inxile-entertainment

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  • Bethesda & InXile announce 'Hunted: The Demon's Forge,' a co-op 'roots' game

    by 
    JC Fletcher
    JC Fletcher
    03.15.2010

    Click to descend into the Lair of Screenshots If you and your friends are eager to dive into a monster-filled dungeon -- and who isn't -- then Bethesda has a thrilling announcement for you: The publisher is handling a new co-op fantasy action game, Hunted: The Demon's Forge, developed by Interplay founder Brian Fargo's InXile Entertainment. Fargo describes Hunted as an "upcoming release that takes us back to our roots," and the screenshots (in our gallery below) paint a pretty clear picture of what that could mean: warriors and archers putting holes in orc-looking things with sharp objects and magic. Hunted: The Demon's Forge is in development for Xbox 360, PS3 and Games for Windows (PC). We'll have some impressions of the game later today. %Gallery-88224%

  • inXile files new trademark for Choplifter

    by 
    Richard Mitchell
    Richard Mitchell
    06.19.2009

    There's a reasonable possibility that you're wondering what both inXile and Choplifter are. The former is the company responsible for the amusing RPG The Bard's Tale, the console versions of Line Rider and not much else. Choplifter, for the uninitiated, is a series of video games (first released in 1982) in which players had to pilot a helicopter behind enemy lines and rescue hostages. Also, as a sidenote, it was really fun.With that out of the way: GameSpot reports that inXile has filed a new trademark for Choplifter, listing it specifically in the category of "downloadable electronic games via the Internet and wireless devices." As such, it sounds like a new version of choplifter might be headed to services like XBLA or PSN. We also wouldn't be surprised if it showed up as a new iPhone title either.Whatever inXile is doing with the franchise, let's hope the game doesn't stray too far from its roots. A 2D/3D makeover å la Bionic Commando Rearmed would suit us just fine.

  • Original Fallout designer leaves Interplay, joins inXile dev team

    by 
    Xav de Matos
    Xav de Matos
    03.18.2009

    One of the developers behind the classic Fallout has ended his tenure with Interplay to join inXile Entertainment. Jason Anderson brings his survival instincts to inXile as the creative director for an unannounced role-playing title. At the end of his career with Interplay, Anderson was working as the creative director on a next generation MMO named Project: V13 -- which our blogging cohorts at BigDownload surmise was a poorly coded way of saying Vault 13, a long-rumored Fallout MMO. Anderson's exit probably feels like déjà vu to his Interplay comrades. In 1998, Anderson left Interplay to form Troika Games (best known for Arcanum: Of Steamworks and Magick Obscura) but returned in 2007 when that company shut down. While we wish Anderson the best, we really hope Interplay will reveal what Project: V13 really is ... as long as it is a Fallout MMO.[Via BigDownload]

  • Crave responds to Baby Pals controversy

    by 
    JC Fletcher
    JC Fletcher
    01.30.2009

    Crave sent a statement to GamePolitics regarding the bizarre audio sample in its Baby Pals DS game that seemed (to at least one parent) to sound like "Islam is the light". Doug Panter, the company's marketing director, confirmed the belief of rational folks: that the company did not slip an endorsement of any religion into its baby game. The licensed sound file, also found in Fisher-Price's Little Mommy Cuddle 'n Coo, is "a recording of a 5 month old baby babbling non-intelligible phrases," Panter said. "In over 200 hours of testing the product, no recognizable English words or phrases were discernible." He called the similarity between the baby's utterance and seemingly recognizable words "only coincidence as the baby recorded was too young to pronounce these words let alone a whole grammatically correct phrase".Now, with that out of the way, we look to Crave for an explanation of the Purr Pals box. Kittens in bread? That is deplorable.%Gallery-8860%

  • Comparing Line Rider on DS and Wii

    by 
    David Hinkle
    David Hinkle
    06.11.2008

    With two different versions releasing soon, as well as the original PC game, Line Rider is one popular title right about now. Having checked out screens, trailers, and even interviews with the creator, you can bet we're excited for the game. But, which version should we go with?InXile Entertainment, the folks who're publishing the game, would have us believe both the DS and Wii version are essential to our survival on this planet, but we know better. According to Siliconera, each installment has its own features to lure you in.For one, the DS game has the incredibly intuitive and easy-to-use touch-screen, which switches between drawing controls and playing controls on the fly, where the Wii version situates any menu buttons it has in the corners of the screen. Also, the Wii version will feature Wi-Fi support, whereas the DS installment doesn't look like it does. The DS title is pretty portable (natch), while the Wii version is not (sure, you can lug the game and case around, but you can't play it).What about you all? DS version? Wii version? Couldn't care less about either version?%Gallery-21530%

  • Line Rider 2 draws up more screens

    by 
    Chris Greenhough
    Chris Greenhough
    05.08.2008

    IGN has a bunch of new screens up for Line Rider 2: Unbound, including some basic shots of the game's playback editor.It's clear that the site has also had some hands-on time with the game -- we know this because an IGN bod has scrawled out the letters "IGN" for their rider to coast along. Predictable, yes, but it's more original than the anatomically wonky genitalia that most of you us will draw upon first getting the title. As we saw in recent footage, Line Rider 2 looks like it will be sticking to the original Flash game fairly faithfully, so it's only reasonable to assume that we'll be experimenting with the same childish drawings in the DS version.Sketch out a line and slide past the break for more shots.%Gallery-21530%

  • inXile founds SparkWorkz, former Microsoft exec to head

    by 
    Jason Dobson
    Jason Dobson
    05.08.2008

    inXile Entertainment, the developer behind 2004's tongue-in-cheek RPG The Bard's Tale, has announced the founding of a new online-focused division called SparkWorkz, with former Microsoft exec David Heeley tapped to call the shots. According to inXile, SparkWorkz will "build an online network and community" for showing off user-generated content.All of this sounds a bit like inXile is attempting to recapture YouTube's lightning in a bottle, as inXile CEO Brian Fargo notes that the company's goal is to create an "online destination for people to show off their creative talents across a number of different game and non-game media environments." Among other things, players can expect to use the network to create and share content created using the company's upcoming Wii and DS adaptations of Line Rider, giving us another reason to look forward to the cult Flash time waster's launch this summer.

  • Riding lines on the DS is pretty much what you'd expect

    by 
    David Hinkle
    David Hinkle
    04.25.2008

    If you thought you precious Line Rider experience was in jeopardy of being altered or changed in some way, perhaps turning into something else entirely on the DS, then let those fears disappear. As you can see from the video above, Line Rider 2: Unbound very much looks and plays like Line Rider should. We don't have to tell you how great that makes us feel!Any of you excited for this one?%Gallery-21530%[Via Go Nintendo]

  • Line Rider coming to PC, Wii, DS this summer

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    03.11.2008

    It's been a while since we talked about the cult flash physics game Line Rider. Last we heard, developer InXile Entertainment snatched up the rights to the project, with the intent to release it on DS and Wii. Now, industry newbie Genius Products has announced intentions to publish the game on the DS, Wii, and PC, with all three versions due out this summer.Genius Products has up to now specialized in the distribution of home entertainment products like DVDs. With Line Rider, the Weinstein Holdings company is moving into the game publishing market, hopefully with a hit product. The retail versions of Line Rider will include a level creator mode with the ability to share creations online, but will also feature a single player puzzle mode with, inconceivably enough, a storyline. As Bosh -- the "clever and cunning" protagonist -- players must traverse over forty sled-riding puzzles to reclaim their true love Bailey from the hands of the "sled-stealing scumbag" Chaz (seriously). The pre-made Line Rider levels were notably designed by TechDawg, the #1 Line Rider player in the world. Let's hope this big(ger)-budget, plot-driven version of the freeware classic is still, above all else, fun.[Via DS Fanboy]

  • Line Rider adaptation for Wii, DS

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.19.2006

    Hoping to capitalize on Line Rider's current buzz, inXile Entertainment has snatched up the rights to the Flash-based "toy," looking to release Wii and DS adaptations of the 'student project turned internet phenomenon' in just a few short months (by spring). This move follows Sony's acquisition (and forthcoming release) of another popular Flash project, flOw.While Wii and DS hardware both compliment Line Rider's simple just-draw gameplay mechanic, inXile will have to expand its versions beyond what's offered in the original, which should be playable, for free, via Wii's Opera browser. The developer has confirmed that multiplayer will be added; and we'll assume that enhanced visual and audio effects will be considered. inXile must also include the ability to share Line Rider designs with friends, as this feature is what has propelled the Flash application's success (see YouTube).Play around with Line Rider.