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You have to admit: for all of the gaming woes that the Mac faithful has suffered, there's fortunately never been a shortage of great indie games for us to play. Aquaria made it to our platform, World of Goo appeared pretty early on, and now Braid, Jonathan Blow's terrific deconstruction of Super Ma...

May 21st 2009 at 8:30am 0 Comments
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We love how just a scrap of music can put you in the mood to play a game. Who can listen to the Oblivion or Halo themes and not get the itch to pick up a controller? We don't know, but they're stronger than us by far.After 15 minutes of listening to the recently compiled Braid soundtrack, we're dyi...

April 22nd 2009 at 5:03pm 0 Comments
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Jonathan Blow has revealed that message board rumblings of a hidden level editor within the PC version of his award-winning independent title, Braid, are true. Replying to chatter on the Steam forum [Via Destructoid], Blow revealed documentation for the editor would be released following an update...

April 15th 2009 at 8:30am 0 Comments
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Bad news for PC-owning wannabe time benders: the PC release of Braid has been delayed past its original March 31 date, according to a post on the official Braid blog. Fortunately, a typo in the announcement lets you experience a mysterious temporal puzzle right now!Creator Jonathan Blow said that he...

March 27th 2009 at 8:00pm 0 Comments
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Things GDC 2009 taught us: Indie games aren't always cheap. During the "Braving the Stormy Waters of XBLA and PSN: Smaller is NOT Easier" panel, Jonathan Blow revealed that his critical hit, Braid, cost $200,000 to develop. Blow admits that development cost cuts could have been made, but his spen...

March 26th 2009 at 2:44pm 0 Comments
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In a session for developers hoping to have their downloadable titles noticed on XBLA and PSN, the panel, which included Capcom, Hothead Games, Backbone and Jonathan Blow, agreed that these games should avoid releasing during the holidays. With strong competition from major titles at retail during t...

March 25th 2009 at 9:18pm 0 Comments
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We were jazzed to hear that Jonathan Blow's introspective chrono-manipulative platformer Braid would be making its way onto PCs via Stardock's digital distribution service Impulse -- though we wondered why Blow hadn't set up a wider launch platform for the computerfied adaptation of his XBLA indie...

February 25th 2009 at 3:41pm 0 Comments
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Xbox Live is a wonderful place. Without it, we would have never discovered diamonds in the rough such as The Maw and Braid. Thankfully, these games are getting the red carpet treatment and rolling out to other platforms, courtesy of Hothead Games.Hothead games will first bring Jonathan Blow's Braid...

February 24th 2009 at 2:20pm 0 Comments
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Update: Major just posted official information regarding the Deal of the Week program. Click here to get informed.Major Nelson just revealed that the Xbox Live Marketplace Deal of the Week program will be coming back this Monday, February 23.The announcement was made during Major's latest podcast (a...

February 22nd 2009 at 11:05pm 0 Comments
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Jonathan Blow has cast his reign on your Braid: The PC version of his acclaimed puzzle slash poem game will now cost $14.95, a full five cents cheaper than the Xbox Live Arcade edition. Initially priced at $20 by Stardock's Impulse distribution platform, Braid PC is due for release on March 31st. A...

February 18th 2009 at 4:13pm 0 Comments
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Earlier this afternoon, PC game publisher Stardock revealed plans for the March 31st release of the acclaimed puzzle-platformer, Braid, on its Impulse digital distribution platform. Pre-orders start today and come with a 33% price increase, bringing the game to a (not so) nice and round $20. Last s...

February 17th 2009 at 11:31pm 0 Comments
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If you enjoyed the older Final Fantasy games but always wished they included more navel-gazing reflections on love, loss and (possibly) the atomic bomb, brace yourself for stellar news: Jonathan Blow, the mind behind last year's surreptitious hit chronoplatformer Braid, recently mentioned in a Gama...

January 25th 2009 at 12:00pm 0 Comments