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Havok has produced a number of extremely popular software development kits and tool sets for developers to implement in their titles, though a surprising newcomer recently became the company's fastest selling product to date: "Cloth," an engine for processing movement in garments, hair and skin, is...

March 26th 2009 at 7:25pm 0 Comments
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Havok is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during GDC 2009, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. Like the folks at 1UP, we're not...

March 24th 2009 at 9:07am 0 Comments

Can't wait to get your hands on the Wrath Collector's Edition box to see what shiny shiny lies within? We've all seen the list of what's included, but now you can watch it for yourselves. Somehow reader Havok of Norway got his hands on the box early and shot a 2 minute video opening it and explorin...

November 8th 2008 at 1:00pm 0 Comments
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The context in which the Second Life issue of the void/openspaces price-rise exists is a rather complex one, going all the way back to 2006. So, in order to get the whole issue in perspective, we've rounded up the history of void simulators, costs and conditions, all the way back to the beginning....

November 4th 2008 at 5:00pm 0 Comments
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Continuing the attempts to further stabilize the new Second Life server code, SLS-1.24.5 will be replaced with SLS-1.24.6 in the latter half of this week, Wednesday through Friday. There are also some signs that precursors to yet another revision, SLS-1.24.7 are already undergoing preliminary testin...

September 16th 2008 at 3:00pm 0 Comments
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Lord of the Rings Online developer Turbine has just announced their official licensing of Havok Physics, Havok Animation and Havok Behavior 6 for their yet-unnamed MMO project. As you may remember, Turbine stated intent for creating their next MMO on PC and consoles, which would fall in line with th...

August 26th 2008 at 3:00pm 0 Comments
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It's not the size of your explosion that matters, but rather how many random objects you can send flying about in realistic fashion. Microsoft Game Studios today announced a new "perpetual licensing agreement" with the physics connoisseurs at Havok, opening up the middleware outfit's suite of curre...

August 6th 2008 at 10:00pm 0 Comments
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Eran Badit of NGOHQ.com has already made some considerable progress getting PhysX to run on AMD hardware, and it looks like he's now getting a helping hand from a somewhat unexpected source, with NVIDIA itself reportedly giving the project its blessing. Apparently, NVIDIA has even gone so far as to...

July 8th 2008 at 12:12pm 0 Comments
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One of the most well-known development tools in the world has been secured by 2K Games for some upoming titles. The Havok physics engine is used in squillions of high-profile games like Halo 3, Oblivion, BioShock and Super Smash Bros. Brawl. Naturally, 2K wanted to acquire the license for none othe...

June 27th 2008 at 5:00pm 0 Comments
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After a relationship drama that belongs on daytime television, AMD is snuggling up to Intel to add Havok physics acceleration to their CPUs and GPUs. AMD likely buckled under pressure to come up with a better physics program for its chips and just went with what Rick Bergman of AMD called "the clea...

June 12th 2008 at 12:03pm 0 Comments

Two years ago, Sony dropped 250,000 colorful, bouncy balls down a street in San Francisco to show the clarity of their Bravia televisions. Last month, Second Life resident Dorky Mohr decided to recreate that commercial as a machinima. While it pokes fun at the physical balls not crashing the sim due...

April 9th 2008 at 12:30pm 0 Comments
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This week the main Second Life grid finally upgraded to Havok 4. Watching another user puzzling over a physics-based piece of gimcrackery that wasn't working properly, we decided to take a look at the way Havok 4 is processing collisions in a practical way. By making lots of physics things, and --...

April 3rd 2008 at 11:15am 0 Comments