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Last week's GDC came at a perfect time for Trion. The conference overlaps perfectly with RIFT's one-year anniversary, and Producer Adam Gershowitz took us through some highlights of the past year as well as the current Carnival of the Ascended content. But he also gave a peek at what's planned fo...

3 years ago 0 Comments
March 13, 2012 at 7:00PM
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Everyone has a coping mechanism for those times they have to endure pain and tragedy. Papo & Yo creator Vander Caballero grew up with an abusive and alcoholic father, and we're learning about it through the game's goals and imagery. Caballero's father is represented by a companion and monster (...

3 years ago 0 Comments
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There may be no Brad Pitt and bars of soap, but Fighters Club, an upcoming MMO from KOG Studios, has plenty of pugilistic power to make Jack a happy man. At GDC last week, Massively had a chance to see some of the action and talk to the team about its plans for beta and launch. If you're curious ...

3 years ago 0 Comments
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Massively Speaking Episode 192 recovers from the aftermath of last week's GDC, as Justin and Bree regain full mic privileges and prepare to sing a duet in celebration. In this episode, we wrap up the GDC craziness, talk about Diablo III's PvP circumcision, and celebrate the release of a couple of...

3 years ago 0 Comments
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It's been awhile since the last non-Battlefield game from DICE. Sure, the Swedish dev studio assisted with Medal of Honor's 2010 reboot (multiplayer) and provided some tech backup for Need for Speed: The Run (DICE's Frostbite 2.0 game engine powered the title), but otherwise it hasn't made a separa...

3 years ago 0 Comments
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Battlefield 3 launched on the Xbox 360, PlayStation 3, and PC in late October of 2011. Approximately a month and a half later, the game's first expansion arrived: "Back to Karkand." Aside from a handful of tweaks since, EA's DICE studio has kept relative radio silence. So much so, in fact, that one...

3 years ago 0 Comments
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Another Game Developer's Conference has come and gone, and Massively was there to bring you the most complete MMO-related coverage to be found on the 'net. There was a little something for everyone, and whether your taste runs to AAA MMOFPS titles or smaller indie sandbox affairs, the annual trad...

3 years ago 0 Comments
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Here's about the limit of our knowledge regarding GREE: it's 1) a Japanese company that 2) does something with cell phone games and 3) has a ton of money. Beyond that, details get a little fuzzy. So I asked Eros Resmini, SVP of Marketing and Developer Relations at GREE's new American branch, what e...

3 years ago 0 Comments
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The 2012 Game Developers Conference broke an attendance record with 22,500 souls spending some amount of time inside San Francisco's Moscone Center. The show saw a 17 percent increase in admissions from the previous year, and hosted over 300 exhibitors and sponsors, along with the 14th Annual IGF ...

3 years ago 0 Comments
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When is Braid creator Jonathan Blow's second game, The Witness, going to launch? None of your damn business is when. "When it's good," Blow told Joystiq during a GDC 2012 preview meetup. He's not even sure where The Witness will end up -- beyond PC and iOS, that is. "PSN a year from now? XBLA a yea...

3 years ago 0 Comments
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Following the completion of my Dyad demo in a darkened hotel room, I was informed by developer Shawn McGrath that I had likely just experienced synaesthesia. He asked if I'd heard the music change when the visuals abruptly changed, which I had. He then told me the music didn't actually change, mea...

3 years ago 0 Comments
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One gets the sense that gamers can't wait for the future to get here so we can all join roving packs of pulse rifle-toting goons fighting each other for a living, like the world's most awesome paintball match. To tide us over, several studios are working hard at fulfilling our fantasies in virtua...

3 years ago 0 Comments
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Yasuhiro Wada has had a long career. He's best known for creating the Harvest Moon series at Victor Interactive Software, which later became known as Marvelous Entertainment. Later, he became CEO of Marvelous, a position he left in 2010 to become COO of Grasshopper Manufacture. Now, Wada is return...

3 years ago 0 Comments
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At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post. This week, M...

3 years ago 0 Comments
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At GDC, there is much to see and do. And one of the best things to do (besides try to win a really cool fuzzy hat) is to actually experience a game through a demonstration or even some hands-on play. I had the opportunity to do just that with one of Frogster's upcoming games. No, not that one; th...

3 years ago 0 Comments
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Like it or not, free-to-play is rapidly coming to dominate every corner of the gaming industry. While that's good on the surface, it also blurs the line between business and design, and it creates a lot of tension for both consumers and developers who are increasingly faced with the challenges inhe...

3 years ago 0 Comments
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"I didn't want to make another Derek Smart game because usually when you mention 'Derek Smart' and 'game', gamers tend to run in the opposite direction," Smart told us when we asked about Line of Defense. That's quite a candid intro, and it set the stage for an interesting 40-minute interview ...

3 years ago 0 Comments