glyph-of-exorcism

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  • Time is Money: Capitalizing on Patch 3.2

    by 
    Amanda Miller
    Amanda Miller
    07.15.2009

    Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).New patches always bring unique and often limited-time-only opportunities to cash in. To take advantage of them you have to be aware, come prepared, and be willing to invest in anything from materials to spending some quality time with the Auction House. So what can you get out of patch 3.2? Scanning through the latest PTR notes, here are some potential gold-making highlights. Remember, results may vary:GlyphsStrangulate, a Death Knight ranged ability that silences, will soon also apply a 3 second Interrupt effect on non-player controlled targets (read: not for PvP). While a few other abilities are also getting this buff, you might note that there is actually a Glyph of Strangulate, which skims 20 seconds off its cooldown. Considering how many fights depend on the tank and DPS to constantly be interrupting effects (General Vezax anyone?), this particular glyph might become more popular. Frustrated Paladins everywhere probably have dropped Glyph of Exorcism from their PvP specs, but with 3.2 making it usable on players again, they may be wanting it back.Glyph of Claw is being added to the game, and you can expect pretty much all ferals pre-level 50 (when they train Mangle) to pick it up. Although you won't be able to make this pre-patch, you could farm the materials.

  • WoW Patch 3.1 PTR Paladin glyphs

    by 
    Zach Yonzon
    Zach Yonzon
    02.24.2009

    Delicious new glyphs and some rework of old ones in this massive content Patch 3.1. In the midst of all the excitement, let's try to look at the Paladin glyphs and what they mean for the class.Glyph of Exorcism - Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)You really didn't think they'd let us keep the interrupt now that it can be cast on any target, did you? Of course not. However, this glyph is a solid choice for the third glyph slot for every Retribution Paladin, who will have Exorcism firmly in their rotations. While we pine for the loss of a possible spell interrupt, the DPS increase is pretty solid.Glyph of Divinity - Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)The mana returns are great, but there are better glyph choices out there, specially the new ones introduced in Patch 3.1, particularly the next one...Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)Now this is an awesome glyph. Without talents, this allows the use of one of the best emergency buttons ever every 15 minutes. With Improved Lay on Hands, that gets cut down to 11 minutes. It still won't be usable in Arenas, of course, but the change makes it excellent for raiding. We'll probably need to use it a lot in Ulduar, anyway. Also, expect Blizzard to change the 4-piece set bonus of the Tier 3 Redemption set, designed during a time when Lay on Hands was on a one-hour cooldown.More glyphs of pure win after the jump...