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ArenaNet's latest Guild Wars 2 livestream may prove interesting for fans of the fantasy title's PvP. Environment artist Darrin Claypool and game designer Jon Peters are your hosts for the 45-minute chat that shines a light on PvP map creation. The duo talks everything from initial conception to de...

November 22nd 2013 at 7:30pm 0 Comments
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If you've got ideas regarding Guild Wars 2's upcoming trait and skill balance changes, ArenaNet wants to hear about them. Provided you can communicate them in constructive fashion, of course. Game design lead Jon Peters has crafted a forum thread highlighting the proposed December 10th balance cha...

November 3rd 2013 at 1:00pm 0 Comments
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If you're a fan of Guild Wars 2's large-scale PvP gameplay mode, World vs. World, there's some good news coming your way: ArenaNet is developing a new map called Edge of the Mists, and it's designed to add spice to WvW gameplay and help alleviate some of the ongoing difficulties with queue times. W...

October 18th 2013 at 9:00am 0 Comments
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At this year's PAX Prime, we attended a party hosted by ArenaNet at which the studio demoed the second world of Super Adventure Box. There was a raffle, plenty of drinks, and a lot of ANet people. In fact, I mentioned to ArenaNet's reps that I was really into competitive play, PvP, and e-sports. No...

September 4th 2013 at 1:00pm 0 Comments
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The folks at Guild Wars 2 Guru collected some questions from their community for the Guild Wars 2 team last month and the results are back. Jonathan Sharp and Jon Peters of ArenaNet stepped in to answer the barrage of questions. The interview is meaty, but as the GW2G admin says in the comments,...

April 15th 2013 at 6:00pm 0 Comments
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It's a rule of any skill system that once you put it in the hands of millions of players for a lengthy period of time, they will absolutely break it in ways you never imagined. Even if they don't manage to create terrifyingly imbalanced builds, they'll find things that need patching up and twea...

September 14th 2012 at 7:30pm 0 Comments
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Gaming can be a great way to wind down and relax, but as any real gamer knows, relaxation is for sissies. Competition is where the real action's at! Don't worry, Guild Wars 2 designer Jon Peters knows all about competition, and he even took some time out of his certainly busy day to sit down an...

March 6th 2012 at 3:00pm 0 Comments
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People have had varying reactions to Jon Peters' post on ArenaNet's blog last week, which explained the newest system of traits and attributes for Guild Wars 2. There've been all sorts of thoughts about it: that it's awesome, that it's unnecessary, that it's a whole lot of words to keep track of...

March 6th 2012 at 11:00am 0 Comments
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It's been a trying year for impatient Guild Wars 2 fans, but 2011 is closing on something of a high note due to recent beta rumblings as well as an increase in the ArenaNet information trickle. The latest blurb is a year-end development update courtesy of Eric Flannum and Jon Peters, and Flannum...

December 20th 2011 at 9:00pm 0 Comments
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How is ArenaNet countering the massive Star Wars-related hype bomb that's detonating across the MMO industry this week? Hopefully by ignoring it and continuing to work on Guild Wars 2. That said, the company is trotting out Jon Peters and Johnathan Sharp to field fan questions during a live IRC c...

December 12th 2011 at 1:00pm 0 Comments