gatecamping

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  • The 7 Deadly Sins of EVE Online

    by 
    James Egan
    James Egan
    08.15.2008

    EVE Online is by design a darker game than most other MMOs, which means certain actions unthinkable in other games are allowed in EVE's setting of New Eden. It's a game that rewards cunning and brutally punishes stupidity. Players can assume many roles in New Eden, but the villains in a story are often the most interesting. In EVE, you get to be one. While there are many wrongs a pilot in New Eden can commit, these are seven of the worst. Some players specialize in one of these 'sins,' while others manage to indulge in all seven. Come explore the darker side of EVE >> %Gallery-29722%

  • Warning the locals in EVE Online

    by 
    Mike Schramm
    Mike Schramm
    11.26.2007

    Grok Newbie has an interesting idea for EVE pilots on the forums there: a gatecamp channel. If you're traveling around the universe, just sign in to a channel meant for reporting gatecamps, hear about trouble on there, and avoid getting blasted by someone sitting and waiting for travelers to warp into gates. Sounds like a good idea, right?Well, kind of. It seems like a good way for new players to avoid trouble, until those wascally pirates get their hands on it. They could easily blast an "all-clear" signal over the channel to try and bait in unsuspecting ships, or send out a false alarm to keep people out of the system for whatever reason. As experienced pilots know, you can't trust players in EVE, so any channel run by players just wouldn't work.But there are ways to keep an eye on what's happening anyway-- the local channels are usually a pretty good source of info on this vein. And the fact is that, for better or worse (to the joy of some players and the chagrin of others), if you're out of station in EVE, you're never truly safe. And that's the way many players, including the ones who can't wait to podkill you, want it