ghouls

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  • City of Heroes: Going Rogue takes a look underground

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.20.2010

    There are four months to go before the release of the second City of Heroes expansion, but the development team has been doing a lot of work to keep Going Rogue on everyone's mind. The announcement of Issue 17 certainly did quite a bit in that direction, as did the early release of Dual Pistols for prepurchasing customers. Now we've been given the first major update to the site since the biography of Tyrant, and it's a meaty one. Information and screenshots have been posted for both Calvin Scott, the leader of the Resistance, and the tunnel-dwelling nightmares known as Ghouls. Calvin Scott's biography may be of interest to many players because it gives us something that the community had wondered about -- a heroic Mastermind, leading the Resistance troops against Praetoria's fascist regime. Ghouls, on the other hand, are at once more straightforward and more unsettling, crazed undead that lurk beneath Praetoria and threaten to devour anyone who strays into their territory. The black-and-white world of City of Heroes is getting many more shades of gray in the upcoming expansion, and both of these lore tidbits hint at just how blurred the lines will get come July.

  • Fallen Earth set to release on September 9th

    by 
    Kyle Horner
    Kyle Horner
    07.21.2009

    Almost as if they could read our thoughts, Fallen Earth LLC announced the game's release date just as we were wondering when said announcement would be made. The game will be made available at both retail and through digital distribution, although no mention was made of which services will be offering the game for download. Launch day is now set for September 9th and, come to think of it, really isn't too long from now. Strangely enough, this happens to coincide with The Beatles: Rock Band's release date. We're sure there isn't too much overlap between people who love post-apocalyptic games and fans of the fab four. Then again, The Beatles fanbase is pretty huge and diverse, plus we're talking about a new Rock Band game.Well, those of you who plan on getting both games could always blend them into your day. Jam on about your octopus garden and then shoot some ghouls in the face with a shotgun. Actually, that sounds like a pretty good day! Yeah, those Fallen Earth guys are onto something with this idea.

  • Starting out in Vana'diel: Time to pick up that second job you always wanted

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.27.2009

    Hello again adventurers! Ready to go on another tour of Vana'diel? So, ok, you're in Valkurm Dunes. You're enjoying the luxurious beaches, the warm weather, the beautiful sandstorms, the nasty crabs that use defense buffs, and fish that fly in the air and attempt to impale you. It's all par for the course down here at Valkurm.Yet, I know what you're saying to yourself. You're saying, "Well Brennan, when are you going to tell me how to get that sub-job, so I don't look stupid around the other players?" Perhaps you're not putting it so nicely in your head, but you get the drift.For those of you who have thought that, then you'll be pleased to know that today's topic is getting your sub-job. Sure, the quest is pretty straightforward, but I have a couple of tips that may help you get through it that much faster. This way, when you get to level 18, you'll have a second job next to your name before your house moogle can say "Kupo~!"

  • Ask a Beta Tester: Protection Warriors, Death Knight DPS, and more

    by 
    Alex Ziebart
    Alex Ziebart
    09.29.2008

    Welcome back to Ask a Beta Tester, with even more passenger mount questions! Don't worry, though. It didn't devour our entire column today. We have plenty more for you! For example, Sorano's question...What I'd like to know his exactly how much protection warrior dps as changed. All the talents seem too good to be true.Protection Warriors seems like one of the class/spec combos that have changed the most in Wrath. Their tanking is incredible and a lot more versatile now (all tanks are, actually) but you're asking about DPS and not tanking! Their DPS is good. It's not as high as DPS classes/specs, but it's not abysmal like it used to be. You might actually be DPSing with your shield equipped for the huge Shield Slam crits rather than dual wielding, even when you're not the one being beat on.I don't have any concrete numbers or DPS charts for you, but I can say that what I've seen is really, really impressive. In yesterday's Ask a Beta Tester, reader Friday Knight gave you some more in depth information about the rotations of each spec, so I recommend reading that if you missed it. His information and what I've seen myself makes me want to gear up a Prot Warrior alongside my Prot Paladin instead of having just one tanking character.

  • Lichborne: Guys and Ghouls

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.21.2008

    Welcome to Lichborne, where we ask the tough questions: Will Death Knights be ready for launch? Will they really have 3 trees that can tank and DPS? And what kind of a ghoul name is Eyeslobber? Ghouls have been one of my most beloved features of the Death Knight for some now. I like having an undead squire by my side, and they can be pretty useful for some extra dps and even some lifesaving interference in a pinch. However, they also felt like one of the least firmed up aspects of a Death Knight for some time now, with abilities coming and going on a patchly basis, and bugs that kept the ghoul from being summoned or allowed to summon a massive army of ghouls in no time flat. Still, they have their uses, and despite still being incredibly flimsy healthwise, do offer a decent amount of extra damage when they're up. The drawback is that 50 silver is a lot for a pet that lasts less than 5 minutes, and without points in the Unholy tree, the Ghoul is completely uncontrollable, and may have a tendency to run into suicidal situations without listening to a word you say. As far as perfecting the Ghoul and deciding on its place in the class, there seems to be two schools of thought. The first, mostly made of Unholy specced Death Knights, sees the Ghoul as a fun and useful part of the class, and wants to see it tweaked to have good survivability, good dps, and generally be worth keeping out. The other class see Ghouls as mostly a novelty, a thing to be bought out occasionally, and such a pain to upkeep that they don't really want to have to deal with it as a pillar of the class. They'd rather be able to forget it exists when they want to. Both positions have their passionate supporters, but Blizzard seems to have found a rather ingenious way to give both sides what they want: Talents. Recent talent changes provide a lot of buffs, and if you collect them all, you should have a much easier time using your ghoul to your hearts content.

  • Know Your Lore: Stalvan Mistmantle

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.19.2008

    Welcome to this week's edition of Know Your Lore, bought to you today by assistant lore nerd Daniel Whitcomb. Stalvan Mistmantle, an inhabitant of Duskwood, is one of those guys who just sort of sits there in lore, provoking admiration in some, malaise in others, and a lot of questions in others. Most Alliance have likely at least heard of him, but if you've leveled exclusively in the Horde, you may never have met him. His story is presented in a very sinister fashion, but as to the man behind the quest, and how exactly he came to surrounded by Necromancy and horror, that is a little less clear. As an Alliance member, you first hear of Stalvan through a vision of Death received by Madame Eva. Specifically, she senses Death in the future for her granddaughter, and hears a name in her visions - Stalvan. Heading to Daltry, the town clerk, you begin your investigation. As you continue it, you find out more and more about Stalvan's life. Strangely enough, although it starts out benign, and in fact paints him to a pleasant fellow, an itinerant wanderer and country teacher, spirits appear and try to end your investigation violently. In addition, you often find yourself cursed simply from handling his old belongings.

  • Death Knight Ghouls' baby name book

    by 
    Natalie Mootz
    Natalie Mootz
    09.10.2008

    If you spec your Death Knight as Unholy, 30 points into the talent tree you get the Master of Ghouls ability which lets you control your ghoul like a pet. On the PvE beta realms, your ghoul doesn't have a name yet; it comes up "RandomPetName," as pictured to the right. However, on the new Murmur PvP realm (US only), level 80 Death Knight premade characters are getting names for their pet-ghouls. An enterprising poster on the beta forums is compiling a list of possible names using set prefixes and suffixes they've seen. Here's the list so far. Prefixes Suffixes Blight Basher Bone Chewer Brain Cruncher Carrion Feeder Corpse Gnaw Crypt Gobbler Dirt Grinder Grave Leaper Gravel Masher Rib Muncher Rot Ravager Skull Ripper Stone Slicer Tomb Stalker Basically, the ghoul names come from picking a prefix from column A and combining it with a suffix from column B. I hope my ghoul's name comes out to be GraveFeeder or CorpseCruncher. However, as you can imagine, some of these name combinations just will not fly as they may sound too R-rated. (In particular, Blizzard might want to consider killing the "Muncher" suffix altogether.) Similar to a Warlock's minion name, it appears that the ghoul's name stays constant, even after dismissing and resummoning. Blue forum poster Ghostcrawler says that generating a random name for every summon requires a code change that won't happen before Wrath hits. However, Ghostcrawler does say that the randomizing code will likely be included in a post-Wrath release.

  • Skill Mastery: Army of the Dead

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.28.2008

    Ever since we first heard about the spell, I have been without a doubt drooling over Army of the Dead. This level 80 Death Knight spell allows you to summon an army to your beck and call. In specific, it's a 6 second channel spell that summons several weak undead to taunt and fight your enemies. In addition, you take less damage equal to your dodge plus parry chance. It costs one of each basic rune type, and has a 10 minute 20 minute cooldown (You see how swiftly things change in the Beta?). You can see the spell in action above (video found on Deathknight.info). You may notice some problems. For example, some the ghouls stand around and do nothing. In addition, the damage reduction on channeling does not seem to be working. Still, it's pretty cool seeing all those ghouls decend on the enemy, even if they are lowbie scarlets.

  • Lichborne: PvP, grinding, the Unholy tree, and you

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.10.2008

    Every weekend in Lichborne, Daniel Whitcomb will take you through the ever-changing (Beta) world of World of Warcraft's first hero class, the Death Knight. With a new Beta Build on the test servers, Death Knights have received a massive amount of talent changes. Many of them have been hinted at on the test servers for eons, and I've covered much of them in last week's Lichborne. The new disease changes are in, as is the changing of Chains of Ice's Snare component to an undispellable physical effect. You can check out the full list of changes here. Among the new changes is a very extensive revamp of the Unholy tree, which features quite a bit of talent consolidation and quite a few new and interesting mechanics and abilities. In fact, I'd have to say that the current build may very well mark the rise of the Unholy Tree, with the changes making it an amazing tree for grinding and PvP. As a disclaimer, there's still lot of bugs in this build. Many abilities don't seem to be working quite right, especially Blood Caked Blade (which only hits for 1-4 damage based on the number of diseases instead of 60% weapon damage per disease), Raise Dead, and Night of the Dead. Because of that, it's often hard to say how or if an ability would be better or worse if it actually worked. Therefore, I'll be discussing the abilities based on if they actually did work, backed with some feel for them from Death Knight play on the Beta Servers.

  • Lichborne: State of the Death Knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.02.2008

    Welcome to Lichborne, WoW Insider's newest class column. Every week in Lichborne, Daniel Whitcomb will explore the ins and outs of Blizzard's newest class, the Death Knight. It's Wrath of the Lich King Beta time, and finally time to meet the new Death Knight class. Unfortunately, we can't really guarantee you'll be meeting the same class that you'll see in the live game, per se. It's not that the class isn't shaping up well or isn't quite distinctive, it's more that there's just so much that's changing. The next build that's scheduled to hit the Beta servers is a perfect example. Not only will talent trees be changing extensively, with some talents becoming baseline and some baseline abilities becoming talents, some talents switching tiers, and others even switching trees, but the very way we inflict and stack diseases will be getting some tweaking as well. In addition, many of the Death Knight's baseline abilities, especially related to disease and damage rotations, are changing as well. So with all these changes, what can you say about a class that's changing drastically on a weekly basis, and may look completely different from how it does now by the time Wrath goes live? Is it really possible to speak about an overarching unifying theory of Death Knights? Well, let's try. Welcome to the first annual State of the Death Knight address.

  • Controlling multiple minions and how it might work

    by 
    Mike Schramm
    Mike Schramm
    06.30.2008

    We were lucky enough to get an Azerothian ton (they're like twice the weight of normal tons, don't you know) of news about Wrath of the Lich King at Blizzard's Worldwide Invitational this weekend, and hidden in the Death Knight hands on, there's a ton of great information about the way the class' summons will work. Most of the summons seem to be in the Unholy tree -- Death Knights will not only be able to summon the ghouls we heard about earlier, but will also be able to bring down a gargoyle and summon an insect swarm. But the ghouls are what we're most interested in -- Army of the Dead is a level 80 spell (with a 10 minute cooldown!) that will summon a "legion of your best ghouls to fight by your side."And our question is: how is this going to work? Obviously the ghouls won't actually work as pets as in the way Hunter or Warlock pets work, but surely they'll have a little more control implemented than the Druid's treants or the Priest's shadowfiends, right? As far as I can remember, we've never actually controlled multiple pets before -- are we going to have one bar to control all three with, or will we mark a target as they're summoned? It would seem that with a tanking class like the Death Knight, more focused pets would be a necessity in some cases.Or maybe our ghouls will be as mindless as ever, and after we hit a button to summon, they'll just head for the closest thing that looks like it might have brains to eat. Hopefully the Death Knight's ghouls will be a bit more interesting than that (there was a rumor a while back that you'd be able to raise your fallen group members as ghouls, though I don't see that spell in the hands on), and if not, I guess there's always other Hero classes to improve upon the pet mechanics.

  • More Death Knight news and clarifications

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.09.2008

    Having had a few hours to sleep and then a few more to digest the new information on the Death Knights, I'm finally getting a clearer picture of what the Death Knight will be able to do and how they'll fit into the existing hierarchy of classes, and I have to say, I'm still just as excited. There's a lot of questions that have risen from a lot of corners, but new information has come to light that may answer at least a few of them. First, let's look at some of the clarifications the CMs have been offering, and clear up some other questions from the comments of this morning's article about how creating a Death Knight will work:

  • The Death Knight class revealed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.09.2008

    Via Gamespy and Worldofwar.net, we finally have a good idea of what rolling a Death Knight will be like. A lot of the rumors seem to have panned out, but others have not. All I know is that at this point, I am full speed ahead to make a Death Knight my new main come WoTLK. There's a lot of meaty info to dig into, so let's get to it after the break.

  • More ESRB ratings found for Virtual Console

    by 
    Jason Wishnov
    Jason Wishnov
    02.16.2007

    The ESRB ratings website is a veritable treasure trove of nuclear launch codes, CIA secrets, and unannounced Virtual Console games. Recently, ratings have popped up for Mighty Bomb Jack, and Romance of the Three Kingdoms IV: Wall of Fire. While not all of the ESRB rated games have yet arrived on the console, it's fairly certain that they'll get here eventually.In addition, Super Ghouls n' Ghosts was announced not only for the Wii, but for the 360 and PS3. This would make it the first game to be released on all three systems' classic download services, which then brings up silly flame wars and pointless arguing.But seriously, the Wii version will totally be the best.(Note: The GameSpot article mentions that Galaga was also tagged for release, but we actually caught this back in January. We rock.)