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  • Philips Hue gets down with app-controlled BR30 recessed lights

    by 
    Zach Honig
    Zach Honig
    11.05.2013

    Philips' latest connected lighting product is taking aim at your recessed fixtures. The new Hue bulb, named BR30 to match the existing standard, screws into sockets typically pre-installed in kitchens, hallways and living rooms. They focus output in a beam, compared to the original Hue bulbs, which yield omni-directional light. That detail is the primary differentiator here -- functionality is identical, as is the price tag of $59 per individual bulb or $199 for a three-pack that includes a Hue bridge. As with their siblings, including the LightStrips and Bloom, you can control the LED BR30s from a smartphone, computer or tablet, letting you assign any color and brightness to individual bulbs. They're rated for a 15,000-hour lifespan, and Philips reports energy savings of up to 80 percent over conventional bulbs. You can pick up the BR30 beginning today from Amazon or Apple retail stores, while European customers can now order a GU10 version, which is more common in track lighting. That latter flavor will ship stateside in December.

  • DC Universe Online's next update: Welcome to Paradise

    by 
    Elisabeth
    Elisabeth
    02.08.2012

    Going toe-to-toe with your first big, recurring villain in a final showdown is an important moment in every superhero's life and an experience that DC Universe Online players will get to treasure in the game's next content pack. The update will bring Brainiac, the main scumbag since DCUO launched last January, to his knees -- and bring players to Paradise Island, home of Wonder Woman and the Amazons. Players will find Brainiac as he's assaulting the Amazons' island and have their final confrontation with him there. But don't worry about the ache of missing your main antagonist, heroes! If there's one thing that comic books have taught us, it's that you should never count a villain out for good -- and that the conclusion of one story arc doesn't mean that things are going to settle down at all. As Jens Anderson (Creative Director for DCUO) says, Brainiac's future isn't settled; his fight "will be an ongoing one as he tries to recover from the player's resistance and future Luthor's manipulation of everyone... The story will then move into a new phase, but Brainiac's actions will always have a lasting effect on DC Universe Online." Moving forward, players can anticipate learning more about the shady figures of Future Lex Luthor and Future Batman.

  • Star Wars Galaxies Dev Diary: Let the PvP battles begin

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.09.2009

    Even while the Star Wars Galaxies team is plugging away on their newest game update, the staff still has some time to give us some of their thought process behind their work on the game.Today on Massively we're happy to have Thomas 'Hanse' Eidson, one of SWG's system designers, dropping by to give us his thoughts on creating the brand new PvP battlefields for Update 10. The new battlefields are areas for team based PvP, where teams accomplish objectives in addition to annhilating one another to win the map. Think of it like Battlefield 2, where both teams have a set reinforcement count and will lose should that number ever drop to zero.Thomas has much to say on their efforts to make sure teams were always balanced, to the creation of new rewards for the battefields, to finding plots of land to even make these new areas! Hit the continue reading button below, and grab yourself an insider's view of the development of Star Wars Galaxies.

  • Star Wars Galaxies Dev Diary: Let the PvP battles begin pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.09.2009

    After making the Massassi Isle, I used it as my central testing location for all the battlefield programming changes. All battlefields function as "reinforcements" style mini-games where teams start out with a set number of points. As players kill members of the opposite team, or accomplish battlefield objectives, they diminish the number of points the opposing team has. Whichever team is reduced to zero points first, or whoever has the least number of points when time runs out, loses. With the core system in place, I then began to customize each battlefield to offer unique objectives to ensure each area features a unique gameplay experience with its own twist. Just tweaking these objectives has allowed us to have mini-games similar to capture the flag, king of the hill, and others. Testing of the battlefields necessitates that we wage pitched battles on each one. This validates which battlefield is fun, needs fixes, or needs polish. So far, I'm very excited to see the Data Runners battlefield completed and in game. It is, by far, my favorite. It is my second attempt at making an island and its beaches are much more lush and prevalent. We knew that just adding new battlefields wouldn't be enough; everyone likes to be rewarded for their efforts. Therefore, we have added two new sets of armor to the game. Rebels can purchase the new SpecForce armor, and the Imperials can get Galactic Marine armor. But that's not all, we also recognize that weapons complete the look of any player ensemble, so with that in mind we created a whole suite of new weapons (i.e., one new weapon of every weapon type in the game). Some notable weapons include the WESTAR-34 blaster pistol that was used by Jango Fett in Attack of the Clones™ and the Darth Phobos double-bladed lightsaber. All of these new rewards may be purchased with tokens obtained for playing on the new battlefields. We hope that players really enjoy the new battlefields and rewards that we've created for them in Update 10!