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  • Octodad: Dadliest Catch reels in $4.9 million in gross revenue

    by 
    Jessica Conditt
    Jessica Conditt
    01.30.2015

    In one year, Octodad: Dadliest Catch has made $4,902,945 in gross revenue, with 459,735 units sold across PC, PS4, Mac and Linux. Not bad for a game starring wobbly, paternal, pre-table takoyaki. Developer Young Horses shared the stats in an infographic, noting that 61.1 percent of Octodad copies live on PC and 32.6 percent are on PS4. Mac is 5.5 percent while Linux is 0.8 percent of all copies sold. In terms of total revenue, PC composes 55 percent, PS4 is 39.2 percent, Mac is 5.3 percent and Linux is 0.5 percent. Keep in mind that Octodad was never a PS Plus free game. "It was never a free PS Plus game, but folks tend to think it was because it was announced at the same time that Don't Starve and some other games were as PS Plus at E3," Young Horses President Philip Tibitoski told Joystiq in an email today. "I'm not sure how different our revenue chart might look because I don't know if there's a drop off in sales after you go free, and how many customers you might gain / lose. A lot of that depends on the type of game. I'd wager it can be a good thing for something that's multiplayer or competitive since friends convince friends to hop in and buy." Octodad: Dadliest Catch took two years and seven months to develop, with nine core team members and 28,208 hours worked. Regarding the game, 37 percent of players completed the story campaign and YouTube Let's Play videos of the game earned more than 200 million views combined – Pewdiepie snagged the most, with 8.4 million views. See the complete infographic after the break (and check out that fancy award at the bottom).

  • Development costs for This War of Mine covered in two days

    by 
    S. Prell
    S. Prell
    11.30.2014

    This War of Mine presents a different vision of war than many gamers may be used to, trading QTEs and pew-pew 'splosions for somber reflection and grim analysis of war's collateral damage. And yet, despite its dreary, depressing atmosphere, developer 11 Bit Studios is likely smiling wide at the moment, as the game has sold enough copies within just 48 hours to cover development costs. 11 Bit revealed the good news in an infographic sent to Joystiq, along with a lot of other interesting information. For example, 11 Bit also revealed that while only 11 percent of players have beaten the game, 96 percent of the more than 2,700 user reviews recommend it. The gender gap is also minimal, as 56 percent of players were identified as male, while the remaining 46 percent were identified as female. To see the infographic in its entirety, read on after the break.

  • Wizard101 and Pirate101 rack up 50 million players combined

    by 
    Justin Olivetti
    Justin Olivetti
    11.28.2014

    The Spiral, KingsIsle's online universe, is one of the most underrated success stories in the MMO genre. After six years of operation, Wizard101 (and its spin-off Pirate101) have tallied up over 50 million lifetime players (that's total players ever). The big numbers don't stop there, either. These two games have seen more than 1.46 trillion gold earned, 2.1 billion quests completed, and 3 million player homes inhabited. One pet-happy player even collected 4,986 companions and thus earned a place in the history books. To celebrate the milestone, KingsIsle is giving away a free monolith housing item in both Wizard101 and Pirate 101. You can check out more crazy numbers in the infographic after the break.

  • SWTOR players love that butt-ugly black-yellow lightsaber blade

    by 
    Jef Reahard
    Jef Reahard
    11.26.2014

    BioWare has released another Shadow of Revan dev blog focused on Star Wars: The Old Republic's class changes. This time, Scoundrels and Operatives take center stage. The firm has also published one of those really long infographic things that gives your scroll wheel a workout. Among the stats are the number of active players (one million), the number of PvP kills since launch (1,790,161,866), and the game's most popular lightsaber crystal (that godawful yellow-with-a-black-center debacle). Click past the cut to see all the numbers!

  • Arcane Legends infographic reveals 15 million installs

    by 
    Justin Olivetti
    Justin Olivetti
    10.21.2014

    Arcane Legends has recently released on Amazon's appstore, and to celebrate this milestone Spacetime Studios created an infographic of all of the other milestones that the game has hit over the past two years. Prepare yourself, for big numbers are coming your way: Arcane Legends has clocked 15 million installs, 365 million play sessions, 140 million play hours, and over 7.5 billion creatures slain. But if you need spiffy graphics and real-world comparisons, you'll be best served by checking out the lengthy infographic after the break. [Source: Spacetime Studios press release]

  • RuneScape customer service helps 500K players in a year

    by 
    Justin Olivetti
    Justin Olivetti
    10.07.2014

    To coincide with National Customer Service Week in the United Kingdom, RuneScape is preparing a series of posts and meetups about and with the customer service team. To kick it off, the team put together an infographic about its previous year's efforts with players. Probably the most stunning figure is that the 28-member team assisted 500,000 players over the course of a year. A majority of those service requests were for account issues. Response time was decent but not astounding, with 25% of calls answered within an hour and a "vast majority" addressed within 24 hours. The team was happy that 75% of those helped rated the help as eight or above out of 10. You can view the full infographic after the break.

  • Perfect World International boasts 2M active accounts, gives gift pack for anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    09.09.2014

    Perfect World International turns six years old this month, and even if you haven't given it a second thought, apparently the fantasy MMO is quite popular worldwide. PWE released an infographic that stated, among other tidbits, that the game currently enjoys over two million active accounts. Other interesting statistics from the infographic include a population of 51% female players and 39,787 in-game marriages performed. We've got the infographic for you after the break with a code that's good for a Jade Gift Pack in-game. [Source: Perfect World press release]

  • The Crew revs up for second beta test on August 25th

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2014

    Gas up those cars and wipe down the upholstry, because the second beta test for The Crew is set to begin on August 25th and end on August 29th. Ubisoft promised to hand out more keys for this second round of closed beta testing, saying that players will now be able to register for it through Steam if desired. You can get into the beta by pre-purchasing The Crew prior to the start of this next test, having played the first beta test, or snagging one of the new keys. Ubisoft announced that there will be no NDA for the beta later this month. According to a new infographic, over 237 million miles were driven during the first beta test, in addition to 387,113 police chases and over a million skill challenges attempted. You can view the full infographic after the jump.

  • Destiny infographic reveals massive beta numbers

    by 
    Justin Olivetti
    Justin Olivetti
    08.04.2014

    We already know that Destiny's beta was big -- on the order of 4.6 million testers big -- but a recently released infographic by Bungie piles on the numbers to give you a clue as to what this avalanche of fans has been up to during the testing process. Among the stats revealed were 6.5 million characters created, an 853K concurrency rate on Saturday, 3.7 billion kills, and 777K users of the official phone app. "At its peak, the Destiny beta became the most simultaneously played Bungie game of all time," Bungie said. "There were more people online at the same time to play Destiny than any other game in our history." You can check out the full infographic after the jump!

  • Destiny beta: 88.3 million games played

    by 
    Mike Suszek
    Mike Suszek
    08.04.2014

    Last week, Bungie revealed that 4.6 million players participated in Destiny's beta phase, a program that pushed the game's servers ahead of its September 9 launch. The developer has since offered more numbers behind the beta in large infographic form, found after the break. Destiny's beta program saw 88,384,720 games played as well as the creation of 6.5 million guardians. The community's kill-to-death ratio in the cooperative story, strike and exploration missions was 22.53, thanks to a grand total of 3.7 billion kills during those quests. What's more, Bungie's Saturday field trip to the moon resulted in 853,235 concurrent players. Relive the Destiny beta through our archived discussions and livestreams, in which we determined we would appreciate an apartment in the game's tower, but still enjoyed kicking back in the social sections. [Image: Activision]

  • Here are a bunch of interesting Darkfall stats

    by 
    Jef Reahard
    Jef Reahard
    05.19.2014

    Have you ever wondered who Darkfall's top gankers are and how many gankees they've ganked? How about Agonian market activity? Would you like to know how many items have been traded or whether there's more demand for iron ore, cotton, or timber? These and other burning Darkfall questions are answered in a series of infographics recently released by Aventurine. There's even one for PvE featuring lifetime mob kills on both the NA and EU servers. [Thanks Jane!]

  • EVE Online infographic details what makes the game unique

    by 
    Shawn Schuster
    Shawn Schuster
    05.19.2014

    A new infographic created by A Winning Personality blogger Merike Taal showcases EVE Online with a huge focus on what sets it apart from all other MMOs. "If you've never heard of EVE Online," the infographic states, "here's why you should start paying attention." With details on everything from the trifecta of alliance power to stats on the space MMO's largest battles, this infographic seems mostly to target those who are either unaware of or unconvinced of EVE's allure. You can check out the complete graphic after the cut.

  • There are 5.0952187*10^58 possible character variations in Elder Scrolls Online

    by 
    Jef Reahard
    Jef Reahard
    04.03.2014

    On the eve of The Elder Scrolls Online's "official" launch, Bethesda has released an infographic with all kinds of big numbers relating to its new fantasy MMO opus. For example, did you know that you would need to kill 119,050 mud crabs to reach level 50? Or how about the fact that there are 2,235 books filled with 480,000 words in the game? There are over 40 million weapon variations too, as well as some huge number of possible character variations that my math-averse mind can't even read, let alone comprehend. Click past the cut for the full infographic.

  • 10 years of social media's biggest players and payouts by the numbers

    by 
    Mat Smith
    Mat Smith
    03.19.2014

    Facebook launched ten years ago in February 2004. A month later, so did this site. Social media hasn't, doesn't and won't stay still. As Myspace rises, Friendster declines. The pattern's repeated itself a few times already, and even Google hasn't quite cracked the magic social network formula, at least not yet. The crown currently belongs to Facebook, a company that's made some big, big startup purchases on the way, although Twitter continues to pack (arguably) more influence. A whole lot has happened in the last decade, but we've tried to squeeze the more interesting parts into something a little more visual. Check out the full 'graphic, right after the break.

  • Threes slides to Android, provides numbers about the numbers

    by 
    Jessica Conditt
    Jessica Conditt
    03.12.2014

    The addictive, number-pushing puzzler Threes is now on Android, following its launch on iOS in February. It's currently 33.3 percent off on the Google Play Store, or $2, and it features all of the minimalistic design and party personalities of the original game. The port was handled by Hidden Variable Studios. Threes creators Greg Wohlwend and Asher Vollmer put together an infographic with some scintillating stats about the game in its first month on iOS, including the following information: Of all players, 47 percent are from the US, while 14 percent hail from China – but in China, only 2 percent of players paid for the game, putting the supposed piracy rate at 93 percent. Each day, Threes fans play a cumulative 11 years, for 327 years in total so far. The current high score is 808,989, held by chu121su12, and the highest tile players have reached is 6,144 (six players have seen it). Less than half of players have seen the 384 tile, while more than 70 percent have reached the tile previous, 192. Check out the full infographic after the break (click to enlarge). Wohlwend and Vollmer launched Threes on iOS first simply because of time and resources – and because of uncertainty about the game's success, Wohlwend told me. "Releasing on multiple platforms would be really overwhelming and take us too much extra time to coordinate," he said. "It seems like we could have in hindsight, but at the time just before release on iOS we were really uncertain about Threes. It could go either way and so we do all we can, when we can. I think this is the case for just about every indie developer out there. When you release a game, you have no real data about if those many months of work will connect with people. So staying in that vacuum, with an unreleased game, and assuming that it's worth it to port it to every platform, can be a huge trap." The team hasn't released information about how many players have gotten their paws on Threes, but given the new port and celebratory infographic, we're guessing Wohlwend and Vollmer's bets paid off. [Image: Greg Wohlwend]

  • Eerie comparisons between MMOs and real life surface

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2014

    We all joke about how unrealistic MMOs are to our mundane, tax-filled lives, but Redcentric did a little digging to compare how virtual worlds and the real one stack up in various ways. Some of the results proved astounding. With World of Warcraft, Redcentric noted that the population in both the game and the US military have about the same percentage of males (84% to 83%), while EVE Online's male population (96%) is more similar to that of the astronaut crowd (90%). The agency also noted how Second Life has 10 real-world embassies in it and that a previous ban of real-money trading in the game caused a very real financial crisis for a bank that wiped out $750,000. So how do these three titles compare to real-world cities in regards to population? World of Warcraft at its peak was close to Moscow's population (11.5 million), while Second Life almost hit the levels of San Fransisco (825K) and EVE Online barely surpassed Edinburgh's 495,000.

  • Report: Less than 1 percent of mobile gamers responsible for half of all in-app purchases

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.27.2014

    With the runaway success of Candy Crush Saga, it's perfectly natural to wonder just how many people are dropping coin in freemium mobile games. One firm's answer, however, might surprise you. A very small number -- 0.15 percent, to be exact -- of total mobile payers contribute half of monthly in-game revenue, according to in-app marketing company Swrve. The outfit also says that over 60 percent of the money made within the first two weeks of a player's life is made on the first day. Meaning, if most people install a game and don't make any purchases almost immediately, they likely won't at all. The report comes from a limited sample, but designers hoping to build the next fragile confection-like phenomenon are probably studying it for secrets right now. We've embedded the provided infographic after the break should you want a peek at a whole lot of graphs for yourself.

  • WRUP: Infographic Edition

    by 
    Anne Stickney
    Anne Stickney
    02.01.2014

    Blizzard put together a pretty neat infographic earlier this week that pointed out all kinds of cool and interesting tidbits of information about World of Warcraft. While I did enjoy the pile of intriguing facts and figures surrounding the game, I wondered if perhaps there might be something missing from the infographic that should have been included. So I put the question to our writers this week, as well as the usual inquiry: What are you playing? As for me, I'll be bumming around on an alt. Except for Sunday. There's this big game on Sunday that I have a vested interest in and will be watching from my snow-blanketed home, somewhere in the mountains of Colorado. Adam Koebel (@bendakwow) I'll be working on my alt, farming Warbringers, and perhaps I'll do some challenge modes. I would have liked to see some class specific stats on the infographic (e.g. the 5 most tamed hunter pets), or some silly stats like the total number of deaths from falling. As for the Superbowl... I guess that means less competition on the Warbringers for me!

  • 100,000,000 World of Warcraft accounts infographic

    by 
    Olivia Grace
    Olivia Grace
    01.28.2014

    Blizzard has been very busy putting together a really cool infographic. It's way too large for us to repost in full here, but you can hit the link and see it in all its glory. There's a ton of interesting facts and figures, starting with some hard numbers. Over 100,000,000 WoW accounts have been created since its inception. Yes, that's one hundred million players, as they put it. I have created five accounts myself, though, so that might skew their numbers a little. Nonetheless, it's easy to forget just how high the churn rate is, how many people join and leave. Of those people, 52% have been Alliance, and 47% have been Horde, with 1% never picking a side and remaining neutral. I'm surprised that many Pandaren haven't made it off the Wandering Isle! Other interesting facts include the rarest mount -- the Heavenly Onyx Cloud Serpent -- and the most common and rarest pets -- the Squirrel and the Tiny Red Carp respectively. On the topic of pets, there's a massive 3.6 million pet battles undertaken every day in Azeroth. Content just for a casual few? Doesn't look like it! Interestingly, too, the number of PvP instances at 670k is far closer to the number of PvE instances at 900k than the average reader might think. There's so much great information in this infographic, go have a look and read the accompanying blog too.

  • Study: iPhone's social media mentions are off the charts

    by 
    Michael Grothaus
    Michael Grothaus
    11.06.2013

    The folks over at eBay Deals have just wrapped up an extensive study of smartphone mentions across major social media platforms and their results show a clearly defined picture of just how much Apple's iPhone dominates social media mentions compared to its competitors. The study looked at mentions of smartphone brands and individual models across on Twitter and in YouTube comments. For the Twitter portion of the study, eBay Deals took a sampling of 10,000 tweets, all containing the word "smartphone," over a ten hour period. While on the OS level, Android beat out iOS (being mentioned 558 times versus iOS's 295 mentions), "Apple" walloped other smartphone brands with 1533 mentions. The next closest brand was "Google" with 603 mentions, followed by "Samsung" with 360 mentions. Further breaking the social mentions down by individual phones, "iPhone 5" lead the pack with 2,127 mentions--almost 10x the next most popular smartphone mention, the "Nexus 4" with 237 mentions. That's huge. The study also looks at other factors, such as Google Image searches, Flickr camera usage, and the emotions associated with YouTube "debates"--where fanboys argue it out in the comments. The entire study is worth a read, but if you want the quick gist of it, eBay Deals have been kind enough to put all the results into a handy infographic, which you can view on the eBay Deals blog, or you can see an image of it here.