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Despite its cast being wonderfully original, The Wonderful 101 was initially conceived as a way to unite "world famous characters" with Nintendo's iconic characters, Nintendo's Iwata Asks series revealed this week. Wonderful 101 Director Hideki Kamiya explained that the original concept stemmed...

1 year ago 0 Comments
August 24, 2013 at 4:00PM
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Nintendo's 3DS XL system may have a size advantage over the original 3DS console, but it will also feature a new LCD screen that is less reflective, according to a recent Iwata Asks interview. Takashi Murakami, who works in the mechanical design group for the console, said the reflectivity of the n...

2 years ago 0 Comments
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Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way b...

3 years ago 0 Comments
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Beyond founding Q-Games and helping to father the PixelJunk series, Dylan Cuthbert has done some other extraordinary things in his years working in the game industry. He recounts some of those adventures in a recent Iwata Asks column, woefully exclusive to Japanese readers for now, but thankfully...

3 years ago 0 Comments
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For his latest Iwata Asks interview, Nintendo's Satoru Iwata put the spotlight on one of the less-examined 3DS launch window titles: Tecmo Koei's Samurai Warriors: Chronicles. He speaks to Hisashi Koinuma, who is in charge of the Warriors series at Koei, and who has been with the company since 1994....

4 years ago 0 Comments
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In honor of the new Game & Watch Ball reward available through Club Nintendo, the company released a translated Iwata Asks interview about Nintendo's first experiments with handheld games. The designers and engineers describe just how early the technology was -- it was based on calculator chips,...

4 years ago 0 Comments
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In Nintendo's latest Iwata Asks interview, president Satoru Iwata pulled in the engineers that worked on the exterior design of the 3DS to discuss the process. For example, the unique three-layer color scheme, which is a break from the usual monochrome design of DS systems, is designed to represent ...

4 years ago 0 Comments
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In the latest excerpt from Nintendo's "Iwata Asks" interview about the 3DS, Shigeru Miyamoto excitedly revealed that "Iwata-san also wants to include 3D video in the future!" Iwata tempered that exclamation by saying, "I think it will be fun if we're able to include video recording capabilities with...

4 years ago 0 Comments
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In a new Nintendo-organized roundtable discussion with the excitable Earthbound writer and all-around Japanese celebrity Shigesato Itoi, company president Satoru Iwata and Shigeru Miyamoto discuss how the 3DS came about, revealing Nintendo's long history with 3D experimentation. In fact, the company...

4 years ago 0 Comments
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Mistwalker's Hironobu Sakaguchi and Takuya Matsumoto from co-developer AQ Interactive spoke to Nintendo president Satoru Iwata about The Last Story's online play in a new Iwata Asks interview posted by Nintendo of Japan. The game won't exactly have chat when played online, but it will have a bizarre...

4 years ago 0 Comments
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In honor of the 25th anniversary of Super Mario Bros., and the release of Super Mario All-Stars: Limited Edition, Satoru Iwata has gathered up more members of the Mario team for another round of questioning. The developers probed include Katsuya Eguchi, who joined the team in 1986, and Super Mario G...

4 years ago 0 Comments
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Before Super Mario All-Stars got the name we're familiar with (and the even more staid Japanese game "Super Mario Collection"), the team considered other titles, including the more exciting "Mario Extravaganza." That's one of the factoids revealed by this Iwata Asks interview with Naoki Mori and Tad...

4 years ago 0 Comments
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Listen, if you're a dyed-in-the-wool Wii owner who hasn't already purchased the entire Super Mario catalog on Virtual Console, you're probably going to pick up the 25th Anniversary Super Mario All-Stars Limited Edition package. Nintendo recently revealed exactly what the game you'll be hunting for ...

4 years ago 0 Comments
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In a new English edition of "Iwata Asks," in which Nintendo CEO Satoru Iwata politely interrogates designers and employees about recent games, there's an interesting discussion regarding the difficulty of Kirby's Epic Yarn. Specifically, it's about how developer Good-Feel cut out deadly traps and o...

4 years ago 0 Comments
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Indulging his inquiry habit, Nintendo president Satoru Iwata spoke with Masayuki Uemura, advisor to Nintendo's Research & Engineering Dept., and Hiroshi Imanishi, Ex-Director and GM, Corporate Communications Division, about their time working on the Famicom (NES) way back in 1981-82. The two vet...

4 years ago 0 Comments
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Kirby's Epic Yarn bears little resemblance to traditional Kirby games, and it partners the beloved pink sphere with a new character, Prince Fluff. It turns out, according to an Iwata Asks interview with Good-Feel and Nintendo staff, that there's a good reason for both -- Epic Yarn was originally Pri...

4 years ago 0 Comments
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As part of Nintendo's ongoing celebration of Mario's 25th anniversary, the latest edition of Iwata Asks is a lengthy conversation between Mario creator Shigeru Miyamoto and guest host Shigesato Itoi, creator of Earthbound. In the interview, Miyamoto suggested that making Mario games has been "easy,...

4 years ago 0 Comments