gibbage

Latest

  • Zombie Cow's Marshall: All journos should have to make a game

    by 
    Justin McElroy
    Justin McElroy
    10.12.2009

    Zombie Cow's Dan Marshall has always walked in two worlds, writing editorials and reviews for PCZone as he programmed his first game, Gibbage. As he (and partner Ben Ward) went on to create adventure games like Ben There, Dan That, he found the experience extremely helpful. So helpful, he told Gamasutra, that he thinks every journalist should have the same experience. "As a developer I think you're slightly more understanding of the process involved, but as a gamer you know whether or not you're having a good time," Marshall said. "I think all games journos should be forced to make a game somehow, see how they get on. It gives you a more rounded perspective." Luckily, we've got Marshall's request covered.

  • Indie gaming blog Gibbage turns into a portal

    by 
    John Bardinelli
    John Bardinelli
    06.16.2007

    Back in April, Dan Marshall of Gibbage.co.uk announced an initiative to fund fresh new indie projects using the limited revenue from the site. If Dan saw a team working on something that the world needed to see, out comes the sack of cash to help the programmers focus on creating. Now, Gibbage has turned up the heat a notch and transformed into an indie gaming portal featuring the "latest and greatest tippy-top new Indie games". Indeed.We're sorry to see the blog format go, but the portal will help fund more games and serve as a hub for newbies to the indie scene. Like some sort of space-time feedback loop, getting games there magically creates more games in the future.

  • Indie gaming site to fund 'fresh and funky and innovative and exciting' game projects

    by 
    John Bardinelli
    John Bardinelli
    04.10.2007

    Indie developers have the luxury of toying with experimental ideas and releasing quirky games that would never sell in the mainstream. The catch is there's rarely any profit to be had, and developers only work in their spare time after the good ole 9-to-5 comes to an end. Dozens of innovative ideas surface, struggle, and sink each year because the creators don't have enough time or money to invest in their project.Dan Marshall of Gibbage.co.uk is tired of seeing the good die young. Starting the very moment you read this sentence, profits earned through Dan's indie news site will be stuffed under the mattress and saved. When a promising game idea comes along that needs a monetary push, Dan will hand the team an envelope full of cash with the inspiring words "Go, my friends. Work full-time on this, your fresh and funky and innovative and exciting game.".The Gibbage initiative will help indie devs hire artists and programmers to make their game a more polished experience. We just hope the flood of cash-hungry wannabe programmers tossing half-baked ideas around doesn't make Dan regret his offer.