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  • Podcast sort order: A helpful look at the troubled Podcasts app

    by 
    Dave Caolo
    Dave Caolo
    09.26.2013

    I love listening to podcasts and yes, I do use Apple's Podcasts app. I typically manage subscriptions on my iPhone, but recently launched iTunes and noticed that my shows seemed to be in a random order. They're not sorted by subscription order, or number of new shows or even most recent modification. How did they get this way? It turns out the problem is twofold. I've re-ordered things based on my own preferences as best I could. I say that because the sort options Apple provides are confusing and seriously lacking. Here's a look at how iTunes 11.1 and Apple's Podcasts app sorts your podcasts. New subscriptions By default, these apps do in fact sort your shows by subscription date. New subscriptions are added to the top of the list. For example, if you subscribe to Selected Shorts and then Welcome to Night Vale, the latter will appear above the former in your list. Ah, but what if you're not happy with that? Re-ordering things Some of the shows I listen to are updated more often than others. I've moved the more frequently refreshed shows to the top of my list to save some scrolling. This is easy to do. In Podcasts, tap Edit and then use the handle that appears to the right of each show's title to drag and drop them into your desired order. Those synching via iCloud will notice that, the next time iTunes 11.1 is launched, that same order is applied. Likewise, if you re-arrange the shows in iTunes (drag and drop), the new order is synced to Podcasts, too. Drag-and-drop is nice, but not when you subscribe to twenty podcasts. Or fifty. What's missing There are a lot of problems here. First, there should be a simple one-click ABC sort. There's isn't, on either device. As a work-around, you could choose "List" in iTunes, as it sorts podcasts alphabetically by title (see below). But don't get too excited while you're there. Clicking the titles of each column (Podcast, Time, Release Date, Description) does nothing. You can sort episodes of a single podcast by release date, ascending or descending, but not the shows themselves. So it's not very helpful. Both iTunes and Podcasts offer show-specific settings, including a sort order option. Again, all you can do is sort episodes by release date, chronologically or reverse. It should be possible to sort shows by which was refreshed most recently, so that shows with new episodes bubble to the top. I'd even like to sort by the subscription with the most episodes I'm yet to hear. I can't do this, either. What about stations? Podcast Stations, introduced with Podcasts 1.2 in March, let you create custom collections based on your preferences. For instance, you could create a "sci-fi" station for shows that cover the genre. Podcasts will play the corresponding episodes, on after another. But that's really all they do. What about a smart playlist? Apple has a few suggestions for podcasts and smart playlists. For example, you can make one that finds all files that are podcasts, and then sort them by title. But that messes up episode release order. You could add more conditions to compensate, but that's something the software should do, not you. For now, drag-and-drop and episode-specific release date is all you get. It's needlessly unpleasant. You could use a third-party app like Instacast or Downcast, both of which offer ABC order. But they don't fix the jumbled mess that is iTunes podcast management, unfortunately.

  • Instacast for Mac now available

    by 
    Mel Martin
    Mel Martin
    05.28.2013

    Instacast for Mac OS X has come out of beta and is available today as a trial or a US$14.99 purchase. The app is a versatile podcast manager and player that syncs with the iOS version of Instacast 3 ($4.99). The Mac app mirrors the iOS version, allowing you to manage, delete, play and find audio or video podcasts of interest. The Mac app supports AirPlay, and podcasts can be shared via social networks or email. The Instacast system allows you to keep your podcasts in sync across all devices that have Instacast installed, and has some impressive search capabilities to help you if you don't know the name of the podcast you are looking for. I tried the free demo version and found that it worked as expected. If you are a big podcast fan, this app and the related iOS system will be of value to you. If you are a more casual user, you can likely get by with Apple's solutions (iTunes for Mac and Podcasts for iOS), although they are more primitive than what Instacast offers. You might also want to look at Podsnatcher ($0.99) for Mac OS. It's not as full-featured as Instacast, but has some happy users writing reviews in the App Store. Instacast is available direct from Vemedio for $5 off of the regular $19.99 price. The app requires OS X 10.8 or greater.

  • Instacast for Mac beta now available

    by 
    Steve Sande
    Steve Sande
    05.01.2013

    Fans of Instacast 3 (US$4.99), Vemedio's feature-packed iOS podcast client, are doing the happy dance today. The company has announced an open public beta of Instacast for Mac if you want to get your hands dirty with pre-release software and check out your favorite podcasts at the same time. The beta is valid through May 31, 2013 and provides most of the features you've come to know and love with the iOS app. You can choose to subscribe to a variety of top podcasts that appear in the audio and video podcast lists, or add a feed URL for less popular podcasts. There's also a search tool for finding podcasts by name. Once you've subscribed to a podcast, a list of episodes appears and you can either play them on your Mac or beam them via AirPlay to your favorite large-screen device. Instacast for Macs makes it easy to manage podcasts, deleting past or played episodes if needed, and giving you the option to limit downloaded to a specific amount on your disk drive. Instacast for Mac will sync with the iOS app if you are logged into an Instacast Cloud account. The Mac app also provides a number of sharing options, including Twitter, Pocket, iMessage, Mail, and App.net. The beta is a quick download away, so go grab a copy if you're interested and be sure to offer your feedback on features and/or crashes.

  • Instacast pricing raises hackles: are apps bought or rented? [Updated]

    by 
    Richard Gaywood
    Richard Gaywood
    05.17.2012

    Update: I made a mistake about Instacast's support for notifications in the original draft of this article. Please read my corrections at the end. My apologies, readers. --Rich The release of Instacast v2.0 ruffled some feathers recently. Vemedio, publishers of the popular podcasting app, have taken the unusual step of switching business models with the new release. The old version of the app cost US$2.99; now it's $0.99 for the basic version, with an in-app purchase (IAP) to upgrade to Instacast Pro for a further $1.99. However, several features that used to be in the v1.0 app, like push notifications (update: see note at end of post) and the ability to re-order podcasts in the list, have moved to the Pro version. This means existing customers who upgrade to the new releases have to pay again to access them. (I'm going to dub this tactic the Instacast Maneuver.) Unsurprisingly, this hasn't gone down too well with some longtime customers, who feel they are being unreasonably double-dipped. Angry one-star reviews for the latest version are accumulating in iTunes -- although, to be fair, they are far outnumbered by positive reviews by people who like the new interface. I think this is an interesting story, and it ties into something I've been meaning to write for a long time about the non-intuitive meanings of "ownership" in our increasingly on-demand all-digital world. "It's only two bucks!" One of the most common reactions to the criticism is that it really isn't much money and, basically, people should stop whining. As accurately stated by Harry Marks, we spend more money than this on bad coffee without blinking. Software upgrades of OS X cost $29, and Windows or Photoshop (amongst many others) can cost hundreds of dollars -- does two bucks matter? Certainly, I think it's absolutely fair to say that it's not a lot of money to anyone who can afford an iPhone or even an iPod touch in the first place. We're talking about devices that cost hundreds of dollars -- thousands when often-mandatory cellular contracts are added on. But... Between my iPhone and iPad, I have at least 250 third-party apps. Many of those were free, but if just a fifth of my apps dinged me $2 via the Instacast Manoeuvre, I'd be looking at $100. That's not chickenfeed to me and it probably isn't to you either. So it's my contention that even if you think $2 for Instacast 2.0 is fantastic value, there's still a debate to be had here about value to the end user. If, like Seth Clifford, you don't love Instacast but merely think it "sucked the least of all the [podcasting] apps"; well, then that conversation takes on a different tone. "Support the devs" A similar argument commonly advanced to silence critics is that Instacast is a written by a small dev who needs the money; if you like the app, is it going to kill you to pay a little more for a new version? This is the angle the Vemedio company blog takes and it's certainly one I have some time for. Instacast isn't a top-tier app; many iOS users don't care about podcasts and most of the those who do are satisfied by Apple's built-in support. By definition of what the app does, Instacast is chasing a quite small niche of users and it shares those users with a number of high quality competing apps. So Vemedio needs to establish a regular income stream, hopefully enough to support the firm and permit future development of the app. Presumably, the users want that, so surely it's churlish of them to complain about being asked to chip in a few bucks? The problem is that many of them feel ripped off. Firstly, Vemedio took the unusual step of moving existing features into the extra-cost Pro version of the app. That's a questionable decision. Secondly, because of the App Store rules, there's no way for Vemedio to charge upgraders a reduced fee; it's all or nothing. Which brings us to... "It's all Apple's fault!" The App Stores both Mac and iOS restricts developers to well-defined ways to make money from their software: charge upfront, charge via In-App Purchase for add-ons, and/or charge subscriptions for ongoing services. Notably missing, as veteran Mac developer Wil Shipley of Delicious Monster has written extensively, is any sort of paid upgrade option. Imagine you're GadgetSoft and you've just released WidgetThing v1.0 to great acclaim. All ten of its main features are popular. You have some great ideas for how to expand and improve it, but it's going to take a good chunk of time and effort to do so. At the end of that effort, you'll be able to release WidgetThing v2.0 with five new features in only one of two ways: as an in-place upgrade, meaning all your existing customers get it for free. Or as an entirely new app, in which case your existing customers have to pay all over again. Economics theory tells us that WidgetThing v2.0 should be priced for new customers according to its 15 features, but priced for existing customers according to the extra five features it has over v1.0. It has different values to those two groups of customers, so should have different prices too. Apple, for whatever inscrutable reason, doesn't let app makers do this. Charging longstanding customers full whack for upgrades is likely to be perceived as gouging; giving them upgrades in perpetuity for free is no way to run a business. Inevitably, some app makers simply won't bother. Chances are there are some fantastic v2.0 or v3.0 apps that have never left the drawing board because the developers simply couldn't justify it economically. But why is it so bad to just give updates away for free? Isn't that a bit greedy? The answer is... The race to the bottom We only have ourselves to blame. Picture the dawn of the App Store back in 2008 as a group of users in the middle of a big circle of developers. No-one knew how much to charge for anything; these were untested waters, an entirely new business model for consumers and creators. Nervous developers stepped up and pitched price points and users started buying apps. The savviest developers watched each other like hawks, nudging prices up and down in response to each other -- but mostly down, and down, and down. About nineteen metaphorical seconds later, the nervous circle had turned into the bellowing hustle of the NYSE's trading floor, with everyone hollering lower and lower prices until many apps hit rock bottom: $0.99. The average price of an app today is $2.00, and the modal price is surely the dollar-store low water mark. Look at the initial iTunes reviews of any app costing more than three bucks and someone will inevitably call it expensive. We know that many apps lose money; I have my doubts about the survey those results were drawn from but I think the general conclusion that only a lucky few devs make serious money from the App Store is a pretty common sense one. The race for the bottom -- the race we all subconsciously encourage whenever we held out to buy a $1.99 app in case it goes down to $0.99 in a sale -- means devs of even moderately successful apps are often left struggling for revenue. Is it any wonder developers need to resort to every method they can think of to make ends meet? The workaround Surely this is all a storm in a teacup. Why can't existing users of Instacast v1 simply not upgrade to the new version? Well, Apple doesn't make that very easy. There's no way to mark a specific version as "unwanted" in the App Store upgrade screen. If you accidentally hit Upgrade on that app just once, there's no way back -- unless you have manually extracted a backup of the older version of the app from iTunes, which is less likely than ever in this era of iCloud-powered backups. Worst of all, you have to resign yourself to never again using the Update All button. If you don't have many apps, it might not be that much of a bother to manually upgrade, one by one, every one except Instacast. Other people, however, have hundreds of apps (I'm one) and receive dozens of updates a week (yo). Particularly given the App Store app's baffling habit of kicking you out to the home screen after each press of the upgrade, it quickly moves through tedious and into downright irritating. The bigger picture So far I've mostly been talking about Instacast, but the issues I'm describing affect more than just that one app. Consider Tweetie, Loren Brichter's beloved Twitter app. I paid for Tweetie twice -- once for version one and again for version two, at a cost of $2.99 each time. I was delighted with each purchase, as Tweetie was easily the best-of-breed Twitter client at the time. Until, that is, Twitter bought it, relaunched it as "Twitter for iPhone", and eventually "blessed" it with dubious UI decisions and ads (later withdrawn) and more ads. From the second I upgraded from Tweetie to Twitter, the app I'd cherished and paid for (twice!) was gone, with no easy way to get it back. For another example, consider the recent rumors that Rock Band for iOS would be shut down. EA claim this was "an error", although how that's possible is yet to be explained (particularly given this entry in the company FAQ which has since been removed). Looking beyond iOS, EA is also famous for disabling online support in its console games, sometimes for games as little as seventeen months old. Once the servers are turned off, the entire online portion of the game stops working. The game you paid for is gone for good. These tricky issues of ownership aren't even just about software. Sony removed the OtherOS feature from PlayStation 3 consoles after it emerged that people were using it as a jailbreak vector. A firmware update appeared, and boom -- just like that, my PS3 could no longer run Linux (and unlike many people, I'd actually installed Linux on my PS3). I could refuse the update, as long as I never wanted to play another game online. Not a great choice. There are almost endless examples of these, and things are only getting more complicated as companies think of new ways to use and abuse the power that over-the-air updates and digital downloads give them over consumer purchases. Sooner or later, someone is going to push the envelope too far, and we're going to have some juicy class-action lawsuits over it. Until then, caveat emptor. But let's return to the matter at hand -- the Instacast Maneuver. I think it arose from the limitations Apple has imposed on the App Store combined with the sometimes precarious finacial situation that some app devs can find themselves in. Vemedio are far from the only developers in this situation, so I am sure other app devs are watching how this goes closely as they ponder if they will follow along this path. Overall, though, I have to come down against Vemedio on this one (update: please see the update below.) Not for the use of In-App Purchase itself; I think that was a fairly reasonable way around the lack of paid upgrades on the App Store. What I can't get away from the moving of features, including big ones like push notifications, away from the normal version and into the Pro. I've already bought a version of Instacast that does push. I don't think it's right to charge me, or anyone else, twice for that feature. Update: I have accidentally propogated a common misunderstanding about Instacast, for which I must beg your forgiveness, reader. V1 of the app didn't have true Push notifications; it used local notifications only for some basic alerting. As several of my commenters below and Raphael Fetzer on Twitter have pointed out, the more dynamic Push notificaitons in Instacast Pro are genuinely new. I am grateful for the correction. Vemedio has also announced since this post was drafted (but before it went live) that the forthcoming Instacast v2.0.1 will make Smart Playlists available for free, i.e. in the base-level, non-Pro version of the app. Finally, the In-App Purchase upgrade to Instacast Pro is currently on sale for $0.99. In light of these changes, I humbly withdraw -- and apologise for -- my criticism of Vemedio above.