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Today is Guild Wars' eighth anniversary. Depending on which tradition you follow, I should be getting the game either bronze, salt, linens, or lace as a gift. Since I don't happen to have any of those handy, I'd like to reflect upon the rich life that Guild Wars has led so far. The game didn't...

April 28th 2013 at 12:00pm 0 Comments
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Aztecs. Chronomancers. Mounts. Halberds. Golems. Dual wielding. These are all but a hint of what a fourth Guild Wars campaign could have been, a campaign that was under development in the mid-2000s but was scrapped by 2007. Replacing it was the expansion Guild Wars Eye of the North and the worki...

May 8th 2012 at 12:00pm 0 Comments
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Last week, Leif Chapelle, a content designer, took some time to update the ArenaNet blog with a bit of a behind-the-scenes look at personal story in Guild Wars 2. He sketched out the structure of how players' biography choices affect their storyline: "To experience every potential storyline being...

March 27th 2012 at 11:00am 0 Comments
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We're kicking off unusual foe week here on One Shots with a Guild Wars baddie courtesy of Zara: The god Abaddon is the final boss in Guild Wars Nightfall, but players who pause before engaging him can find an Easter egg. If all the human players in the party stop on the bridge and do the /dance...

June 6th 2011 at 4:00pm 0 Comments
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As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what h...

May 19th 2011 at 11:30am 0 Comments
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Spacetime Studios, the developer of the popular mobile MMO Pocket Legends, was started back in 2005 to create large-scale MMOs. Its founders decided to make a mobile platform MMO upon seeing the obvious marketing opportunity that the iPhone provided. After all, the players would already be connecte...

October 10th 2010 at 10:00am 0 Comments
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Oh, settle down. I'm not stating that as a fact, I'm just repeating what others have said. It's an old argument, but one that's recently come to my attention several times over the past week, so I want to take a look at the argument today. Heroes came to Guild Wars near the end of 2006 with the i...

July 26th 2010 at 4:00pm 0 Comments
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Digg recently featured a side-by-side comparison of video game worlds, and Azeroth as depicted in World of Warcraft found itself in competition against the sprawling universes of Grand Theft Auto, Guild Wars: Nightfall, Lord of the Rings Online and Just Cause 2. As is obvious from the picture, Wo...

May 19th 2010 at 11:00am 0 Comments
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In case you haven't heard, Best Buy is offering the Guild Wars Trilogy at a serious discount this week. $14.99 for Guild Wars: Prophecies, Factions, and Nightfall. Since the game is free-to-play, a one-time price of $15 for all three games is a powerful incentive to check out the game as a new play...

December 17th 2009 at 7:00pm 0 Comments
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You have a much more segregated view of PvE and PVP content, do you think this makes the game more enjoyable for players? Will it influence gameplay in future titles, such as Guild Wars 2?We have different forms of PvP for different player types. We have more easily accessible formats like Alliance...

April 27th 2009 at 1:00pm 0 Comments
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ArenaNet and NCSoft are celebrating the fourth anniversary of free-to-play MMO Guild Wars this month so we decided to sit down an chat with Community Manager Regina Buenaobra about the games success and it's beginnings.How did Guild Wars come about?When the ArenaNet founders (Jeff Strain, Mike O'Br...

April 27th 2009 at 1:00pm 0 Comments
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Guild Wars and World of Warcraft have been peacefully co-existing for several years now. Considering the fact that the Guild Wars development team over at ArenaNet is made up of ex-Blizzard folks, you're bound to see some similarities between the games. Or, as is more accurately the case, you'll se...

July 31st 2008 at 10:00am 0 Comments