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One of the most well-known development tools in the world has been secured by 2K Games for some upoming titles. The Havok physics engine is used in squillions of high-profile games like Halo 3, Oblivion, BioShock and Super Smash Bros. Brawl. Naturally, 2K wanted to acquire the license for none oth...

6 years ago 0 Comments
June 27, 2008 at 5:00PM
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After a relationship drama that belongs on daytime television, AMD is snuggling up to Intel to add Havok physics acceleration to their CPUs and GPUs. AMD likely buckled under pressure to come up with a better physics program for its chips and just went with what Rick Bergman of AMD called "the clear...

6 years ago 0 Comments

Two years ago, Sony dropped 250,000 colorful, bouncy balls down a street in San Francisco to show the clarity of their Bravia televisions. Last month, Second Life resident Dorky Mohr decided to recreate that commercial as a machinima. While it pokes fun at the physical balls not crashing the sim due...

7 years ago 0 Comments
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This week the main Second Life grid finally upgraded to Havok 4. Watching another user puzzling over a physics-based piece of gimcrackery that wasn't working properly, we decided to take a look at the way Havok 4 is processing collisions in a practical way. By making lots of physics things, and --...

7 years ago 0 Comments
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Only in our case it is not "havoc" but "Havok" and most people don't wander Second Life's islands in in squirrel avatars. Apparently this weekend's RC3 update went well and Havok will be hitting the grid today -- albeit a bit late in the day. From the official blog we have the report that the serv...

7 years ago 0 Comments
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According to Sidewinder Linden, program manager for the Havok 4 project at Linden Lab, Havok 4 will be rolled out across the whole Second Life grid starting Monday, 31 March (depending on the overall performance of the RC3 update over the weekend). Looks like we win the betting pool, and that means ...

7 years ago 0 Comments
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Sharp-eyed reader Jayden Beresford noticed that Monday's announcement about the reattempted 1.19.2 Second Life software update included a note that 1.19.3 would roll out next week, including the new Havok-4 code. The text was, apparently, very quickly withdrawn, but we think that it is very plausibl...

7 years ago 0 Comments
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Last week's deployment of 1.19.2 onto the Second Life grid did not go at all well, and affected simulators had to be rolled back to the earlier 1.19.1 version. Linden Lab's Bridie Linden tells us that the issue with the new server software (exactly what was wrong was never mentioned) has been identi...

7 years ago 0 Comments
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There is another multipart update on the way for Second Life this week to version 1.19.2 (we certainly hope it addresses some of the problems that have taken place today. It has been a rough one). While the multipart updates probably total more actual time than the earlier kinds, we like them bette...

7 years ago 0 Comments
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It was only a few short years ago when in-game physics were a novelty, like lava lamps and black lights. Today, however, like barrels that explode when shot, obeying the laws of physics is expected behavior for objects in most any game. This turnabout is pinned largely on the popularity of Havok's...

7 years ago 0 Comments

The folks over at Havok have introduced two new physics engines focusing on some interesting properties -- one is called "Destruction" and the other is called "Cloth". The former allows for complete and realistic environmental destruction unlike anything we've seen to date. Based on the material in ...

7 years ago 0 Comments

Already some of the most-used middleware around, Havok seems to be working on expanding their repertoire, adding cloth physics to their software. The video above showcases a tech demo from GDC08 and depicts a cape on a human figure who runs and jumps, with the cape reacting accordingly. The tech see...

7 years ago 0 Comments
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The Havok Physics engine has been upgraded to 5.5, according to a press release from today. The release includes new enhancements, features, "dramatically accelerating the development of cross platform, [and] cutting edge electronic entertainment." The Havok Animation and Havok Behavior toolsets we...

7 years ago 0 Comments
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Sidewinder Linden reports that Havok 4 early adopter simulators (all 435 of them) have been updated with a fresh code drop, fixing a tidy bundle of issues. When it comes to bug-fixes per week, this has to be some kind of record for Linden Lab at the moment. We've never seen them put out so many fixe...

7 years ago 0 Comments
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Coobico is a Flash-based MMO with social networking features that's purported to be set for release sometime early this year. Following a link embedded in this Gamasutra interview with Lutz Winter, Coobico's founder, I found the 'Videos and Animations' section of Coobico's website. At the top of the...

7 years ago 0 Comments
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Owners of private estates in Second Life can opt to run preview versions of the Havok 4 physics engine on any of their simulators. Bear in mind that this is a beta and things won't work right - at least not right away. Exactly what things won't work right? Well the whole point of this is to find out...

7 years ago 0 Comments
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Sidewinder Linden reports that the Second Life beta grid (Aditi) has been updated with a new version of the Havok 4.6 adapter code, ready for a weekend beta test. There are a quite a number of good fixes in this refresh. Havok4 is starting to feel more like a physics system should, despite the engi...

7 years ago 0 Comments
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It's been no less a tumultuous year for Second Life in 2007 this year than any previous year, frankly. There are a few standout items though. This isn't the list that anyone else might make - We might completely skip over one of the things you see as standing out as a huge impact, based solely on th...

7 years ago 0 Comments
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Megaprims in Second Life are prims (primitive geometric shapes that everything is made out of) that are larger than the standard size. These mightily oversized components were originally created through an exploit and are used in many places in Second Life, for construction, decoration and causing ...

7 years ago 0 Comments
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Sidewinder Linden reports that the Second Life beta grid (Aditi) has been updated with a new version of the Havok 4.6 adapter code, ready for a weekend beta test. We're also told that Linden Lab have been using this code on their company-use simulators (which probably means that it's running on a ...

7 years ago 0 Comments