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  • Acer has a gnarly gaming phone with a deca-core processor

    by 
    Aaron Souppouris
    Aaron Souppouris
    09.02.2015

    Acer's at IFA in force this year, showing off a wide array of gaming PCs, laptops, tablets and now, a phone. The Predator 6 looks a lot like the company's new gaming tablet, with some super-gnarly black-and-red styling and four front-facing speakers. Details are thin on the ground at the moment, but inside is an unspecified (but probably this) MediaTek deca-core processor with 4GB of RAM and dual haptic feedback motors for rumbles. It has a 6-inch HD display; it runs Android; and around the back there's a 21-megapixel camera. We don't have pricing or a release date on this just yet, but rest assured we'll keep on poking Acer until someone gives us more info.

  • Harmonix demos a music visualizer for Project Morpheus VR

    by 
    Aaron Souppouris
    Aaron Souppouris
    06.18.2015

    Harmonix, the creators of the Guitar Hero, Rock Band and Dance Central franchises, is working on a new title for Sony's Project Morpheus VR headset and... it's odd. The company has basically created the VR equivalent of those gnarly music visualizers that people used to love in Winamp and Windows Media Player. Harmonix Music VR can take any song and generate a unique visualization. By choosing between a number of different "worlds," you will have some control over what type of visualisation you see, but the idea is still for each track to look as different as they sound. "Sometimes fireflies show up to compliment a relaxing melody, and sometimes stars descend to engulf you in synthetic spirals of color," explains creative lead Jon Carter. There's no release date for Music VR just yet, but the Morpheus headset itself is set to launch in the first quarter of 2016.

  • EA wants you to "Skate It" on Wii and DS

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.10.2008

    Much to the disappointment of many a Stephen King fan, the "It" meant to be skated is not, in fact, the psychotic clown that gobbles up kids and makes your tea turn into blood. Skate It's executive producer, Scott Blackwood, tells IGN (you know, those guys who unofficially revealed Skate's Wii and DS incarnations last month) that the "It" is largely up to you. "Rails, pools, ledges, banks, mega-ramps, gnarly downhill streets ... you make the call." Blackwood explains that the team behind the well-received original game "are working co-operatively with partner studios to make Skate It," with DS development duties handled by UK developer Exient. Why bother bringing Skate to the Wii? Blackwood is glad you asked: "It's all about bringing that authentic Skate feeling to the Wii remote and stylus, or and for the full on immersive types, the Wii Balance Board." And here we thought a port of Sega's Top Skater would be the first one to let us do an alley-oop in the living room.