hellgate

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  • Hellgate: London - character wipe for Asia

    by 
    Tateru Nino
    Tateru Nino
    11.11.2007

    After some general issues worldwide, and some bonus issues with the Asian rollout particularly, Hellgate: London players in the Asia-Pacific region are in for a bit of a shock. Come Monday at Noon Hong Kong time (GMT+8), all characters are to be wiped completely from the Asian Hellgate: London servers. Been having fun with your character? You have a few hours more to say goodbye to it before you lose it.

  • Massively's massive giveaways: Hellgate: London

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.08.2007

    Hellgate: London hit retail shelves last week, providing all of us with some great old-school Diablo-esque gaming goodness. And for day seven of our massive series of giveaways, we want to give you a copy of Hellgate: London -- so if you've been unfortunate enough not to have a chance to try it out, now's your chance to give the game a spin on our dime! All you have to do for a chance to take home a copy of this fine game is leave a comment on this post (please, just one!) between now and 12:00 PM EST tomorrow (that's Friday, November 9th, for those of you keeping score at home). We'll pick three commenters at random to receive a copy of Hellgate: London. To be eligible to enter, you must be a US resident of age 18 or older -- and please check our official rules for full details. And remember, be sure to check our giveaway page for other great prizes!

  • Hellgate: London subscription problems

    by 
    Tateru Nino
    Tateru Nino
    11.08.2007

    Hellgate: London subscribers are reporting that they're being double billed for subscriptions to the online game, says Shacknews. Apparently not everyone has been double-billed, but some subscribers report that even after being charged the subscription doesn't show up in their account. It's not clear just how many users have been affected by either issue. The support forum thread has grown - err - massively (so to speak) though you have to log in to see it. Memory leaks, subscription problems, regional management issues and so forth - Is this just all part and parcel of getting rid of the new-car smell on an MMO, or do you personally think developers should be trying harder?

  • Hellgate: Petition - IAHGames demonic?

    by 
    Tateru Nino
    Tateru Nino
    11.07.2007

    Keen Hellgate: London player, Paul Chor, has put together a petition to Bill Roper and Flagship Studios, asserting that IAHGames (responsible for servers in the South-East Asian regions) are screwing things up. "Patch 0 has been delayed; whilst there are explanations on why it have been, there is no official ETA on its deployment." There's a list of complaints, including potentially game-unbalancing changes, vague and unhelpful community management, delays and fears that all of this will lead to the region being the poor cousin, poor sales, and a disaffected community. "The company is resorting to potentially harmful stop-gap measures, such as just raising the level cap to 50, but not implementing patch 0." Ultimately, the (so far) 31 signatories want better management for the region and a review of IAHGames operations and policies by Flagship Studios.

  • Metareview: Hellgate: London

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.03.2007

    Hellgate: London sprang forth on Wednesday and, well, reviews have been skewing average. Hellgate changed a bit over the years. Then there's the details of its optional subscription program and what it means for the game in the long term. Hellgate is now out there for the consumers to vote with their wallets during this cluttered holiday season. As for the reviewers, they don't seem to hate the game, but do get hung up on pesky flaws that pile up. EuroGamer (70/100): "Our reservations are balanced out against the obvious talent and effort that has been ploughed into the game - and the simple fact that every time we put Hellgate down, either during its extended beta period or while reviewing it, we were itching to get back to it within hours. It's compulsive, it's good fun and it's certainly addictive; perhaps as the online service evolves, it'll even be worth coming back to for a further evaluation. For now, though, this is a game too deeply flawed to deserve the masterpiece status we'd all hoped for." Game Daily (70/100): "It's easy to write Hellgate off as a mediocre game, but the truth is it's not altogether bad. In fact, it has some truly excellent innovations, like the item augmentation system that can imbue common items with special properties. Hellgate also has a machine that increases the level of an item, so players don't have to ditch useful armor or weapons because they outgrew them. Additionally, the game has a fantastically wicked sense of humor that comes out in the NPC dialogue. The problem is, the game tries to be a little bit of everything, but no one aspect gets fully developed." GameSpy (60/100): "Sadly, nothing says that Hellgate: London was pushed out the door too early better than the buggy state of the game's multiplayer. Since the game was pushed live on October 30, the multiplayer servers have been plagued by registration problems and downtime (which, naturally, results in the official site and forums getting overloaded and crashing). More problematic are a couple of nasty bugs including frequent crashes to desktop, slowdown and lag during combat and a weird display bug that makes all the character models on screen disappear, leaving the player as just a disembodied weapon floating in mid-air. GameSpy editor Fargo ran into a reproducible bug where he'd actually lose one of his weapons every time he was dual-wielding and logged off, which, as bugs go, is an inexplicable gamebreaker."

  • Hellgate: How much?

    by 
    Tateru Nino
    Tateru Nino
    10.31.2007

    If you're after the digital download for Flagship Studio's new title, Hellgate: London through the EA store, be prepared for a bit of a rude shock, if you're in Australia. You may have looked at the prices and thought, "US$49.95? That's not bad." Well, it gets worse. Put your card back in your purse. That download is going to cost you quite a bit more than you think.

  • Hellgate: London opens to online dungeon crawlers

    by 
    Samuel Axon
    Samuel Axon
    10.31.2007

    This Halloween is full of treats, but if you can tear yourself away from the festivities in all the other online games, you can now roam post-apocalyptic London in search of weapon upgrades and experience points. Hellgate: London's public servers have gone live and are awaiting demon-slaying heroes and heroines.Flagship Studios' Bill Roper posted a launch announcement on the game's official website, and took the opportunity to thank the community, the publishers, and the friends and families of the development team for their support over the past four years.The single-player and multi-player 3D action RPG comes from a studio that includes some of the same developers who gave us Diablo way back in the day. If you haven't bought the game yet, you might want to check out our demo impressions or download the demo to check it out for yourself, but beware of possible in-game advertising if that sort of thing irks you.

  • Your chance for a live chat with Hellgate developers on Halloween

    by 
    William Dobson
    William Dobson
    10.29.2007

    If you're anticipating Hellgate: London amidst its recent controversy, and want to find out more about the game, why not just ask the developers? 1UP.com has posted news that Xfire is hosting a live chat with a team from Hellgate developer Flagship Studios. Listed on the Xfire site, the developers participating in the event will be: Bill Roper, CEO Flagship Studios Aletheia Simonson, Art Producer Bill Manegold, Game Programmer Amir Ebrahimi, Graphics Programmer Guy Somberg, Audio and Gameplay Programmer To be in with a chance to talk to them, visit Xfire's website and enter your email address. If you're lucky enough to be selected, you'll receive an email from Xfire giving you the details of the chat. It is scheduled for 6pm EDT on October 31st, which as 1UP notes, is the actual release date of Hellgate: London, so chances are if you're a die-hard fan, you will have already been playing the game all day. Oh, and I guess October 31st is Halloween too.

  • Dev shop-talk on Hellgate: London's factions and classes

    by 
    Matt Warner
    Matt Warner
    10.26.2007

    Say it with me: "It's not another Diablo clone. It's not another Diablo clone." Okay, on the outside maybe it is a little, and I see why people think that since a few of the same developers who whipped up this hellacious game set in a futuristic London backdrop did a little something-something called Diablo 2. Yea, it's easy drawing comparisons between the two because both games have different settings, different classes with different skill trees -- oh freakin' hell, that's Diablo 2 slapped right-on-top of Hellgate: London! I laugh giddily at those who think it's the same game without even trying it first. You should decide if the game is fun as hell to play and the best way to do that is opening the gates and checking out the Hellgate: London demo. If a download is out of the question, but you are still interested in the different classes; a developer-diary posted on Pro-G keeps the gates to hell open by discussing Hellgate: London's character classes, the factions, weapons, and the hellish cycle classes went through to get to where they are today.

  • Flagship responds to the Hell Gate: London EULA-Adware debacle

    by 
    Matt Warner
    Matt Warner
    10.24.2007

    Many Hellgate: London players are crying, "don't adware me bro" after finding out that real-world deodorant ads for zombie slayers flicker on posters and signs during their gaming experience. Various adverts are implemented into the game by Massive Incorporated -- a company that specializes in accessible in-gaming ad distribution. Upon deeper inspection it was found Hellgate: London's EULA isn't all about rainbows and puppies and there is some cause for a revolt, I mean concern. If you aren't aware of what an EULA is, they "shrink-wrapped" contracts written in fancy legal word-play that most players click-off before diving into the game. Basically, the bedlam is over a clause in Hellgate: London's EULA that grants EA and its affiliates carte blanche with a player's sensitive data. 3. Consent to Use of Data. You agree that EA, its affiliates, and each Related Party may collect, use, store and transmit technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware, that may be gathered periodically to facilitate the provision of software updates, dynamically served content, product support and other services to you, including online play. EA and/or the Related Parties may also use this information in the aggregate and, in a form which does not personally identify you, to improve our products and services and we may share that aggregate data with our third party service providers.Before those clenching their fists break a finger and swear to never purchase Hellgate: London because you think they are evil data moochers let me explain, hell, at least read Flagship's explanation first. This type of clause is standard in most MMOG EULA's -- go take a look at any MMOG EULA or check out ancient news about players discovering World of Warcraft's anti-cheating solution dubbed The Warden. Of course, most players are still ill-informed about EULA's, online security and what sometimes results is a nasty backlash over paranoia and fear. I definitely understand the negative reactions over the ads, but the EULA is there for several good reasons, one is to not only protect the developers but to also preserve the gaming experience. Flagship's well thought out response recapped after the jump:

  • Hellgate: London uses tailored in-game advertising

    by 
    William Dobson
    William Dobson
    10.24.2007

    Following the release of the demo for Hellgate: London, a somewhat disappointing discovery has been made. Heartless_Gamer has a post that shows that the game's licensing agreement has provisions for them to collect information about users, to help them tailor in-game advertising. In other words-- adware. Hellgate: London is being published by EA, and as Heartless_Gamer points out, this isn't the first time they've bundled this helpful addition with their games. Battlefield 2142 caused a stir when the full retail version of the game did exactly what Hellgate: London is doing now. Is there really any point in hoping that this will only be included with the demo of Hellgate?The advertising seen in the demo is in the form of posters on the walls, but I'm willing to bet that they could be a lot more creative than that. There is also the question of whether we want to see ads in games at all, "dynamically served" or otherwise. If Hellgate is set in a post-apocalyptic London, then why am I seeing current-day ads in-game? Games in the sports genre include bucketloads of advertising, but in most cases, the fact that those ads are there at real life sporting events lends more authenticity to the games -- okay, perhaps not the Burger King's Fight Night cameo (coincidentally also EA's doing). Let us know where you draw the line in the comments section, and if Hellgate: London is collecting information from you, will you still buy it?

  • Hellgate: London demo impressions

    by 
    Tateru Nino
    Tateru Nino
    10.20.2007

    I spent a little time today to download and look at the Hellgate: London demo. Now, bearing in mind that I don't have what anyone might reasonably describe as 'reflexes' and my hardware can only aspire to being as good as lousy compared to the rigs around these days (that Radeon 9200SE has got to go). If you don't want to flip below the fold, and just want the short form, it rocked. Download the demo, run through it, get your credit-card out and preorder. Longer impressions after the jump. %Gallery-9112%

  • Hellgate: London demo available now

    by 
    Mike Schramm
    Mike Schramm
    10.18.2007

    There's a Hellgate London demo out, for those of you who've been waiting for this maybe-MMO from the makers of the original Diablo (and lots of team members from the old Blizzard North). I say maybe-MMO because it'll be a lot like Guild Wars, in that it'll be free to play out of the box, and there will be a lot of single player fun available. But it's also got that MMO bent to it, in that you'll be able to pay for more exclusive content, and there will also be guilds and player housing. Oh, and did I mention it's an FPS with heavy RPG elements?So yeah, it's a game of many contradictions. But worry not-- you can try the game out yourself right now by downloading the hefty 1.4gb demo over at Worthplaying, GameDaily (disclaimer: AOL owns GameDaily, and they also own Weblogs, Inc, which owns Massively) or FileShack (shudder-- FileShack and I do not have a good history). KillTenRats says the demo lets you play as a Blademaster or Marksman, and that it'll take you through part of Act 1. He also hears that the demo is singleplayer only, so any big MMO elements will probably have to wait until the game is released.And the good news is that that's not too long a wait-- we should see Hellgate: London in North America on October 31st. Let us know what you think of the demo.

  • Double Agent audio duo partner again for Hellgate soundtrack

    by 
    Jason Dobson
    Jason Dobson
    10.01.2007

    PC gamers eager to clean London's streets and sewers of demonic infestation this Halloween can expect to do so against a backdrop of "orchestral, rock, and ambient" music as Splinter Cell: Double Agent composers Cris Velasco and Sascha Dikiciyan have once again partnered for Hellgate:London's apparently eclectic soundtrack. Additionally, those who pick up the game's obligatory 'collector's edition' will also find the soundtrack CD neatly tucked away inside.Both gentlemen seem to be making a habit of working together, as in addition to the aforementioned Double Agent, the pair has also tag-teamed on other titles, including the TMNT movie tie-in and Spyhunter: Nowhere to Run. Individually, Velasco has lent his musical touch to such games as God of War as well as a Castlevania arrangement for the Video Games Live concert series, while Dikiciyan's credits include titles like Stranglehold and Marvel Ultimate Alliance. [Via press release]

  • Hellgate: London release date set for Halloween

    by 
    Christopher Grant
    Christopher Grant
    08.06.2007

    Clever! What immediately springs to mind when you hear the word "hellgate"? Simple: it's a gate leading, ostensibly, straight to Hell where all sorts of freakish ghoulies live. Tack "London" on the tail end of that and you've got one scary-ass video game title. What better day to unleash Hellgate: London upon an unsuspecting world than October 31st, All Hallows Eve, Halloween! Unfortunately, despite having one of Europe's premier cities right there in the title, Europeans will have to wait until November 2nd (oh, that's not so bad) to play Flagship Studios debut title.That date is all they're sharing for now. If you're looking for details about that $10/month optional subscription-based service – featuring "huge amounts of content on an ongoing basis in the form of quests, character classes, demons, items, etc." – you'll have to wait some more. That information is "coming soon."

  • Optional Hellgate: London subcriptions set at $9.95 per month

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.09.2007

    Games for Windows Magazine (via Hellgate Guru) reports that the optional MMO mode in Hellgate: London will cost players $9.95 per month. The subscription service, provided in addition to a single-player campaign and basic online functionality, will benefit from a continuous stream of content from developer, Flagship Studios, as well as several other features. Compared to the once-off package, these include round-the-clock support services, a lack of server queues, four times the amount of characters allotted to each player, increased item storage, guild functionality and other typical MMO offerings. In essence, the monthly fee acts as a gateway to a different business model, netting you an "elite" version of the post-apocalyptic RPG. The absurdly lucrative business model that powers an MMO like World of Warcraft must be the ultimate temptation and source of envy to those publishing games in the more traditional vein. Whereas most transactions end once the game is purchased, consistent online universes have the player not only buy the game, but continue sending money month after month. Much like slipping on a patch of oil deposited on the driveway by your neighbor's recently discovered geyser, it's not a financial prospect you can easily ignore.

  • The top 5 "secret" games coming to 360

    by 
    Richard Mitchell
    Richard Mitchell
    03.13.2007

    According to Planet Xbox 360, the latest Official Xbox Magazine dishes out what its editors believe to be the top 5 games being secretly made for the Xbox 360. More or less the list is a wish list of games that most of us would like to see make an appearance on our beloved console. Many of them have been rumored for quite some time, but it's a nice list nevertheless. Check it out after the break.

  • Hellgate: London bound for 360?

    by 
    Richard Mitchell
    Richard Mitchell
    01.19.2007

    During an interview with Next Gen, Namco Bandai's Zach Karlsson speaks to the possibility of Hellgate: London arriving on the Xbox 360. Hellgate, for those who don't know, is sort of a hybrid shooter/MMO for PC. First of all, Karlsson notes that Namco Bandai is looking for a good multiplayer game to bring to consoles like the Xbox 360 and PS3. He notes that the online space is essentially a platform in and of itself, thanks to the ease of portability between PC and 360. Next Gen then asks Karlsson if a 360 version of Hellgate is forthcoming. He doesn't confirm it, but states that it is very likely. Given the company's focus on the "online platform" and that EA -- the game's co-publisher -- typically extends its franchises as far as possible, it's definitely looking good.[Thanks, Jonah Falcon]

  • Hellgate London 'might' be subscription-based [update 1]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.10.2007

    Flagship Studios' Hellgate: London will share many similarities with the typical MMO, including a subscription fee. Make no mistake, Hellgate's online component won't be a string of PvP deathmatch servers, no, included in the multiplayer experience will be an expansive social system that includes guilds and raid-type gameplay.Online, Hellgate will feature all of the single-player missions, plus additional modes, primarily focusing on group PvE instances -- limited PvP gameplay will be available at launch. Additional content will be continually provided by a dedicated team of developers. Sure sounds like an MMO, no?Update: Co-publisher EA has stated that the online pricing model has not been officially decided (more here).

  • Hellgate: London source code lifted?

    by 
    Christopher Grant
    Christopher Grant
    07.10.2006

    Gamers With Jobs Press Pass passed along their scoop that the source code for Flagship Studios upcoming spiritual Diablo sequel, Hellgate: London, has been hacked right out of their network, like meat from the bone. Ex-Blizzard developer, and co-founder of Flagship Studios, Bill Roper stated "that while they have heard the same rumors they cannot confirm or deny that any code has been lifted from their servers." Can't he check? We'll wait ...... anyways, according to Press Pass' sources -- sources we can only imagine exist in the shadowy, illicit corners of the internet that our library filters won't let us anywhere near -- "the virtual break-in was conducted by a Chinese individual who is currently attempting to sell the code from a personal website." See, shadowy contraband getting pushed on the black markets of the internet ... it reads like a hackneyed beach thriller, but nerdier and not mass-marketable.Let's hope the team at Flagship doesn't follow the historical antecedent that Valve set when the source code for Half Life 2 was stolen in 2003: the already delayed title suffered another year of delays before being released in the fall of 2004. Then again, that delay ended with the release of a fantastic game, so we'll take that back. Half Life 2 is fine company to be in, delay or not. [Thanks, Shawn]