead on Free Realms, says that free-to-play firms relying heavily on metrics to define their development roadmap may come up short. "There's no measuring spoon for love. You can't quantify it," McWilliams explained to a Casual Connect Europe audience. "Retention is not the same as happiness." She went to detail how metrics can contribute to an illusion of control and confidence on the part of developers when in reality, "the point is that it's a mix of logic and emotion that goes into our decisions as game designers. That's why we can never design by metrics."

  • Jukebox Heroes: Free Realms' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    02.04.2014

    There's something about the announcement of a game's closure that draws tons of interest to that MMO, the type of interest that it frankly needed long before now, not a few minutes too late. Even so, I had Free Realms on my to do list for a while now and figured that spending an hour with its score was something that needed to be done. Free Realms had had a lot of fingers in its musical pie, including those belonging to Tracy W. Bush, Atli Örvarsson, David Raiklen, and Aaron Kaplan. As a score, it's very reminiscent of The Sims franchise's soundtracks: whimsical, childlike, and quite light on pounding percussion. The many minigames and themed zones probably demanded a good variety of motifs to be developed. It's a very good score overall although not as wide on variety as I would typically like. Let's give this game the musical send-off it deserves!

  • Defining sandparks within the MMORPG space

    by 
    Beau Hindman
    Beau Hindman
    01.30.2014

    One of the most common subjects of debate and conversation on Massively focuses on sub-genres. While I think we can all agree on what the letters in "MMORPG" superficially mean, things become a little muddier when we talk about the different types of MMOs and what falls where on the MMO spectrum. There are MMORTS titles, MMOs that offer city-building and massive strategy, and MMOFPS titles, shooters that host thousands of players, for example. We even talk about MMO-like games, or games that are multiplayer but not massively concurrently multiplayer, like MOBAs. And what about games that toe the line between sandbox and themepark, games that offer a bit of sand in their parks or linear questing in their virtual, open worlds? Themeboxes? Sandparks? Let's talk about what makes these MMO mutts so important and so fun to play. I'll list some examples of games that could fit the hybrid definition, but feel free to chime in with more.

  • The Daily Grind: Which of the recent SOE shutdowns will prove the most influential?

    by 
    Jef Reahard
    Jef Reahard
    01.30.2014

    SOE is putting down four of its MMOs this year, and while this has been discussed to death here and elsewhere over the past few days, one thing I haven't seen is any chatter about the legacies -- good or bad -- of Vanguard, Free Realms, Star Wars: The Clone Wars, and Wizardry Online. So, let's talk about that now. Which of these four games do you think will prove the most influential in the long run? Why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Free for All: Thoughts on SOE's mass MMO sunset

    by 
    Beau Hindman
    Beau Hindman
    01.29.2014

    Sony Online Entertainment recently announced the upcoming closure of not one or two but four of its titles. Those titles are Free Realms, Clone Wars Adventures, Vanguard: Saga of Heroes, and Wizardry Online. The announcement hit most of us pretty hard, even those who weren't active or interested players. Four titles just feels much more like a move of desperation than one or even two games. And for players like yours truly, MMOs like Free Realms and especially Vanguard hold a very special place in our hearts. Having said that, I will never wager solely on perception. It's my guess that SOE does indeed know what it is doing and that some of this is due to licensing issues, new games from similar developers, or an attempt to streamline an already fat lineup in order to get ready for one or two massive new titles. In other words, there is no conspiracy. It's most likely that this decision was due to boring old business. I decided to break down what each game meant to me in the hopes that the confessional will get me ready for the upcoming sunsets. Here's to hoping.

  • SOE shuttering Vanguard, Clone Wars, Free Realms, and Wizardry [Updated]

    by 
    Jef Reahard
    Jef Reahard
    01.24.2014

    SOE is closing down four of its MMOs. Star Wars: Clone Wars Adventures and Free Realms will close on March 31st. Vanguard and Wizardry Online will bow out on July 31st. "At Sony Online Entertainment, we are always evaluating our portfolio to ensure we're providing players with the best gameplay experiences," the company said via press release. "At times, as part of this commitment, we have to make the difficult decision to sunset a game so we can refocus our resources on other areas in the best interest of our company and player community." SOE CEO John Smedley will be fielding questions on Reddit at 6:00 p.m. EST. We'll update you with the link when it's live. [Update]: Smedley's Reddit AMA

  • MMO Family: How to encourage reading through video games

    by 
    Karen Bryan
    Karen Bryan
    01.22.2014

    In a recent Wall Street Journal article, author Christopher John Farley posited that literature can learn from the rise and success of video games. Polls reveal that families are increasingly concerned that their children aren't reading as much as they should. And they're right to be concerned because studies have shown that good reading habits are forged during childhood, and after age 12, it's extremely hard to get kids to read if they aren't big readers already. Video games and literature seem an unlikely duo, but there some important ways that gaming can encourage reading. Let's explore this topic in this week's MMO Family. (Photo credit: Tim Pierce)

  • Choose My Adventure: Back in the saddle again edition

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2014

    Yeeehaw! Now that Mike has finished his ride, they're lettin' me back in the saddle for another round of rootin' tootin' Choose My Adventure fun! And the opportunity has come not a moment too soon: I've had my spurs on and been raring to go for weeks now. As you know, this ain't my first CMA rodeo, and I'm sure as shootin' excited for this next wild romp through a new world. Of course, I won't be doing this alone. This ain't a one-woman show, and you ain't just spectators. I'm the rider all right, but y'all actually have a hold of the reins and will be leading me through the adventures. I'll wrangle up some options each week, and y'all will make the choices for what we do, where we go, and how we get there. Our first choice: which game we're going to tame! I've corralled a herd of titles that ain't seen their time in the spotlight yet (or at least, not for a long, long time). We've got an assortment of breeds to choose from -- some I've the barest hint of experience with; with others, I've none at all. Look 'em over, size 'em up, and then tag the one you want us to spend our next six weeks in. Y'all have until 11:59 p.m. EST on Saturday, January 25th, to make your selection. Then we rope the winner and get this ride started.

  • SOE considering an one-subscription-covers-all plan for $14.99 a month

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2014

    SOE President John Smedley took to Reddit today to address the "fear, uncertainty, and doubt" that's been swirling about regarding the subscription changes made to its games, most notably PlanetSide 2 and EverQuest II. While he lists several reasons why the studio is doing this, the main reason is a big change in the works: SOE is considering implementing a one-subscription-covers-all plan moving forward. "We are considering (and are likely going to move forward with) a plan that means if you subscribe to one of our games you are a subscriber to all our games (this applies to PC titles only, by the way) all for the current $14.99 a month," Smedley wrote. "That's a benefit most companies simply can't offer because they don't have our portfolio of games. The goal would be to let you pick an item in each game you play." He implied that this plan will also cover EverQuest Next Landmark and EverQuest Next. Other reasons for the subscription change include helping players buy larger items on the marketplace, internal issues regarding people stockpiling Station Cash, and disparity between computer and console promotions. For a more in-depth look at the subscription plan changes, read our recent Norrathian Notebook column.