jesse-knapp

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  • The Firing Line: Newsplosion edition

    by 
    Jef Reahard
    Jef Reahard
    01.27.2012

    Holy carp there was a lot going on in shooter circles this week! Between the news blurbs, videos, and S.T.A.L.K.E.R. memories (yes, I said S.T.A.L.K.E.R, and damn that takes a long time to type), there was nearly enough information for two editions of The Firing Line. Luckily for you (and for my overworked editor), I managed to keep the word count down. Let's not kid ourselves, though; there's plenty of interesting stuff after the cut. Join me for the latest on dueling World War II aviation MMOs, a new free-to-play shooter from Crytek, the requisite PlanetSide 2 lovefest, and some official dev answers to last week's Taikodom question.

  • All Points Bulletin video podcast answers questions from game's fans

    by 
    James Egan
    James Egan
    12.16.2009

    The latest All Points Bulletin video podcast is a Q&A where Realtime Worlds devs field questions from fans of the upcoming urban crime title. Lead Gameplay Designer Jesse Knapp and Lead Designer EJ Moreland discuss a wide range of topics this week. They go into the possibility of releasing browser versions of the editors and letting players experiment with APB's extensive customization system -- although this won't be something we'll see at release. The APB devs also explain the limitations of layers in customizing your character's look, the next wave of beta invites (January), and reaffirm they're still looking at a Spring 2010 launch. The video Q&A is also sprinkled with bits of footage showing things such as the damage states of vehicles (no broken glass though) and how layers can be used to alter your character's appearance. Stick with us past the jump for embedded footage of All Points Bulletin's 15th video podcast.

  • All Points Bulletin video podcast shows off scope of customization

    by 
    James Egan
    James Egan
    06.19.2009

    Things were very quiet on the All Points Bulletin front for quite some time, but now we're seeing why. Realtime Worlds has been busy, and since E3 2009 the APB team at Realtime Worlds has revealed a ton of info about their upcoming game. Massively interviewed APB lead designer EJ Moreland who gave us some perspective on what the title will be like, but we're always looking out for more info. On that note, the All Points Bulletin game site revamp was accompanied by a new series of video podcasts, the second of which is now out. This second All Points Bulletin video podcast "E3 and Beyond" has Chris "Deum" Collins from the APB community team speaking with lead gameplay designer Jesse Knapp about the game's extensive customization options, and is in two parts. Actually it's largely a montage of the E3 customization videos with commentary from the APB devs, where they answer questions posed to them by the game's fans. It's a great look at what's possible in the game and we highly recommend you give it a look. However, if that's not enough to get you to check it out, we've got two words for you: Suicide Girls. We've got YouTube embeds of both parts for you below the cut. Have a look: