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  • Get your Tree of Savior beta questions answered

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2015

    Tomorrow's a big day for Tree of Savior, as the colorful fantasy title will begin its Korean closed beta. If you have questions about the beta test, MMO Culture posted a short interview that covers several of the details. The team's primary goal during the first closed beta test is to ascertain "development direction in the future." This will be done by letting gamers check out features like the circle ranking system, companions, and 28 playable classes. A post-beta wipe is confirmed as well. However, as 90,000 people have registered for Tree of Savior's test and only 3,000 of those will be admitted, the chances are not great that you can hop into the beta... at least for right now.

  • Tree of Savior will launch free-to-play, heads toward first closed beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2014

    If you had any lingering doubts that Tree of Savior would be launching as a free-to-play title, best to put them out of your head now. The game will indeed be launching free-to-play, at least in Korea, with an undisclosed number of "extra" items in the cash shop (which will be revealed in the future). Recruitment for the first closed beta is already underway, with the first test starting on January 15th, 2015. This early test will be limited to 3,000 participants, and as it's for the Korean version, you'll need a Korean Nexon account. Some clarification regarding the game's class structure has also been posted; it lays out how players can move up to the more advanced classes at regular intervals. The first test features only 28 possible classes rather than the full 80 of the final game, but more options will be made available as the game moves through testing.

  • Tree of Savior reveals more classes, promises a surprise on December 12th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.11.2014

    Whether or not you think that Tree of Savior is going to be a game to watch out for, you have to respect the game's dedication to class diversity. A new batch of classes has been unveiled by fan translation work, and it's certainly a far cry from the usual fare. How many other games expect you to choose between Doppelsoldner, Pied Piper, Murmillo, and Schwarze Reiter? And that's just out of this group! At character creation, players will choose between four basic classes (Swordsman, Wizard, Cleric, and Archer), which leads into the extremely diverse lineup of advanced classes such as the aforementioned additions. You can see some of these classes on display in the game's trailer from G-Star 2014, embedded past the break. The game has just put up a teaser site promising a reveal on December 12th, possibly the game's first beta test.

  • Tree of Savior might be getting published here according to an unofficial interview

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.05.2014

    Tree of Savior got a pretty strong showing at G-star 2014, where the staff announced that Nexon will be handling the publishing duties for the game in its native country. But what about worldwide releases? There might be hope yet. A fansite for the game has posted an interview with members of the imcGAMES staff who asked to remain anonymous. These anonymous interviewees state that the company is still looking into worldwide partners and has considered simply publishing the game itself in foreign markets. Other revelations include the prospect of developing the game for mobile devices in the future and that the game will most likely work as a free-to-play title with a cash shop. The interview also notes that these statements may not reflect the official view of imcGAMES and are subject to change without notice. Still, the full interview is worth a look, even if you need to take everything with an appropriately sized grain of salt.

  • Tree of Savior shows off its gameplay at G-Star 2014

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2014

    There's no denying that even in static shots, Tree of Savior looks like a very pretty isometric game. The title is on display at G-Star 2014 and showing off a new trailer courtesy of Steparu that highlights some of the game's big field bosses, playable classes, and the general look of the world as a whole. And you can watch that trailer just after the break to see all of these moving parts in action. Nexon has been confirmed as the Korean publisher for the game, but there are still no announcements to be had about any sort of publication in the US. The game's control layout has been revealed to be a far cry from the point-and-click interface suggested by the overhead view; movement is handled with the arrow keys, and the first two rows of the keyboard serve as hotbar bindings. Check out the video past the break to see if it looks like something you'd like to play in the future. [Thanks to Yorai Dragon for the tip!]

  • Tree of Savior introduces new classes in Q&A #9

    by 
    Shawn Schuster
    Shawn Schuster
    07.21.2014

    Tree of Savior, the upcoming MMO from Korean studio IMC Games, has unveiled its ninth Q&A about the game, revealing more classes, costume details, an explanation of the Chronomancer's time-travel skill, and some special hidden content. With an advertised 80 classes in the game, these four new class introductions just scratch the surface, but we do get some details and animations from the Thaumaturge, Archer, Pyromancer, and Centurian. Be sure to check out the video after the cut for more on the new classes. If you have any questions for the dev team that you'd like answered in the next Q&A, send them along to the game's Facebook page or the developer's blog.

  • Tree of Savior answers questions about wizards and companions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.20.2014

    Are you excited to get your hands on Tree of Savior when and if it gets a release over here? Then you'll be happy to look through the latest community Q&A, which has been helpfully translated into English. Like most community addresses, it covers a variety of different topics, ranging from casting spells on the move to working with companions in the game. Not all spells in the game can be cast while moving, depending greatly upon the type of spell and the class using it. Similarly, there's been discussion about which classes, if any, will be allowed to dual-wield. Companions can be stored at the barracks, allowing you to choose between several different companions based upon the situation, although not all companions will have the same degree of closeness with a given character. For more information, peruse the full set of answers.

  • Tree of Savior Q&A highlights guilds, mounts, and parties

    by 
    Bree Royce
    Bree Royce
    06.14.2014

    IMC Games' developer SY Kim has answered a slew of player questions about upcoming Korean character-driven fantasy MMO Tree of Savior. He begins by clarifying that while the studio has referred to the game as a "true successor" to the Ragnarok Online series, it is not an official sequel; the parent studios are unrelated. He also discusses party formation, cards and magical items, diminishing returns on experience gain from lowbie mobs, spear and poisoner classes, monster respawn, stat gain, and pets and mounts. A guild system, he relates, will not be in by closed beta. Read all the details on the official blog. [Thanks, tipster Yorai Dragon!]

  • Get a better idea about Tree of Savior's combat and chat systems

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2014

    MMO Culture has an illuminating post up regarding Tree of Savior's combat system, sharing details about how fights will go when this attractive title gets in our hot little hands. Combat won't be mere tab-target-and-hotkey drudgery. Melee fighters will need to get within range in order for their attacks to work, spells use targeted zones to be effective, and ranged attacks are always pointed at the nearest enemy by default. Tree of Savior will also have a robust chat system that will save and organize private messages, even when players are offline.

  • Tree of Savior devs gauging interest in int'l English server

    by 
    Jef Reahard
    Jef Reahard
    05.26.2014

    Ready for more Tree of Savior news? MMO Culture has it, and it includes everything from the max level cap (100) to a housing-like feature to crafting and unique items. Additionally, the site mentions that developer IMC Games is seeking input from potential players on the need for an international English server.

  • Newest test for Tree of Savior features English localization

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.24.2014

    The slowest part of bringing in a game from another part of the globe is always the localization, but Tree of Savior has apparently taken care of that ahead of time. The most recent testing session for the game featured an option to switch the game's language between English, Korean, and Japanese, changing both text and dialogue. It's unclear at this point whether this is going to be an option within the game's client in all regions, but that decision may be left up to regional publishers; all current test servers are located in Korea, since that's where the game is being developed. Still, it's an encouraging sign for those hoping to see the game on American shores sooner rather than later.

  • Tree of Savior gets an English dev blog

    by 
    Jef Reahard
    Jef Reahard
    05.14.2014

    Tree of Savior has apparently struck a chord with English-speaking audiences. Whether it's the 80-something classes, the unique class combos, or the lovely visuals, the result is enough interest to justify a new (and fully translated) dev blog. IMC Games touches on crafting, the size of the game world, character customization, and a number of other topics in its initial Q&A-style post.

  • Tree of Savior preview sparks imagination with complex class combos

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2013

    Take 80 classes -- some of which are hidden in the game world -- complex stats, and tons of skills, and then allow players to mix-and-match them. Chaotic? Genius? Tree of Savior might be both and then some. Steparu.com has translated a recent interview with IMCGames to pull some of the details about this Korean title. Tree of Savior has an interesting package that might be worth checking out above and beyond the intricate character development and its attractive visuals. The game will feature large maps, over 200 monster types, and automatic party formation and disbanding. Tree of Savior is scheduled to start limited focus testing in February 2014 in South Korea as the developer continues its hunt for a publisher. If you haven't already, you can check out the official trailer to get a feel for what this title has to offer.

  • Tree of Savior trailer released

    by 
    Jef Reahard
    Jef Reahard
    11.17.2013

    Steparu has posted a gameplay trailer for Tree of Savior, and refers to the title as "a true successor of the Ragnarok Online series." IMCGAMES has packed an estimated 80 playable classes into the fantasy title, testing for which is scheduled to start in February of 2014. You'll find the trailer after the cut. [Thanks Yorai Dragon!]

  • WolfKnights Online debuts from Kim Hakkyu

    by 
    Shawn Schuster
    Shawn Schuster
    05.21.2013

    Kim Hakkyu, former developer of such MMOs as Ragnarok Online and Granado Espada, released several brand new screenshots for a project his team is working on called WolfKnights Online. For fans of IMC Games following along at home, this looks to be what was previously known as Project G2, not to be confused with Project R1, which is an entirely different game being worked on by the same studio. Check out the gallery below and let us know what you think in the comments. Like I even have to tell you that part!%Gallery-188961%

  • Sword of the New World previews Nocturnal Sonata expansion

    by 
    Michael Zenke
    Michael Zenke
    06.14.2008

    The free-to-play title Sword of the New World has received mixed reactions from players, but the folks at IMC Games are undeterred. Later this month, they plan to release the first expansion to the unique fantasy title - Nocturnal Sonata. IGN has up a quick preview of the new content, which looks to be a significant addition to the game. Nocturnal Sonata will offer players the brand-new region of Caebolan, a mysterious once-magical nation. Within those lands is a mighty prize, the lost city of El Dorado. The preview includes a bit of lore about the realm, discussing a dangerous miscalculation by the wizard Montoro and its cataclysmic result on the nation.What's encouraging is that this new content won't just be dolled out to Sword of the New World players; they're going to have to work for it. Before Caebolan can be reached, each server is going to have to collaborate to unlock the path. IMC is taking a unique approach to this event, forcing multiple clans to work together to overcome a massive, fearsome hill giant. The beast is said to be able to crush individual characters with little more than a flick of the wrist, so a group effort will really be required to get to the new content. An interesting approach indeed. Be sure to check out our previous posts on the expansion, and look for Nocturnal Sonata to drop June 25th.