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As new studies and research continues to look into the online aspect of behavior known as griefing (or as cyber-bullying to the mainstream media), it all appears to reinforce the correlation between the online and offline aspects of this all-too-human behavior. You see, griefing didn't start onlin...

6 years ago 0 Comments
October 6, 2008 at 10:00AM
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We were swimming in the apartment community pool this weekend and were unfortunate enough to be there when a kid was practicing his griefing skills. He was about 10 years old and was doing the standard stuff: throwing trash in the pool and blaming other kids, stealing the other kids' pool toys, and...

6 years ago 0 Comments
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Whether calling it out for being too colorful or even too conservative, Diablo 3 naysayers have certainly not lacked for ammunition to sling at the action RPG since it was made all official like late last month. Now pessimists can add another rock to the pile, with Blizzard poster Bashiok writing ...

6 years ago 0 Comments
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John Bohannon has been writing for Science magazine as "The Gonzo Scientist," and his most recent writeup, on a real scientific conference held in the World of Warcraft, is a great read. We reported that the event was happening back in May, and now Bohannon's put together a really honest report (fro...

6 years ago 0 Comments
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Patch 2.4, much like most other things in WoW, has managed to bring the worst out of some people. The mask of anonymity strikes again! No, I don't mean the node-stealing, ninja-tapping, mob-training stupidery(which is a word as of right now) you see all over the Isle of Quel'Danas. I refer to the st...

6 years ago 0 Comments
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The MMO industry as we know it today hasn't been around very long, really. Still, we can see definite generational shifts, particularly between the current crop of foul-mouthed, immature children (of all ages) we might label 'griefers', and the older, more stable cadre of players who just want to en...

6 years ago 0 Comments
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According to Bill Fulton, some of the most over-looked aspects of online game development today are design mechanisms to discourage players from acting like jerks. Rather than merely acquiescing to the reality that in any large game communities, there are just going to be a given number of dickwads,...

6 years ago 0 Comments
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Ever since World of Warcraft hit the scene back in late 2004, it has experienced enormous success that even its creators hadn't foreseen -- with an estimated 2.5 million active player-base in the United States, 5.5 in Asia and around 2 in Europe. I think we can all agree that World of Warcraft's po...

7 years ago 0 Comments
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It's been no less a tumultuous year for Second Life in 2007 this year than any previous year, frankly. There are a few standout items though. This isn't the list that anyone else might make - We might completely skip over one of the things you see as standing out as a huge impact, based solely on th...

7 years ago 0 Comments
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Unless you've experienced it first hand, you may not realize what the term "instance griefing" refers to. In this particular case, it refers to any player or players who are maliciously stealing your guild's raid IDs in order to grief you during raid time. (For non raiders in the audience, high-end...

8 years ago 0 Comments