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    Your solar panels could power the neighborhood during a blackout

    by 
    Rachel England
    Rachel England
    09.06.2017

    A new set of algorithms could make it possible for renewable energy-generating homes to not only access their power reserves during outages, but share their resources with their neighbours -- a move which could play a significant role in disaster relief efforts. Self-sufficiency is an attractive factor when it comes to domestic renewable energy, but even though it's the sun generating electricity, owners of solar panels are still beholden to the grid. During an outage, their equipment powers down for safety reasons, and it's impossible to draw on the renewably-generated electricity that's waiting to be used. We've seen companies produce kit to overcome this before -- Tesla's Powerwall home battery system can untether a home from the grid for a few hours, for example -- but researchers from the University of California San Diego want to scale up the technology to have a wider and more meaningful impact.

  • Ngmoco shutting down some titles March 31

    by 
    Mike Schramm
    Mike Schramm
    01.29.2013

    Ngmoco announced on its website earlier this week that some of the game maker's biggest iOS titles, including We Rule, Godfinger and Touch Pets Dogs 2, are going to be shut down for good on March 31. The games will be off of Apple's App Store later this week on February 1, so no new users will be able to download them, and the servers for the games will go offline at the end of next month, effectively ending the games completely. Ngmoco didn't give a clear reason for the shutdowns, but it's not hard to guess: The company, once one of the biggest app developers on the App Store, has been fairly steadily transitioning over to Android titles in the past few years, and has seen a sharp decline in popularity on iOS. Not to mention that many of the figures who made the company so large, including former EA exec Neil Young, have left the company in recent days. In other words, it's finally game over for Ngmoco on iOS. Ngmoco was purchased by Japanese network DeNA a little while ago, and that company is still steadily trying to grow its own iOS sales and popularity. But Ngmoco as a brand is effectively done on the App Store, especially since these once-thriving games are shut down. One of the biggest names of the App Store's first generation is finally on its way out the door.

  • The Art of God of War III at Gallery Nucleus

    by 
    Mike Schramm
    Mike Schramm
    03.29.2010

    The God of War III art team held a panel this past weekend in Alhambra, California, at a place called Gallery Nucleus. In front of an audience packed to capacity, artists (from left to right above) Scott Seeto, Jung Ho Park, Izzy, Andy Park, Cecil Kim, and Andrew Kim spoke and answered questions about how they'd come up with the art designs for Kratos' final story ("as far as I know," Cecil Kim said, "there is no more God of War"). They were first asked about bringing the game into the HD generation, and how that affected their work on the games. Mostly, it just meant more work for them -- they pointed out that even when the camera isn't close-up on Kratos, you can still see the muscles in his back tense as he pulls out his blades. Art designers in HD have to be meticulous about details, and as a result, character development takes about six times longer. The team also said that they were impressed by the PS3 hardware -- on the PS2 versions of the game, the developers knew how far they could push the older console, but on the PS3, "we still don't know what we can do with it." %Gallery-89162%

  • TUAW Podcast #15: The Delicious Cast

    by 
    David Chartier
    David Chartier
    11.15.2006

    Fire up your favorite audio players ladies and gentlemen, for TUAW Podcast #15 is live and ready for consumption. This time around it was Laurie Duncan, Scott McNulty and I, and I'm delighted to say we have dramatically improved our recording setup to give you a much, much better and cleaner listening experience. Leaving iChat + GarageBand in the dust, we opted for Skype and the fantastic Audio Hijack Pro from Rogue Amoeba, and we sound worlds better, if I may say so myself (though to their credit, Apple seems to be the only one who has mastered two-click audio chat recording, complete with separate channels in GarageBand for each participant). Also, Scott and I were both using Blue Snowballs for our mics, and Laurie's is in the mail.Moving right along, we dub this The Delicious Cast because it was more of a chat about this brewing topic of The Delicious Generation, a term borne out of a post Paul Kafasis at Rogue Amoeba wrote concerning recent aspects of the Mac community like macZOT, Disco, My Dream App and MacHeist, as well as their relationship to Mac OS X's seemingly wayward UI and the recent discussion amongst developers at C4. Paul and many others have been philosophizing over what all these things mean for the community and the future of Mac OS X's usability, so the three of us decided to weigh in, podcast style. I just noticed, by the way, that Paul issued a follow-up to his original post, in case you're down for some more reading on the topic.This time around, the podcast weighs in at just over 23MB and 25 minutes. As always, you can grab it via direct link here, our iTunes Store podcast directory or with our dedicated podcast RSS feed. Enjoy, and be sure to drop us some feedback in the comments!

  • Sony, Samsung and Sharp push up 8G LCD production schedules

    by 
    Richard Lawler
    Richard Lawler
    09.20.2006

    Whether or not you're actually considering buying one of Sharp, Samsung or Sony's 52-inch 1080p LCDs next year, they're pretty sure you will and as a result are pushing manufacturing schedules up. According to Digitimes, Sony & Samsung's joint manufacturing venture S-LCD is expected to have their eighth generation manufacturing plant ready several months ahead of its original October 2007 launch date. Sharp already has an 8G plant but that's just not good enough, they'll be doubling capacity in March. With heavy price competition among the various "Full HD" LCDs and manufacturing increases, hopefully the 52-inch of 2007 will be the 32-, 37- and 42-inch of this year and last in terms of price drops.

  • IFA 2006: Sharp already planning new LCD plant in 2009

    by 
    Richard Lawler
    Richard Lawler
    08.31.2006

    No one likes an overachiever...unless that overachiever is Sharp and their apparent fixation is making bigger, cheaper, better Aquos LCD HDTVs, because we like them just fine and want them to keep up the good work. The 1080p Aquos LCDs announced earlier in Japan and the US just aren't well enough left alone, President Katsuhiko Machida sees demand doubling what it is now, by the spring of 2009. They don't know what size panel it will target, depending on what is most needed by the market then, but they won't be caught slipping again.

  • The Intelligence Factor: analysts speak out... again

    by 
    Adams Briscoe
    Adams Briscoe
    07.19.2006

    We know, we know. You've been seeing this regurgitated analyst stuff for months now, and you'd be hard pressed to find something that cites Sony in a good position at this point. Well, unfortunately, DFC Intelligence isn't ready to change that trend."Why should anyone even bother reading something from a bunch of researchers outside of the industry anyway," you ask? Actually, DFC has been covering the games biz ever since 1993. They've been around the block a few times, so even if you don't like what you're reading here (and if you're a Sony fan, you won't) it's still just food for thought.Lots of research and 600 pages later, they've come out with a comprehensive forecast of the industry. What they say is that "two things are clear: 1) the high price of the PlayStation 3 is going to slow overall industry growth, especially for software and 2) if Sony does not change its current strategy for the PS3 the system will probably end up in third place in installed base. Microsoft and Nintendo have been handed that golden opportunity and both companies have a chance to make their systems the market leader."What's this about software growth and Sony inhibiting it? On the contrary, with their free online platform, Sony could be poised to offer all kinds of commercial and independent (heck, even homebrew) games to a wider audience right out of the box. This could be just as much of a golden opportunity if they play their cards right. As for Blu-ray and the other software medium, we've already heard from one developer that he believes it could make all the difference. So take this analyst report as you will, the rest of us are waiting for November.[Via Joystiq]

  • "Why first generation Apple products suck"

    by 
    David Chartier
    David Chartier
    06.03.2006

    Gundeep Hora at CoolTechZone has taken a critical eye to what some consider are Apple's recent and rocky 1st generation product launches. The article utilizes two examples - the iPod nano scratch issue and MacBook heat complaints - to illustrate what Gundeep argues is Apple's faulty process of releasing products and then reacting to serious flaws when the public outcry spreads across enough blogs and petition sites.Whether you're already hastily typing a comment to flame Gundeep or you have one of those aforementioned petitions already open in a separate tab, Gundeep has written an interesting piece that I think could strike a deeper chord if he used a find/replace command to swap the word 'Apple' with 'the computing industry as a whole'. Similar criticism of Apple's 1st generation production quality crops up on the web every couple of months like clockwork, and I think it's because there is an unusually high level of expectation surrounding their products. I'm not saying Gundeep's criticism is misplaced; quite the contrary: my first Mac ever was the 1st generation of 12" PowerBooks (867 MHz baby!) and I had to go through four of them to get one that didn't overheat or have a hard drive that choked itself to death within hours of bringing it home. To make matters worse, the Apple Store, including its snotty manager, treated me only slightly better than that sticky stuff you try to scrape off the bottom of your shoe. My next Mac experience was the 1st gen 15" Aluminum PowerBook that was a part of the 'white spots' debacle - case in point: I feel Gundeep's pain, but Apple isn't the only computer and electronics company to exhibit these kinds of mass production complications. Other computer makers have had to recall batteries and entire batches of one computer model or another. Dell recently had to replace some faulty displays, and I can't remember which mobile phone company's batteries are exploding this week.To wrap this all up: Apple sets the bar high with their unique design and flashy marketing, and because of that, I think their customers and the media at large simply hop on board for the honeymoon each and every time the company whips out a shiny new toy. Criticism like Gundeep's seems to appear when the fantasy inevitably hits speed-bumps that are simple facts of life and mass production. In the end Apple is a company, like any other, that is susceptible to hardware defects, firmware botches and software hiccups. Then the conversation turns to products, quality and accountability of the industry as a whole - but I think that discussion might be better suited for a different post. Granted, none of these issues are any fun when you're the one stuck with the bad apple (yes, a pun), but sensationalizing the situation isn't going to solve anything. Keeping a level head, however, and understanding that 1st gen hardware can sometimes be a gamble - no matter who it's from - just might save a few headaches, and perhaps then you won't need to sign that petition after all.