holger-liebnitz

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  • Otherland dev video talks design and going off the rails

    by 
    Jef Reahard
    Jef Reahard
    10.27.2011

    What's happening in the world of Otherland? How about a new making-of video, for starters. RealU and gamigo, the developer and publisher responsible for bringing Tad Williams' sci-fi novels into the MMORPG realm, are offering up a new five-minute clip that takes fans behind the scenes for a brief look at the development process inside the game's Singapore studio. The clip is full of quick glimpses of devs at work as well as a few talking head soundbytes. In terms of how the game plays, the most revealing quote comes from lead designer Nic Cusworth. "What we've been trying to do is bring those skills from a console game background into an MMO and give players something that's a little bit more immediate, more fast-paced to play. But at the same time, it has the scope and range of an MMO," he says. How will that scope and range manifest itself in the finished game? That's still speculation at this point, but the devs seem united in their desire to highlight Otherland's openness and its willingness to deviate from MMO norms. "We all like online games, but I find it quite frustrating how people's conceptions and ideas are so railed," says art director Holger Liebnitz. Check out the full clip after the cut.