heroic-achievements

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  • The OverAchiever: The incredible Glory of the Hero

    by 
    Allison Robert
    Allison Robert
    07.24.2009

    VERONICA: So what made you decide to be a cop?LEO: Uh, well, it's the same old tired story. I was sent here by the agency to do a strip-o-gram for Inga, an armed robbery call came in, I figured I was in uniform anyway, so what the hell.-- Veronica Mars, "Silence of the Lamb" Sooner or later I'm going to start running out of B-movie titles for this series, but that day is not today. We're all set with Halls of Lightning, so let's head to Halls of Stone to continue amassing achievements for Glory of the Hero. Again, if you've missed any of our previous installments, you can catch 'em here: Part I: Ahn'kahet Part II: Azjol-Nerub and Culling of Stratholme Part III: Drak'Tharon Keep Part IV: Gun'drak Part V: Halls of Lightning HALLS OF STONE The achievements here are somewhat more difficult than their counterparts in Halls of Lightning, and demand significantly more effort from your tank and DPS in particular.

  • The OverAchiever: Attack of the Glory of the Hero

    by 
    Allison Robert
    Allison Robert
    07.05.2009

    Mr. Daniels: This is punishment, gentlemen, not party time.Logan: Well, that would explain the absence of balloon animals. -- Veronica Mars, "The Girl Next Door." Heresy! A Veronica Mars quote rather than Firefly. Eh, who cares, it's a holiday weekend, so we're wild and crazy. We're continuing our march through Glory of the Hero, and today we're going to tackle the first of Wrath's "halls," the Halls of Lightning. Before we do, here's a round-up of what we've done previously in the OverAchiever: GotH series: Part I: Ahn'kahet Part II: Azjol-Nerub and Culling of Stratholme Part III: Drak'Tharon Keep Part IV: Gun'drak HALLS OF LIGHTNINGLightning StruckAs long as your tank and healer aren't in greens, this isn't an overly difficult achievement. Bjarngrim and his adds path around a series of 3 platforms and will pause at each, gaining a Temporary Electrical Charge that increases their damage. You simply need to pull Bjarngrim while he still has this buff. During the fight you can force him to lose it by killing his adds, and if you're still gearing up, that's a more reasonable option than trying to survive the damage. The abilities of note here are Mortal Strike, which is a fairly nasty hit in the range of 15-16K, and Whirlwind, which can two-shot melee DPS.

  • The OverAchiever: Glory of the Hero strikes back

    by 
    Allison Robert
    Allison Robert
    05.09.2009

    HARROW: I know him. And I think he's a psychotic lowlife.MAL: And I think calling him that is an insult to the psychotic lowlife community. -- Firefly, "Shindig." Another OverAchiever, another Firefly quote. I wonder how much of the series we'll manage to get through here before we finish off Glory of the Hero, because this is one looooooong meta. Having gotten through Azjol Nerub and Culling of Stratholme two weeks ago with a few breaks for holiday achievements along the way, it's time to hit Drak'Tharon. Next week we'll be tackling Gun'Drak (which, as Amanda observed this morning, contains one of the more frustrating achievements). Live trolls, dead trolls, undead trolls, we got your trolls right here, pal.DRAK'THARON KEEPConsumption JunctionThis has a tendency to confuse players because most aren't aware that Consume even exists (and I was among them; my group got this achievement entirely by accident). Consume is a buff that Trollgore gains based on how many things -- NPC or player -- are within his line of sight when he casts it. The adds that run down the stairs toward him? Any of your groupmates within line of sight? They're all potential Consume charges. He attempts to re-cast the ability roughly every 15 seconds.

  • The OverAchiever: Starting Glory of the Hero

    by 
    Allison Robert
    Allison Robert
    04.19.2009

    Time for some thrilling heroics. -- Jayne, "The Train Job" When I look at the Dalaran landing pad, I see fewer red proto-drakes than I should be. This pains me, dear readers. The 5-man heroic achievements are a lot of fun, if admittedly time consuming, and they force you to think on your feet and wring the most out of your character's abilities. Plus - it's a proto-drake. If you didn't get a 10-man or 25-man drake before 3.1 hit, you're out of luck there. Odds are good that you're still waiting for a green one to hatch out of the worthless egg that snake-oil salesman from the Oracles sells you, some jerk is camping the Time-Lost spawn 24/7, and the worst DPS in your Pinnacle PuG was the guy who won the blue drake off of Skadi, right right?A lot of the WoW population has been at 80 for a while now and has some quality gear under their belts, much of it obtainable without setting foot in a raid. You should be able to pull off all of the 5-man heroic achievements in decent blues with a good group. I highly recommend trying to run with a stable set of players and -- if at all possible -- at least one Shaman. This is more true if your group is still gearing up and needs the damage boost provided by Bloodlust/Heroism.I thought initially about organizing these from the easiest to the hardest, but I think it's ultimately less confusing to list them dungeon by dungeon. We'll address each dungeon alphabetically, so let's get started with Ahn'kahet: