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Yet another MMO has fallen into the trap of promising monthly updates after launch only to realize that it's not as feasible as once thought. A mere two content updates into the live game, WildStar announced that it will be abandoning its monthly pace in favor of major drops every few months. At...

7 months ago 0 Comments
August 21, 2014 at 6:15PM
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If you didn't have the opportunity to travel all the way to Gamescom last week and check out the latest footage of The Witcher 3: Wild Hunt in action, are you ever in luck right now! Here's 35 minutes taken directly from the presentation at last week's show. Now, there are some elements from the...

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Gamescom: The Year of Sechs, according to the Koelnmesse organizers, reduced last year's attendance of over 340,000 to "around 335,000." Things were quieter a few years back - you know, with only around 275,000 attendees - thanks to Microsoft and Nintendo's absence, but that certainly wasn't the ca...

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Skyforge is a title that has caught my attention for several reasons, including its pretty graphics, its science-fiction bent, and its flexible class build system. Past that I'm a little ignorant, which is why I appreciated the following video from Gamescom. After Skyforge's trailer, the team de...

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Gamescom 2014 came and went, but not before a handful of interesting MMO-related news blurbs made their way from Cologne, Germany to your monitor. My personal favorite was Star Citizen's quartet of new videos, not to mention a fifth that showed off a multiplayer-crewed Constellation fighting for it...

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Xbox head Phil Spencer has some encouraging words to fans of GoldenEye and Banjo-Kazooie development studio Rare. Speaking to CVG at Gamescom, Spencer said that the company is developing a new game - a new "Rare game." "I think it's about them thinking about the next game that's going to be th...

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We've still got a few more pieces coming as part of our Gamescom 2014 coverage, but we've wrapped up our week of daily treks to the Koelnmesse convention center. Yes, German readers, what I just wrote there was redundant, but let's just move on. If you missed our coverage, here are the highligh...

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The votes are in, and the winner of the Gamescom 2014 Awards is ... *drumroll* Oh, you saw the headline and figured out the pun already? Well, you're right; it's Evolve, the 4v1 monster-on-human huntfest from Left 4 Dead developer Turtle Rock Studios. The game took home not only the award for "Best...

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We promised we'd be back. We promised a show every day from Gamescom 2014, and here we are. Come join us for the final hoorah from Germany. For the grand finale we are joined by Humble Bundle's John Graham to discuss the origins of the company, why it works, and the good that has been done by treat...

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WildStar is on the ground at Gamescom 2014, and it's got something new for players to explore. Specifically, it's got the game's newest dungeons. The Protostar Academy and the Ultimate Protogames are intended for level 10 and level 50, respectively; the former is meant to help introduce players to ...

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Another day, more independent developers and publishers spill their secrets from Gamescom 2014. On today's show, DR Albright of Signal Studios, Sean Velasco of Yacht Club Games, and Jordi DePaco and Jorge Plaza of Deconstructeam talk Toy Soldiers, Shovel Knight, and Gods Will be Watching. From diff...

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Remedy Creative Director Sam Lake took a moment at Gamescom 2014 to discuss the manipulation of time in the developer's upcoming adventure, Quantum Break. The studio that created Alan Wake is now tackling what amounts to a "superhero origin story" in the Xbox One exclusive that gives players the ...

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In his interview with Vanion.eu at this year's Gamescom, Tom Chilton has revealed the identity of the final boss for Warlords of Draenor. Watch the embedded video to hear it from Chilton himself (this spoiler begins at 11:00), or click on to read about it behind the cut. You ready for some spoilers...

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That juicy explosion of a crushed skull in Mortal Kombat X is actually the sound of a watermelon splattering on a layer of plastic in NetherRealm's foley studio. The remaining bone snaps, cranium hits and squishy organ sounds are mostly made with various fruits and vegetables, Warner Bros Marketing...

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