Post Thumbnail

Jonathan Blow's Braid is drowning in critical acclaim, just now hitting an average of 93 on Metacritic and becoming the 8th highest-rated Xbox 360 game on the console. The official Braid Blog takes the opportunity to point out that indie developers don't need to make cheap PopCap clones to be succ...

6 years ago 0 Comments
August 12, 2008 at 12:57PM
Post Thumbnail

Blow explains, "I talked to some folks at Sony but they were not interested in carrying the game. Later on I talked to someone from a different division who *was* interested, but by then I had signed with Microsoft and started the XBLA port." Sounds like Sony may get a second chance of having the ...

6 years ago 0 Comments
Post Thumbnail

While it's not true that the entirety of Joystiq operates as a single hive-mind, singularly bent on delivering gaming blog posts straight into your skull, we do often share a common sentiment. This past week, that sentiment has been this: Braid is awesome. If you share our sentiment, you may be di...

6 years ago 0 Comments
Post Thumbnail

Braid is good, but the biggest hurdle seems to be its pricing (frequently discussed lately by creator Jonathan Blow). With most of the Joystiq staff too busy playing the XBLA time-bender this weekend, our cohorts at X3F (the blog formerly known as Xbox 360 Fanboy) have stepped in to lay out the re...

6 years ago 0 Comments
Post Thumbnail

Braid is great. Braid's 1200 MS point ($15) price, on the other hand, has been a point of contention. Designer Jonathan Blow sat down with 1Up and discussed what went into the decision of the game's price point and some of the tough choices that needed to be made. Blow explains if the game mainta...

6 years ago 0 Comments
Post Thumbnail

Capturing the essence of Jonathan Blow's Braid within a single sentence isn't the easiest thing to do, especially not if you want to avoid run-on monstrosities like: It's the game about a tie-wearing, time-traveling gentleman on a quest to rescue a princess, inconveniently held captive at the end ...

6 years ago 0 Comments
Post Thumbnail

There's a really interesting discussion going on in the comments section at Braid designer Jonathan Blow's official blog, as he attempts to explain why he's a bit disappointed the game has to arrive for 1200 ($15), rather than the 800 ($10) points he would have preferred. Though he says Microsoft...

6 years ago 0 Comments
Post Thumbnail

This Wednesday marks the opportunity to become a tie-wearing time traveler in Jonathan Blow's Braid, an "artful puzzle-platformer" and the next volley in Microsoft's all-out August Arcade assault. You'll traverse multiple worlds as you search for a princess (yes, the abducted kind) and wrap your m...

6 years ago 0 Comments
Post Thumbnail

If World of Warcraft or Lord of the Rings Online didn't have levels or gear, would you still play? Would you still spend several hours fighting Murlocs or servants of the White Hand if the point was the battle itself, and not the XP and loot rewards? At MIGS 2007, indie game developer Jonathan Blow...

7 years ago 0 Comments