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John Smedley, president of Sony Online Entertainment, has been named for the Game Developers' Conference Online's business and marketing track keynote. In light of SOE's recent paradigm shift to focus on the free-to-play model, Smedley will be talking about how F2P is the future of online gamin...

July 26th 2012 at 1:00pm 0 Comments
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Fractured Soul's release status may be in question, with Endgame Studios tentatively planning to put it on the 3DS eShop in two parts, but it's worth hoping the game finds its way to players. The side-scroller takes one clever DS-friendly mechanic -- parallel worlds, one on each screen, that the pl...

April 2nd 2012 at 5:00pm 0 Comments
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In an effort make you feel like you're Peter Parker in The Amazing Spider-Man, Beenox has designed Web Rush mode, a first-person mechanic that lets Spidey move to a particular section of the environment in a cinematic parkour sequence.Think of that initial first-person bit seen in the movie's tease...

March 20th 2012 at 4:00pm 0 Comments
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If you found your appetite whetted for The Secret World after reading Jef's writeup from GDC, then make room in your life for 35 minutes of Funcom's full presentation from the conference! Senior Producer Ragnar Tørnquist, Lead Designer Martin Bruusgaard, and Lead Content Designer Joel Bylo...

March 19th 2012 at 5:00pm 0 Comments
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Super Mario 3D Land has a curious structure: it's very easy throughout the first eight worlds, and then it surprises the player with a "special" set of eight additional worlds, which test players with insane time limits, ever-pursuing "Shadow Marios" and every other trick EAD Tokyo could think of....

March 16th 2012 at 11:30am 0 Comments
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Lego bricks inspire creativity, but that sense of discovery and creation is all but lost in the video games from developer Travelers Tales. The experiences are largely linear affairs, with not much in the way of making your own fun.Lego Batman 2: DC Super Heroes has a different design philosophy. R...

March 15th 2012 at 6:40pm 0 Comments
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At GDC, Sony officially unveiled Plastic Studios' Datura, a Move-based adventure game that puts you in control of a spooky floating hand in a richly detailed forest. I had the opportunity to move through the forest, touch trees, and crack ice, but you need this video from PlayStation Blog to help u...

March 15th 2012 at 5:40pm 0 Comments
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Funcom's hush-hush demo at last week's Game Developer's Conference was quite a bit of fun, even if the opening few minutes treaded perilously close to wince-inducing. The Secret World creative director Ragnar Tornquist kicked things off with a brief introduction, which was followed by a look at the...

March 15th 2012 at 12:00pm 0 Comments
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Making games is hard. Making games that make money is exponentially more difficult, but even that doomed opportunity isn't possible without first overcoming the initial problem -- making games is hard.We've tracked the emotional and economic expense of making a game without a publisher, devoted bac...

March 14th 2012 at 11:00pm 0 Comments
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We've picked out five of the most interesting new mobile titles seen at the Game Developers Conference this year. One of them is available now, and the others are coming soon, all from studios and developers of varying talents and reputations. Read on to see the cream of the crop from the mobile si...

March 14th 2012 at 8:00pm 0 Comments