guild-invites

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  • The Guild Counsel: Seeking a guild? Watch for these red flags

    by 
    Karen Bryan
    Karen Bryan
    01.23.2014

    Each week in this column, we explore common issues in guild management, with a focus on tips to be a successful guild leader. But this week, let's turn the tables a bit and look at things from the perspective of an unguilded player. With the rise of free-to-play in many MMOs, there's a larger pool of players from which guilds recruit. But before you take that guild invite, there are a few red flags to be wary of when joining a guild. For every good guild, there's a guild out there that makes you regret clicking that "join" button and leaves you wishing you had those misspent hours back after you leave. In this week's Guild Counsel, let's look at what to avoid when you're considering joining a guild.

  • Officers' Quarters: Stop it with the invite addons

    by 
    Scott Andrews
    Scott Andrews
    01.06.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. I have to admit it: as someone who has been guilded in WoW for nine+ years, and who plays on a decidedly Horde-light server, it hasn't been until the past few months that I realized what a damn nuisance these addons are. I've been playing alts lately, trying to decide what class and spec I want to raid with in Warlords of Draenor. (I'm currently a feral druid, which I may stick with.) Since I'm out of character slots on my home realm, and I've never really played Alliance, I decided to roll some Alliance characters on a realm with a healthy Alliance pop. I didn't know anyone on the realm. And I didn't really want to join a guild, since I wasn't sure how much I would play those toons yet. I had no idea what I was in for.

  • Lost Pages of Taborea: Is the guild lock-out good or bad?

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.13.2011

    I want to talk about Runes of Magic's lock-out that prevents anyone from forming a guild or inviting players to a guild between set hours each night. The lock-out takes place between the hours of 7 and 11 p.m. EDT every night. That's a four-hour window each evening that is within the only hours some people can play. It prevents players from forming or getting into guilds, which are standard features expected of MMOs these days. Forming communities and playing with others is one of the biggest reasons to play an MMO. This week on Lost Pages of Taborea, I want to discuss the allure of this feature, why I think it's bad that players have to work around it, the pros and cons of why it's in RoM, and why it's not being discussed.

  • Improving the character selection screen

    by 
    Mike Schramm
    Mike Schramm
    10.03.2009

    I really like this post over at Mend Pet -- after five years in a game's life, no part of the WoW interface should be remiss from getting the occasional update, and they mention possibly the only part of the game (even the login screen's been updated quite a few times) that's been the same since day one, the character selection screen. There's nothing fundamentally wrong with it, as you can choose your character and get into the game. But everything can be better, no?