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  • Patch 3.3: Just run as many heroics as you want

    by 
    Michael Sacco
    Michael Sacco
    10.29.2009

    Blizzard's new Dungeon System is a pretty huge overhaul of the social and gameplay experience of getting an instance group together, and we're all pretty excited about it here. On top of the hassle-free daily random dungeon selection and the great new matchmaking features, you even get teleported to the random dungeon. But as it turns out, there's even more cool stuff hiding below the surface. If you're like me, chances are good you've spent a day or two chain-running heroics to gear up an alt or to get instant gratification on that badge item you want. The issue with chaining heroics at this point in time is that eventually you hit a wall: do instances you hate (Oculus) or stop running instances because of your 24-hour heroic lockouts. Well, in patch 3.3, everything's a-changin'. While heroic lockouts aren't going away, they will not affect your random dungeon selections. What this means is that if you and four guildies do a timed Culling of Stratholme run, and then you join the queue for a random heroic, you may be assigned Culling of Stratholme a second -- or third, or fourth -- time, depending on your luck, as your random dungeon. And you'll get two extra Emblems of Triumph for completing the random dungeon each time, even if you've run the dungeon already that day. The only way that your lockout will affect you is that you cannot create a group with /invite for that same dungeon again that day. Basically, as long as you're choosing the Random Dungeon option, you can run as many heroics as you want, every day. With increased rewards for, easier access to, and the trivialization of lockouts for heroics, Patch 3.3 is the perfect time to dust off that neglected level 80 alt of yours and take him or her on a tour of Northrend's most dangerous places. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • EverQuest II adds new achievements of challenging nature

    by 
    Kyle Horner
    Kyle Horner
    10.29.2009

    What's makes beating raids in Ruins of Kunark and The Shadow Odyssey even better? Achievements, of course. That's why SOE is adding brand new achievements to several heroic zones and raids to those two expansions. Players will be challenged by several new goals, such as Flawless Victory, which requires finishing an encounter without losing a single party member. Other achievements involve winning a raid encounter with three or more people less than the maximum and clearing a raid or heroic zone within a set time limit. Obviously, these challenging new achievements wouldn't be worthwhile without a reward. The form of said reward comes as three new titles: the Dragonslayer, the Urgent and the Flawless. We'd point out which titles go with which rewards, but we're pretty sure you've got it figured out. In our opinion, the Dragonslayer title is probably the coolest sounding, what with the dragon murdering and all that. Being "Urgent" sounds kind of cool but in a confusing way, like when your friends tell you they blew up a car, until they reveal it was, in fact, your car. [via WarCry]

  • WoW Rookie: PUGging without the bad apples

    by 
    Lisa Poisso
    Lisa Poisso
    10.07.2009

    New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.PUGs (PickUp Groups), which are groups of players that come together on the fly to run instance groups or raids, are a fact of life for most WoW players. Especially in today's WoW, when instances fly by more quickly than ever before (a quick TotC before dinnertime, anyone?), PUGs help you accomplish your quest, gear and achievement goals when you can't run them with a regular group or guild. And now that most players are concentrated in endgame content, PUGs are likely to be the only way you'll get a shot at running earlier instances as intended, with a group of the appropriate level.Sounds like a winner ... So why do PUGs get such a bad rap? Mostly, it's the bad apple theory – but as Donny Osmond warbled so winningly above, "one bad apple don't spoil the whole bunch, girl." In a Massively Multiplayer Online RPG like WoW, you shouldn't be afraid to get involved with other players. Let's see how you can dig into PUGs without biting into (or being) the worm.

  • Phat Loot Phriday: Edge of Agony

    by 
    Mike Schramm
    Mike Schramm
    09.25.2009

    I finally got my Green Proto-drake today, so I was tempted to do that, but instead today we'll go with the old PLP standby of big scary swords. Alliance, before you go running after this one, make sure to see the note below.Name: Edge of Agony (Wowhead, Thottbot, MMO Champion)Type: Epic Two-Hand SwordDamage/Speed: 651 - 977 / 3.50 (232.6 DPS)Attributes: +112 Agility, +92 Stamina Improves haste by 62, attack power by 183, and armor penetration by 86. Note that these are the stats for the 10-man normal item (Trial of the Crusader drops are pretty confusing actually). The 10-man Heroic version has a better version of this, but with the same name and graphic. %Gallery-33600%

  • Raid Rx: 14 patch 3.2 trinkets to check out

    by 
    Matt Low
    Matt Low
    09.19.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. It's been a while since I looked at trinkets. What options are there available since then? Yes, the linked article goes to the Priest column on trinkets. Not every healer's going to use them. But truth be told, there aren't that many new options for healers in the current game since Ulduar and Trial of the Crusader opened up. Let's look at everything available since Malygos. So what do we have to work with?

  • Arcane Brilliance: Making your Mage raid-worthy, part 1

    by 
    Christian Belt
    Christian Belt
    09.06.2009

    Welcome to another Arcane Brilliance, the weekly Mage column that asks all the tough questions, and then Ice Blocks before the tough answers one-shot it. A little while after Wrath hit, Arcane Brilliance posted a column on how to gear your Mage up for Naxx. Several things have changed since then: Pretty much everything I wrote then is now wrong. You don't really gear for Naxx anymore. Naxx is now a place you go in order to gear up for other places. Trial of the Champion. Knowing these things, I thought an updated gearing column might be in order. So if you're raising a fledgling Mage, and level 80 is about to hit you like a truckload of Death Knights, and you're looking for the quickest way to turn green and blue into purple, look no farther. Well maybe a little farther. The column's not over yet.

  • Breakfast topic: Has Trial of the Grand Crusader been a reasonable challenge?

    by 
    Matt Low
    Matt Low
    09.06.2009

    My raiding guild suffered from the Anub'Arak soft reset issue where we were unable to reach the floor where the oversized bug was. We wanted to clear him out on normal mode before we switched over to the harder difficulty. But since the floor was intact, we couldn't! (Note: This has since been fixed). Because of this, we decided to toggle on Heroic mode for Trial of the Crusader on 25 just to get a feel for it. Some guilds believe that the Coliseum, even on heroic, is too easy. So I went in wondering what the fuss was all about. I wanted to know how easy the heroic setting would be. But that's when I faced the reality check. Remember, not everyone is in a top 100 guild. We burned through about 10 attempts that night just working on the first encounter alone. That experience helped to ground us and we realized what we needed to do to get through that mountain. In the end, we weren't able to even get past Gormok. We came to the conclusion that we were definitely going to need to coordinate healing and tanking cooldowns to break past the final minute of the first boss. Nonetheless, it was fairly humbling. We'll have to go in next time much more carefully and with a more detailed game plan in mind. It's been several days since Trial of the Grand Crusader has been accessible. Do you feel it has just the right amount of challenge for your raid group? Have you found it too easy or too difficult?

  • Every kind of player's guide to Patch 3.2

    by 
    Zach Yonzon
    Zach Yonzon
    08.07.2009

    If you've been hiding under a rock these past few months (and who doesn't do that every now and then, really?) you might have only just noticed that Patch 3.2 recently went live. For some of you, it's as good an excuse as any to log back into the game while for others, it might've been a surprise to find yourself suddenly downloading upwards of 300Mb of content. If you fall under the category of surprised, lost, or surprised and lost, have no fear! WoW.com is here to hold your hand and guide you through the wild and wacky wonders of the Call of the Crusade. Let's take a look at what the latest patch holds for you - and there's something for you no matter what kind of player you are - after the jump.

  • Player reaction to the 5-man Trial

    by 
    Mike Schramm
    Mike Schramm
    08.06.2009

    All right -- patch 3.2 has been out for a few days now, and I would say that most people who are interested have had a chance to go in and run the brand new 5-man instance. Of course it's not the only change in the patch (far from it), but it's the one I was most looking forward to, and unlike the raid instances, it's all in there and doable, ready for our judgment. So what did we think?I tried it yesterday, and my first impression was "underwhelmed." I definitely don't feel that way about 3.2 as a whole, but the instance itself seems less than impressive, a one-room fight with almost as many boring moments as there are exciting ones. The fights themselves are actually pretty commonplace for a Heroic -- the jousting fight is probably the least-liked among the playerbase (seriously, whoever really loves the jousting mechanic over at Blizzard needs to take a good long look in the mirror for some self reflection), while the best is of course the Argent Confessor, who summons a random figure from our "past memories" to fight. I got Illidan and Onyxia the first few times I ran the instance, but of course Hogger and Van Cleef and Heigan the Unclean also have a chance at making an appearance. I did like the fight, but I was kind of bummed the old memories didn't bring any of their abilities with them -- they all have the same three abilities to throw at the group.

  • World of Warcraft Patch 3.2 Loot Guide

    by 
    Mike Schramm
    Mike Schramm
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.New instances and raids are fun and all, but let's not forget what we're all here for: the loot. With the new patch out on servers, there's a whole slew of new items and gear to win and collect. Here's a quick roundup of everything we know about the new loot coming in patch 3.2, from the badges you pull from dead bosses' bodies, to the sweet epics you can turn them in to get.

  • The Queue: Dragon Slave!

    by 
    Allison Robert
    Allison Robert
    07.31.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert, erroneously described by Alex Ziebart as "universally adored" on this site (whisper the phrase "I hate Tauren cat form" in Turtlehead's direction and run) is your hostess today.Mmmm...my favorite kind of Queue, the kind with a tank question. Actually, there were two good tank questions from the previous Queue, but the one asked by Gatorforest is something I'd like to address in a separate article. Additionally, two of the questions you'll see here wound up requiring fairly involved answers, so there are a few more questions I'd like to take a crack at sometime later this weekend if I get the time.And because it's Friday:Charlie asks...How many Queue columns does it take for one to finally reach the front of the line?The readers or the writers? I don't know about the former, but for us, it depends on the outcome of the previous day's in-staff gladiatorial match. Much like Mary Sues in the now-classic Pirate Monkey comic, THERE CAN BE ONLY ONE. Actually, I'm just using this as an excuse to quote the following:Professor Flitwick: Wait, she said she's both Dumbledore's and Snape's daughter. How is that possible?Dumbledore: Ehh, remember that Christmas party where we all got really drunk?

  • How often should we do repeatable content?

    by 
    Mike Schramm
    Mike Schramm
    07.30.2009

    Blessing of Kings asks an excellent question: how often should we be running repeatable content? Certainly Blizzard has considered this issue before -- they've gone with daily quests in the first expansion, and recently they've been rethinking just how often we'll be rerunning dungeons, too. But both of those time periods are fairly arbitrary to us: is it possible that we should start running things twice a week (once during and once on the weekend), or maybe do weekly quests instead of daily?BoK says: possibly. Rohan suggests a weekly quest that rewarded 70g instead of the daily 10g reward we usually get (not including the XP bonus which kicks it up to 13g). Players who don't have time to run every day, but do have the weekly availability (like me -- I play mostly on the weekends), would be able to still pick up the reward. I'll go one step further, in fact: what if we had an option? What if we could choose to run a quest daily (and get a bigger reward overall), or run it once per week, using up all of our daily chances for that week, and getting a smaller total reward? That seems to be the best way -- those who could log in every day would get a larger reward, while those who couldn't could still get more than just the single daily.Rohan also says that Heroic and BG quests should remain daily, and on that we agree: those quests are perfect for creating variety every day, and getting people to run those instances. In fact, those would be fun to see expanded -- maybe Blizzard could create weekly series of daily quests that followed a small storyline across dungeons or BGs. Blizzard has done a pretty good job balancing out repeatable content periods, but it's always nicer to have more options.

  • WoW.com running an instance live on Vocalo.org tomorrow at 4pm central

    by 
    Mike Schramm
    Mike Schramm
    07.28.2009

    I've been working in coordination with a group called Vocalo.org here in Chicago for the past few weeks -- they're a community-oriented division of the public radio station WBEZ (the same station that produces NPR shows like "Wait Wait Don't Tell Me" and "This American Life"), and I've been doing some interviews with their in-studio host. A few weeks ago, we talked to a psychologist friend of mine about video game violence and addiction, last week we chatted with da_bears, a professional gamer here in Chicago (who recently got into World of Warcraft), and this week, we're doing something extra special: I'll be running an instance together with a five-man group live on the air. It'll start up at 4pm central both live on Vocalo.org (and live on the air in Chicago at 89.5FM). As I run through the instance live on the air (I haven't decided which one yet, though I'm thinking Heroic Utgarde Pinnacle or maybe Heroic Old Kingdom), we'll be talking about WoW and other MMOs, why these games are so fascinating, and what it's like to run with a group of five different people, all playing different roles with different abilities.It should be interesting to say the least -- while the segment will likely be directed at people not as familiar with World of Warcraft as you guys, I'll be sure to keep it interesting even for veteran WoW players (and if we wipe, you can at least laugh at me for being a noob Hunter). I believe we'll also be taking phone calls in the middle of all of this, so if you want, you can probably call up and talk some WoW with me as well.This all begins tomorrow, Wednesday afternoon at 4pm central time, both online at Vocalo.org and live on the air in Chicago, so if you're available to tune in and give us a listen, please do. I have no idea what will happen (has anyone ever tried to run an instance live on the radio before?), but it should be a lot of fun.

  • Hard modes and raider morale

    by 
    Mike Schramm
    Mike Schramm
    07.27.2009

    Karl, writing over on the WoW Livejournal, has an interesting set of thoughts about hard modes and just how they work with raiders' morale. Hard modes are designed to give raiders something extra -- if you've conquered the normal modes of raids like Ulduar, hard modes are put in there by Blizzard to offer you some extra risk for a corresponding reward. But as they've become more and more routine, some raids are taking on the hard modes even before they've cleared the whole instance, leading up to a night of wiping on early hard modes, and then wiping on later progression. And wiping all night is never good for any raid's morale.Of course, this is one of the causes for the way the Crusaders' Coliseum in patch 3.2 is designed: instead of having both hard and normal modes constrained to one instance, you can run a 10 or 25-man instance in normal mode all the way, leaving the Heroic mode open when you're ready to do some wiping.But then again, think about what the mindset is here -- players are throwing themselves on early bosses' hard modes even when they haven't beaten the end bosses yet. It seems like most raids will take any opportunity they get for more loot, no matter how tough it is, and that's what's leading to all of this "glass chewing" Karl is talking about. Even if Blizzard gives players the option to run a normal instance without worrying about hard modes, won't players still just run Heroic anyway, for the better gear?

  • Do tanks get the most out of PuGs?

    by 
    Allison Robert
    Allison Robert
    07.26.2009

    I've been leveling my Restoration Shaman through Northrend, and the closer he gets to the level cap, the more I find myself getting unnerved comparing his group experiences to those of my main, a Druid tank. This past week, for example, I've healed normal 5-mans on my Shaman, then relogged and tanked heroic 5-mans on my Druid (in some cases, the very same content my shammy just did on normal). With very few exceptions, my shammy's had a tough time of it, whereas my main has sailed through her pugs without a care in the world. Initially I chalked this up to having a lot less experience playing a Shaman, but I think it was around the time that my shammy's second Utgarde Keep PuG quit at Ingvar after wiping for 30 minutes* (no joke -- and yes, this was on normal) that I had a small epiphany; maybe the reason I've enjoyed pugs so much is that I've almost always played a character who's largely immune to their faults.

  • The OverAchiever: The incredible Glory of the Hero

    by 
    Allison Robert
    Allison Robert
    07.24.2009

    VERONICA: So what made you decide to be a cop?LEO: Uh, well, it's the same old tired story. I was sent here by the agency to do a strip-o-gram for Inga, an armed robbery call came in, I figured I was in uniform anyway, so what the hell.-- Veronica Mars, "Silence of the Lamb" Sooner or later I'm going to start running out of B-movie titles for this series, but that day is not today. We're all set with Halls of Lightning, so let's head to Halls of Stone to continue amassing achievements for Glory of the Hero. Again, if you've missed any of our previous installments, you can catch 'em here: Part I: Ahn'kahet Part II: Azjol-Nerub and Culling of Stratholme Part III: Drak'Tharon Keep Part IV: Gun'drak Part V: Halls of Lightning HALLS OF STONE The achievements here are somewhat more difficult than their counterparts in Halls of Lightning, and demand significantly more effort from your tank and DPS in particular.

  • Crusaders' Coliseum difficulty is a test for Blizzard

    by 
    Mike Schramm
    Mike Schramm
    07.23.2009

    I've suspected this on the podcast, and I'm sure many people have figured this before, but Crygil makes it absolutely clear: the four difficulty levels set up on the Crusaders' Coliseum is just a test for Blizzard. This isn't at all the standard, it's just something different they're trying with this format of dungeon, and they'll be watching to see how players respond. As Crygil says, it definitely doesn't mean that they'll be going back and revamping the old dungeons to reflect the new layout (where 10 and 25-man raids each have their own Heroic modes), and the corollary is that it doesn't necessarily mean that Icecrown will be like this, either. They're giving this a shot, and if there are issues with it, they'll go back to the old way or consider something else.Will it work? My guess is that it will. Besides the fact that players will always run the heck out of the game's latest raid (and Blizzard can definitely use that as justification that it's a popular way to do things), I think any move that gives players more options will be received well. Some guilds will try to run all four modes all the time, and will get sick of the instance way before any new content shows up, but I think most folks will just choose one or two difficulties to run every week (say, 25-man Heroic with their guild, and 10-man Heroic with a PuG), and get their gear from there. Whether we'll see this again in Icecrown, however, I'm not sure -- this seems like a setup for a lower-tier instance that everyone gets to run, not an expansion-ending, top-of-the-line raid. Blizzard may go back to the normal 10 and 25-man setup for Icecrown, and then bring this scheme back for instances in the next expansion, whatever that may be.Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Phat Loot Phriday: Last Laugh

    by 
    Mike Schramm
    Mike Schramm
    07.17.2009

    This is probably my favorite name for an item in the game.Name: Last Laugh (Wowhead, Thottbot, Armory)Type: Epic One-hand AxeDamage/Speed: 192-357 / 1.60 (171.6 DPS)Attributes: +37 Strength, +73 Stamina. Interesting -- I don't know if I've ever seen a weapon where the attribute numbers are reversed like that. Probably not done intentionally, but it's an interesting little quirk. %Gallery-33600%

  • WoW Rookie: The inner workings of instances

    by 
    Lisa Poisso
    Lisa Poisso
    07.15.2009

    New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.Maraudon or Blackrock Depths, anybody? Instances are your opportunity to meet and work as a team with other players in the World of Warcraft. You'll combat pack after pack of minions and defeat unique, memorable bosses on your way to some of the most enjoyable play in the game. Instances, also often known as dungeons, offer your group (and later, your raid) your own personal copy of a dungeon. No players other than your own group members are able to enter an instance with you. Instances provide some of the most rewarding and well designed content, challenges and loot possible for your character. The teamwork and cooperative effort required to down the elite mobs and tricky bosses within an instance require a new level of teamwork from your rookie character. We've touched on the basics of finding your niche within a group. Today, let's cover the mechanics of managing instances – becoming "saved" to an instance, resetting them, understanding respawn and more. (One note: this week, we'll discuss five-man instances designed for single groups along the path to level 80, not raid instances requiring 10 or more players to complete. We'll introduce raid instance concepts for fresh level 80 players next week.)

  • Patch 3.2: Trial of the Crusader HD videos

    by 
    Michael Sacco
    Michael Sacco
    07.11.2009

    Fresh from our first run of Patch 3.2's new 5-man dungeon, the Trial of the Crusader, come these videos of our exploits inside Tirion's Big Top. Sneep of <Goon Squad> was kind enough to Fraps each encounter (in HD, no less!) as we progressed through the instance. The videos show the Champion encounters -- both mounted and on foot -- as well as the Argent Crusade representative fight (we had Argent Confessor Paletress this time) and the final battle against the Black Knight. Our group makeup was: