inherent-powers

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  • A Mild-Mannered Reporter: Questionable freshness

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2011

    We've been on a bit of a kick for new players lately, and that's not by coincidence. Sure, City of Heroes has a well-established playerbase by this point, but it's not like the game is exactly hostile to new players. And while I wanted to do another session of questions and answers, I wanted to wait until I had a good crop of questions that pertain to the newer crowd -- players less familiar with the game or with a given archetype, players who are interested in learning more but unable to find a cogent resource amidst scattered threads on the forums and one-off references in posts. Let's face it, after nearly seven years, a lot of us don't need or want references to these things any longer. We don't need someone explaining to us about Enhancement Diversification or why someone other than the healer asks what you need for a wakie when you die. A newer player might have no idea about these things, though, and so we're mixing up the format a bit here. Let's get back to basics and look at some questions that might seem simple if you know the answer -- but don't tend to get answered if you don't.

  • PAX 2010: City of Heroes moves Fitness over to inherent powers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2010

    Big news got dropped today during the City of Heroes panel over at the inimitable PAX, the sort of thing that every veteran of the game will be interested in. Fitness -- also known as the powerset that is more or less mandatory by level 20, or the Stamina set -- is being moved from power pools into the inherent power set. That means that three of the default power choices in the game have just been rolled into every character from level 1, making builds more flexible and players very happy indeed. It wasn't mentioned specifically whether this means the powers will simply be under inherent powers or base movement speed, regeneration rates, and so forth will be increased. There has also been more information about the highly anticipated Incarnate System, with Issue 19 rolling out the Alpha Slot to start players down the road of improvement at Level 50. We'll have more on the panel as a whole and the details of the revelations, including news on the Issue 20 testing, but for now, all City of Heroes players should be happy to learn they have three new power selections to play with when 19 launches.