gold-buying

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  • Editorial: I fully support buying gold from Blizzard

    by 
    Adam Holisky
    Adam Holisky
    12.19.2014

    Yesterday Blizzard announced intentions to explore trading game time for gold via in-game items that can be purchased with real-world currency. The full statement reads: Blizzard Entertainment We're exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they'd be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature. source I cheered for joy when I read this. I can't wait to essentially buy gold directly from Blizzard.

  • Trion removing illicit gold from ArcheAge

    by 
    Jef Reahard
    Jef Reahard
    10.22.2014

    Trion is serving notice to gold buyers that some of their ill-gotten gains are being removed from ArcheAge. "If you bought or were gifted gold from [a gold seller], you may see it disappear," the company wrote on its official forums. "We do have the ability to trace coin, and that's the gold that's being cleaned up right now." [Thanks Direpath!]

  • Congressional report says you 'may' owe taxes on your WoW income

    by 
    Fox Van Allen
    Fox Van Allen
    06.19.2013

    If you're a World of Warcraft or Diablo 3 player, the federal government would like to have a word with you. Congress's U.S. Government Accountability Office (GAO), at the request of Senators Max Baucus (D-MT) and Orrin Hatch (R-UT), just wrote and filed a 23-page report on the tax implications of earning gold in MMORPGs. Seriously. The report, titled "Virtual Economies and Currencies," focuses on buying, using, and selling virtual currencies like WoW gold. The key takeaway for World of Warcraft players is that the in-game economy is a "closed-flow system" -- because you can't exchange your gold for U.S. dollars, you don't need to worry about claiming those 26 gold pieces from completing a quest on your 2013 income taxes. If, however, you decide to sell your accumulated WoW items through a third-party exchange (Don't do it! It's against the Terms of Service and could get you hacked!), then you "may have earned taxable income from the sale of these virtual goods."

  • The day Fox's account got hacked -- and how you can learn from his mistakes

    by 
    Fox Van Allen
    Fox Van Allen
    06.15.2012

    Ladies and gentlemen, hello. My name is Fox Van Allen. I've been playing World of Warcraft for nearly four years. And despite all I know and all my warnings I've given you, the reader, it still happened. Last week, I, Fox Van Allen, had my account hacked. The first question I'm inevitably asked is, "You? What excuse do you have to not have an authenticator?" Well, truth is, I do have an authenticator. I use my iPhone. But one day a few weeks ago, that ever-changing number display just somehow fell out of sync with what WoW was expecting me to enter. Trying to re-sync did nothing. To get back into my account, I had to have the folks at Blizzard take my authenticator off the account. And that's how it happened. I foolishly forgot to reattach it right away -- I really haven't played a heck of a lot of World of Warcraft on account of my move to Los Angeles. It just wasn't on my mental list of things to do. And wouldn't you know it, barely a week after I had my authenticator disconnected from my account, I started getting emails from Blizzard. Not the usual spam, but legit receipts. Receipts for $105 worth of server transfers and faction changes that I didn't authorize. That's when the pit of my stomach gave way. I knew immediately the emails were legit. And if the emails were legit, then I had to have been hacked. It's one of the worst feelings in the world.

  • The Soapbox: On gold-farming and the grind

    by 
    Jef Reahard
    Jef Reahard
    12.13.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. You're no doubt aware of a certain sci-fi MMORPG that's launching this week. As is the case each time a new major title releases, I'm curious to see how (or if) the developers will deal with the inevitable real-money trade. BioWare has been fairly quiet about gold-farming and the steps it may take to combat it, which isn't too surprising given the unglamorous and often controversial subject matter. Few game devs mention their anti-RMT plans prior to launch, but plenty of dev teams complain about RMT after their game has been released. And yet, the usual solutions to black market currency trading are continuously ineffective at stopping it.

  • The Lawbringer: Guardian Cub pros and cons

    by 
    Mathew McCurley
    Mathew McCurley
    10.14.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Blizzard recently treated WoW fans to a preview of the Guardian Cub tradable pet, going on sale soon at the Blizzard pet store. Immediately upon hearing that the pet was tradable, readers began inundating me with email and Twitter messages to talk about said cub on The Lawbringer, as this is sort of the thing I fancy myself a connoisseur of. So here we go -- let's talk about the ramifications of these adorable little pets on our server economies. The Guardian Cub represents a sea change in the nature of the gold selling war from Blizzard's perspective, one that has been coming for a long, long time. With a Blizzard-sanctioned way for players to dip their toes into the waters of pay-for gold, gold buying looks a little less attractive to players who would otherwise have to risk their computer's integrity and credit card security. Players have sharp opinions one way or the other on player-bought gold, so I'm going to do my best to hit the right points to discuss my opinion on the whole premise. I mean, it's right there in the FAQ. This pet has the added incentive of being a safe and secure way to potentially, maybe, make some gold off your purchase.

  • Gold Capped: Legally buy gold with the Guardian Cub

    by 
    Basil Berntsen
    Basil Berntsen
    10.11.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Email Basil with your questions, comments, or hate mail! If you buy a Guardian Cub with real money, you can sell it for in-game gold, effectively purchasing gold. If you're one of the millions of WoW players who are constantly cash-strapped in game, you now have the option of leaving the whole gold making process to others; simply buy a $10 pet that can be sold for gold on the AH. BOE gear, mounts, flying training, and alts are all expensive, and making money (playing the AH, doing dailies, selling valor point BOE gear, etc.) isn't the most fun use of some peoples' time. This change will be a welcome one for those who would rather spend the time needed to make $10 at their day job than hours grinding gold. Additionally, pet collectors who also play the gold making game will be able to get a pet from the pet store without having to lay out real money for it. So how much will these pets cost, anyway? The answer will vary from realm to realm, but one thing is certain: The demand for the pets will spike out of the door, then fall off a cliff as soon as enough people have one. Also, repeat business isn't any more likely than for other Blizzard Store items -- I almost never see people sporting their Lil' K.T or sparkle ponies these days, and I imagine that few people still pay real money for them. As the demand drops off, these will sell for less and less gold. The supply is directly related to the number of people buying them from the store for resale on the AH. This means that the more gold the cubs are worth, the more supply there will be. Eventually, as demand peters out, people will be less likely to buy them for resale. In short, if you want to buy gold without breaking the terms of service, get it while the getting is good. The gold per pet will go nowhere but down, unless Blizzard likes this system so much that it introduces more items like this.

  • Blizzard responds to Guardian Cub controversy

    by 
    Matthew Rossi
    Matthew Rossi
    10.11.2011

    If you were struggling against horrible killer androids yesterday (like I was, thanks to Ziebart the Destroyer) you may have missed the news of the Guardian Cub pet, or as Young Master McCurley likes to call it, gold on the paw. There's been a lot of discussion as to what this pet actually means, if it's opening the door to real money trading in World of Warcraft, whether it (and not Deathwing) is the true harbinger of Cataclysm, etc etc. Now Blizzard comes out swinging (okay, more like comes out with cool rationality) in response to a forum thread. Bashiok - Re: Blizzard, you've crossed the line TCG Loot card mounts like the Spectral Tiger have been BoE for a long time now (since patch 3.2), and that was and continues to be well-received, and as far as we've been able to tell hasn't had any adverse impact to the game or economy - despite them selling for sometimes astronomical amounts of gold. It's potentially worth noting that no new gold is being introduced into the game's economy with those mounts or the new Guardian Cub pet. Our goal with the Guardian Cub is to provide alternative ways for players who don't want to spend real money to add these pets to their collection. Even though this has been available a while now with the TCG mounts, this is obviously a new kind of way to deliver Pet Store pets, and we're definitely interested to hear your feedback and ultimately see how this will play out. source To be fair, since this is exactly what I said about the Cub on the WoW Insider Show this week, I'm already on record as agreeing with him fully. The only difference between the Guardian Cub and loot cards is that you don't have to spend money hoping you'll get the Cub. You spend ten bucks and you know you have one. Well, also, the thing is adorable. That's not really germane to the discussion, though. What do you think about our friendly Cub? Cute pet, money for gold, soul-meltingly cute step off of the slippery slope? Tell us.

  • Blizzard introduces tradable "Guardian Cub" companion pet, purchasable through the Blizzard Store

    by 
    Adam Holisky
    Adam Holisky
    10.10.2011

    Blizzard has just announced a companion pet called the Guardian Cub that you can purchase through the Blizzard store. Unlike previous pets, this companion pet will be a one-time-only use item and will not be Bind on Account. Additionally, this pet will be able to be traded to other players for gold. Yes, you heard that right. The pet will cost $10, and you can trade it to other people in game for whatever in-game currency or items you want. The full Blizzard FAQ after the break.

  • Global Chat: Broke and richer for it edition

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! This week we're looking at all things money: Who has it, who doesn't, and why it makes the world go 'round. Naturally, Massively writers are richer than seven kings of Arabia combined and aren't concerned with such petty matters, but it seems to weigh heavily upon some of your heads. Hit the jump and let's see what the buzz was like in the comments section this past week!

  • Scott Hartsman says gold farming hurts our games more than we know

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2011

    Gold buying is one of those aspects of MMO culture that is seemingly universally denounced, yet enough people partake in the practice to keep the wheels of this grey market activity going. Scott Hartsman may be saying the obvious when he denounced gold farming and selling to Gamasutra, but apparently it is still something we need to hear. The Trion Worlds general manager shared a glimpse of just how hard these activities hit games, and how concerned he and other studio execs are about the proliferation of credit card fraud that results: "It's those kinds of things where people laugh and go, 'Oh, that never happens.' No. It happens. It happens a s**tload. To the point where, over the last three or four years, I would dare anybody to ask an exec at a gaming company how much they've had to pay in MasterCard and Visa fines, because of fraud. It happens a lot." According to Hartsman, the more these events take place, the more money studios spend on paying fines and dealing with them instead of reinvesting funds into the games themselves -- all because of the "jerks" perpetuating the crimes.

  • The Lawbringer: China, forced labor, and why we must stop buying gold

    by 
    Mathew McCurley
    Mathew McCurley
    06.03.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Gold selling is a multi-billion dollar industry that spans the globe, with a healthy portion of in-game currency sales originating from China. It's a cheap operation to start up -- all you need is cheap labor, some computers, a PayPal account, and a copy of World of Warcraft. The overhead is low and the payoff is big because the demand is present for the supply. People have a perceived need to buy gold, so more people sell gold, which allows the market to grow. It won't stop, either, as tradable virtual currency from all types of games hit the gray market. What happens when an industry with low overheads becomes too profitable? What happens when a relatively simple setup like gold farming goes from the quaintness of cottage industry to a virtual currency-fueled industrial revolution? People start getting ideas when money is sitting there on the table, ready and waiting to be snatched up by the stalwart businessman. Combine that sentiment with the corruption and profit motives of institutions and a labor force that is for all intents and purposes free, and you get the sad tale of prisoners in China and the people in charge.

  • FBI raids University of Michigan apartment over possible WoW fraud

    by 
    Justin Olivetti
    Justin Olivetti
    04.14.2011

    A University of Michigan student apartment became the focus of a recent investigation by the FBI, which conducted a raid on March 30th over "potentially fraudulent sales or purchases of virtual currency that people use to advance in the popular online role-playing game World of Warcraft." While the FBI did not make any arrests, it did confiscate several items, including computers, video game equipment, and credit cards. The Bureau is checking out whether one or both of the students were involved in a fraudulent scheme to buy or sell virtual gold, and the agency is looking for online transaction records with various online banks and websites. The two students who share the apartment claim that they do not play WoW and are confident that they are innocent. One of the unnamed students commented: "They thought we were involved in some kind of fraud. I'm pretty sure they have the wrong people, but they took all my stuff."

  • EVE ISK buyers outed in database leak

    by 
    Jef Reahard
    Jef Reahard
    03.10.2011

    Beware, EVE Online ISK buyers! Big brother is watching you. Actually, the whole internet is watching you too, thanks to an insider leak at the IskBank.com currency-trading site. EVEnews24.com, a fan-run news site dedicated to the goings-on in and around CCP's New Eden, has published a huge list of virtual currency buyers that earned IskBank some $290,000 between April 2010 and March 4th, 2011. As you might expect, there's a colossal discussion thread on the official EVE forums, and CCP has issued a brief comment indicating its awareness of the situation. Thus far there has been no mention of potential action against violators of the the game's EULA, but EVEnews24 has posted some reactions from a few of the formerly anonymous buyers. EVEnews24's anonymous source apparently provided a fairly complete record of IskBank's customer and order database, including names and dates, products purchased, and email and IP addresses. EVEnews24 is withholding the personal information of the affected parties but has published a complete list of in-game character names.

  • Study finds that 75% of online gamers purchase virtual goods

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2010

    Are you one of the steadfast, stalwart gamers who absolutely refuses to shell out money on cash shops, microtransactions and virtual services apart from subscriptions? If so, you're in the minority -- a study by VGMarket showed that three out of every four online gamers purchased a virtual good in the past year. This shouldn't come as a surprise, however. The survey isn't strictly indicative of MMORPG gamers; it was taken from over 2,200 players who were either part of PlaySpan Marketplace, Facebook, or purchasers of Ultimate Game Cards. Still, the results are fascinating, as a whopping 64% admitted to spending money on cash-shop items at least once a month, with 9% going so far as paying for virtual goods on a daily basis. Other statistics from the survey are equally interesting. PC gamers spent an average of $37 a year on virtual goods, and PayPal is by far the most popular method of payment. Oh, and the most-purchased good? In-game currency. (There, that shouldn't be too controversial, right? Right?) You can read the full survey results over at VentureBeat!

  • The Lawbringer: Why you'll never buy gold from Blizzard

    by 
    Mathew McCurley
    Mathew McCurley
    06.29.2010

    Welcome to The Lawbringer, WoW.com's weekly examination of the intersection of law and the World of Warcraft. Amy is being attacked by the Bar Monster, so there's a new, temporary sheriff in town. Greetings, Lawbringer readers! As you'll soon notice, I am not Amy. Amy is currently studying for the bar and I've been asked to fill in for a bit while she studies for that hellish exam. I've been there -- it's a rough road. Her readers, however, are in good hands. So, please excuse me while I do my best to fill in. After I wrote my feelings about the Celestial Steed and heard many awesome responses, I wanted to talk a little bit more about buying and selling merchandise parallel to the World of Warcraft.

  • Lost Pages of Taborea: Banhammer time

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.26.2010

    For a while now, Frogster has been fiddling with how a player can buy diamonds to later trade and sell in the auction house. Ever so slowly, they had to implement more and more restrictions because of credit fraud and gold sellers. Those restrictions came in the form of what you could no longer use to buy tradable diamonds, until there was almost no other way except to purchase game cards from select retailers. Now it seems the ongoing problem has come to a head with the announcement that Runes of Magic has temporarily turned off the trading of diamonds for gold completely. While it certainly doesn't paint RoM in a good light and may look like it has marred their great track record, gold selling issues are nothing exclusive to the game. Bots and gold spam are something that many MMOs eventually deal with and it's a positive sign that the developers are working on it. Maybe they're taking a queue from Aion's RMT videos or maybe they had it planned for a long time, but RoM has recently gone after the player-side of the problem by laying down the banhammer.

  • The Lawbringer: Interfering with gold farmers

    by 
    Amy Schley
    Amy Schley
    03.22.2010

    Welcome to the Lawbringer, your weekly tour of the intersection between law and Warcraft. I am a third year law student specializing in intellectual property law acting as your crossing guard, trying desperately not to get run over myself. So last week we engaged in some speculation about how WoW might change if Blizzard permitted gold sales. Personally, I think that the damage to the game economy and culture would be far more damaging than any legal issues that might develop, but it's worth noting that legal issues could easily develop. As for the here and now, certain facts about gold selling remain: Gold selling is against the terms of both the North American and European EULA and TOU. Gold selling is performed by a number of companies, many of them located outside the Unites States. Gold sellers acquire their gold through obnoxious farming behaviors and account hacking. Gold sellers exist because of gold buyers. Given all this, what can we as players do to stop these locusts? The biggest thing is obviously to NOT buy gold. I really don't think this point can be emphasized enough. Beyond that though, we may be able to take advantage of a legal theory known as tortious interference in contract.

  • Why Blizzard can't (and won't) sell gold

    by 
    Allison Robert
    Allison Robert
    03.04.2010

    In any discussion concerning botting, farming, hacking, or gold-buying, someone inevitably makes the argument that Blizzard should cut out the middlemen and sell gold to players themselves. I wanted to use this article to explain why this would not necessarily be a good idea. We don't need to get into the legal situation, or examine why assigning a real-world price to in-game currency edges us closer to a world where in-game property can be taxed. All I have to do is tell you a story from the not-too-distant past that involves: Prices that would make Zimbabwe look like a model of inflationary restraint, and: What happens when money -- in this case, gold -- loses meaning.

  • Anti-Aliased: Why play a game when I can pay someone to play it for me

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.11.2010

    Great news, everyone! I'm launching my own line of Sera (TM) Branded Merchandise! I was so happy about this new line that I just had to talk about it in Anti-Aliased this week. I'm sorry if you were expecting some hard hitting piece of satire that would flummox even the staunchest defender of gold buying -- we're gonna have to save that one for next week's piece. Anyway, I'm sorry about getting off topic. Let's get back to the situation at hand -- the new merchandise. I'm proud to announce that in a short period of time, you too will be able to participate in a revolutionary new way to interact with entertainment media. My brand new Sera Shoppe (TM), a fine retail establishment that already sells the patented Sera Anti-Whine Earmuffs, will be selling you ways to save time while still enjoying your favorite media. By purchasing pre-made packs of SeraPhoints (starting at the low price of 500 Phoints for 10 bucks) you too can get in on the ground floor of this brand new medium inspired by power leveling services and real money trade operations. Interested? You should be! Follow me after the break and let me introduce you to my brand new services!