free-to-play-model

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  • Hyperspace Beacon: Six misconceptions about SWTOR free-to-play

    by 
    Larry Everett
    Larry Everett
    08.20.2013

    I am not an apologist for the Star Wars: The Old Republic free-to-play model, but many people (mostly those who have not seen it in action) make it out to be something that it's not. But before I begin breaking down those misconceptions, I would like to talk about some cold hard facts. For Instance, completely free players do have a significant experience point penalty, so much so that I could not finish grinding my way to level 50 in my free-to-play experiment. It was a bust on that front. I believe that BioWare needs to work on changing that portion of SWTOR. However, the game changes when you hit maximum level; at that point, the free-to-play model becomes unlike any other F2P model I've ever seen. In my guild, we have a couple of players who no longer pay for the game through a subscription. Most are raiders who do nothing but raid or roleplayers who are just interested in telling their characters' stories within the MMO. However, there is one member of my guild who I believe has truly beaten the free-to-play model. Surprisingly, he has spent nothing on the game since coming back a little more than a month ago. He has everything unlocked, a stockpile of bonuses and weekly passes, and about three million credits sitting in his bank that he can actually use despite the escrow limitation. During the next couple of editions of my free-to-play experiment, I will focus on his experience. But first, let's debunk some misconceptions about F2P.