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Final Fantasy XIV's party setup already makes a bold step away from normal conventions. Where most games these days top out with parties of four or five players, a full party in Eorzea is eight people with according benefits. It's definitely a game of numbers. This offers some unique drawbacks a...

December 29th 2012 at 2:00pm 0 Comments
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One of our readers, Bowzer, wrote in the other night about dropping a group instantly on seeing a homophobic slur in party chat. As he observed, running across questionable-to-cruel comments in the Dungeon Finder is certainly nothing new, but he asked, "Am I wrong for being sick of the 'It's the...

November 16th 2012 at 12:00pm 0 Comments
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I had a really bright idea to title this post "Five things that don't suck about Guild Wars 2's PvE." However, being a denizen of the Interblags, I paused as I typed out those words. "You know, Elisabeth," I said to myself, "someone somewhere would probably see that as an invitation to troll." "B...

November 13th 2012 at 12:30pm 0 Comments
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Microsoft is already creating a safe, fenced-off area in Windows Phone 8 through Kids Corner, but it's expanding that to include nearly everyone through Rooms. A rough parallel to Groupme, Rooms lets families, friends or companies share calendars, chats, notes and photos without letting any prying...

October 29th 2012 at 1:53pm 0 Comments
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Following the successful relaunch of War of Angels last month, Neowiz Games is showcasing a brand new Bloody Arena update for the high fantasy F2P MMO. As you might expect, this update allows players to battle it out in a PvP arena for honor and Blood Money, which can be used to buy special in-ga...

October 17th 2012 at 8:00pm 0 Comments
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When EVE Online was first released in 2003, it sold mostly based on its future potential. Everyone I played with in those early years got into EVE in order to be on the ground floor of an awesome space game that was getting more awesome by the month. Features were undergoing continual revision, a...

July 22nd 2012 at 6:00pm 0 Comments
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"Whenever we design a new feature we always ask ourselves how it impacts our players' ability to play with their friends," ArenaNet's Eric Flannum stated about Guild Wars 2. In an interview focused on connecting players together, Flannum made it clear that the team was looking for every possible...

May 8th 2012 at 8:30pm 0 Comments
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It's no secret that Facebook encourages users to spend as much time as possible on the site, doing things like sharing photos, playing games, chatting, and of course, sharing status updates. Now, the company is giving students a reason to visit that's actually related to academics. 'Groups for scho...

April 11th 2012 at 6:35pm 0 Comments
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The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way (w...

March 26th 2012 at 11:00am 0 Comments
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This week I'm trying an experiment: My friend and I are attempting to pull together a (semi-)regular adventuring group for Dungeons and Dragons Online. It's an iffy proposition, as I've been part of a couple of other regular groups before and they've never lasted long (I blame my loud, abusive ra...

February 22nd 2012 at 8:00am 0 Comments
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It's likely to be a while longer before anyone gets to lay hands on WildStar's beta, much less the finished game, but there's still a lot to look forward to. A recent interview with producer Troy Hewitt might help salve a bit of that anticipation as Hewitt discusses the game's design philosophy a...

February 13th 2012 at 6:00pm 0 Comments