guild-forums

Latest

  • Age of Wulin emphasizes guild features

    by 
    MJ Guthrie
    MJ Guthrie
    11.21.2012

    Noting that guilds will play an important role in Age of Wulin, Europe's version of Age of Wushu, gPotato has launched a feature to help their formation for the upcoming fantasy sandbox. Groups can now create private message boards directly on the official Age of Wulin forums, giving players a one-stop shopping experience to find a guild. Why is gPotato encouraging folks to band together? Because a number of gameplay features are accessed only through guilds. Membership in a guild offers special perks, including the ability to take on special jobs and to support one of the in-game schools. Only a guild can own, defend, and develop a castle, or conversely, attack, capture, and even burn down other castles. Castle ownership opens up the ability to offer special services to guild members, including libraries and training areas. Guilds, which can grow up to 400 members strong, can participate in massive guild vs. guild warfare with up to 1,300 players (all members and up to 250 invited allies per guild). And between major PvP battles, members can pass the time by kidnapping servants and robbing the holdings of rivals. Beta testing for Age of Wulin will begin in early 2013; the game will launch later in the year in French, English, and German. [Source: gPotato press release]

  • EVE Evolved: New tools for the community

    by 
    Brendan Drain
    Brendan Drain
    02.12.2012

    Earlier this week, CCP Games released a much-needed complete overhaul of the official EVE Online website. Having been in operation for nine long years, the old website had become a mismatch of marketing information aimed at new players and tools for the existing player community. The overhaul split the page into two awesome websites, with a new community site to cater to existing players and an impressive new main page to attract future players. The main page uses HTML 5 to deliver incredible interactive views of the EVE Online galaxy and dozens of in-game ships right there on the website. The community website houses all of the news, devblogs, knowledgebase articles, fictional chronicles, and support tools that existing players use, but with a much neater layout than the old website. In web developer CCP Alice's recent In Development video, she revealed that the team would be working on new community tools following the launch of the new websites. With the community site completely de-cluttered, there's now room to incorporate a lot of the tools players want or currently use, opening up some interesting possibilities. In this week's EVE Evolved, I discuss the new EVE Online website and community portal and speculate on awesome new community tools we might possibly see in the future.

  • EVE Online website revamp detailed in new video devblog

    by 
    Brendan Drain
    Brendan Drain
    01.31.2012

    EVE Online has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official EVE website hasn't changed much over the years. With background information, screenshots, video, forums and knowledgebase articles, the EVE website now juggles content designed for prospective players and existing community members alike. CCP aims to change all that with a complete overhaul that will split community tools like the forums, knowledgebase, and account management from marketing designed to attract players. In a new video devblog, web-developer CCP Alice shows off some of the features of EVE's brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the EVE Online universe map and interactive renderings of every ship in the game. "Now that we have a better eveonline.com, the focus after this one is to focus on the community," says CCP Alice, hinting that new community tools will soon be on the way. In a follow-up devblog today, Community Manager CCP Guard confirmed that players will soon be able to start their own corporation forums hosted on CCP's servers. Check out the full video after the cut.

  • The Queue: Shields, forums, and more on raid difficulty

    by 
    Alex Ziebart
    Alex Ziebart
    12.04.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.I have an extra-special request for all of you! We've had a few people asking for recommendations on other class-specific blogs, and I think that's a good thing to light the Reader Signal for. So in addition to your questions and feedback, recommend class-centric blogs in the comments below! Personally, I read A Dwarf Priest and World of Matticus when I'm looking for something Priestly. Now, to the questions... shadowsun asked...I have yet to get Wrath (I know, "PRAISE BE") although I am getting it this Thursday. I was wondering about the new raiding system. Which is harder, 10-man or 25-man? For example is the 10-man easier in the point that you need less players but harder as in they need to be more well geared? Or is the 25-man harder?

  • It came from the Blog: Forums!

    by 
    Paul Sherrard
    Paul Sherrard
    06.11.2007

    What's that you say? You can't have a guild without forums? Well, we must agree with you, as we've gone and set up WoW Insider's very own guild with a set of forums for you, the guild membership. You'll find the forums at our very creatively named guild website - www.itcamefromtheblog.com (genius, isn't it?) While registration isn't required to post, we do encourage it. Try registering with your character's name, jumping into the conversation, or starting one up. As always, please keep it family friendly, as we have members of all ages and persuasions in the guild.WoW Insider staff will make an appearance when we can, but we're really focused on blogging here to bring you the latest news, information and commentary as it relates to the World of Warcraft!