jump-bridge

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  • EVE Evolved: Capital ships ruined nullsec

    by 
    Brendan Drain
    Brendan Drain
    08.03.2014

    All throughout EVE Online's lifetime, compelling stories of incredible events, daring heists, and colossal battles with thousands of players have periodically surfaced and spread across the gaming media like wildfire. Most of the recent stories have been about record-breaking battles between huge alliances of players in the lawless depths of null-security space, and each one has been met with an influx of new players who want to participate. The surprising truth behind nullsec warfare, however, is that many of those on the front lines are simply fed up with the political state of the game. In EVE's early years, the map was split between hundreds of small alliances, each of which slowly expanded its influence by conquering the star systems bordering its space. Skirmishes and pirate incursions were brief and commonplace, while border wars over territory were long and protracted affairs. Today's nullsec is a different animal entirely, with nearly the entire map carved up between two colossal mega-coalitions of alliances (N3/PL and CFC), each one internally held in a state of perpetually monotonous peace. No alliance in a coalition can break away and stand on its own for fear of being demolished by the others, and so all of nullsec is at peace with its neighbours and bored to tears by it. In this edition of EVE Evolved, I examine how nullsec got to the state it's in now and why it's badly in need of an overhaul.

  • CCP tweaking EVE jump bridges, eyeing nullsec changes

    by 
    Jef Reahard
    Jef Reahard
    05.10.2011

    Changes are coming to the lawless regions of EVE Online, and a new CCP dev blog has the details. In a nutshell, CCP devs feel that jump bridges have removed some of the danger inherent in traveling around nullsec, and the company will be tweaking the gameplay accordingly in both the short and long term. CCP Soundwave blogs about three upcoming adjustments, the first of which is the removal of jumpdrive-equipped ships from the jump bridge eligibility list. Soundwave says this will go live on May 17th and also notes that Black Ops ships are exempt from the new rule (i.e., they can still use the bridges). The other two changes, which involve limiting the number of jumpbridges in a system and upping the respective fuel bays, will go live with EVE's June patch. Finally, the dev blog hints at more dramatic nullsec changes on the horizon. Soundwave doesn't go into specifics but does say that the region "is in need of a bit of an overhaul."