jump-to-lightspeed

Latest

  • Star Wars Galaxies lead designer passes away

    by 
    Shawn Schuster
    Shawn Schuster
    07.11.2014

    Massively is saddened by the news that veteran MMO designer Ben Hanson has passed away, according to a recent tweet by friend and fellow designer Raph Koster. Koster and Hanson worked together on Star Wars Galaxies's Jump to Lightspeed expansion, on which Hanson was the lead content designer. In addition to working at SOE, Hanson worked with Simutronics, Origin, ArenaNet, and Digital Anvil during his long career. Our deepest condolences go out to Ben Hanson's family and friends.

  • Don't expect SWTOR space PvE any time soon

    by 
    Jef Reahard
    Jef Reahard
    10.20.2013

    The Unnamed SWTOR Podcast recently spoke with BioWare devs Damion Schubert, Andrew Horwitz, and Eric Musco at Star Wars: The Old Republic's Community Cantina Q&A in New York City. According to podcast host JD, BioWare said that space PvE will not be coming to SWTOR any time soon, if ever. I asked about the possibility that Galactic Starfighter was designed with PvE in mind. [BioWare] said no, it was not. That is far far far far far down on the wall of crazy, is PvE Starfighter. [BioWare] said the biggest problems would be with scripting and 3-D AI; things that they don't have in the game they would basically have to write fresh. The good thing about PvE is the good scripting. Getting the ability in at the right time makes it interesting and fun, but not unfair. You know, getting those enrage timers right. Getting like a DOT thrown out at the right time. Stuff that has to be done really well for PvE to work right. And for them to do that in space would be a lot of work. So problems with scripting and AI would be reasons that we won't be seeing PvE Galactic starfighter. SWTOR launched with an on-rails space shooter component and is currently in the process of adding space PvP with December's Galactic Starfighter expansion. [Thanks Grand Nagus!]

  • Hyperspace Beacon: Curbing expectations for SWTOR Galactic Starfighter

    by 
    Larry Everett
    Larry Everett
    10.15.2013

    After the announcement last week about the Star Wars: The Old Republic super-secret space project, I wanted to jump up and down, shouting from the roof tops about how BioWare has done something right. BioWare has given small indications of how it was listening to fans, starting with the size of lightsaber hilts up to dyeable lore-based gear. However, in this column, I want to give a balanced report of what's happening in SWTOR. Although the next expansion, Galactic Starfighter, tops nearly everything SWTOR has ever implemented to date, I think we should have realistic expectations for the upcoming expansion.

  • Ten things to do in Star Wars Galaxies before it's gone

    by 
    Bree Royce
    Bree Royce
    10.05.2011

    When SOE announced that Star Wars Galaxies would be sunsetted by the end of the year, many players despaired. They gave up. They saw their long years (eight years!) of play turn to dust. But others looked on the impending closure as incentive to do all those things they'd been putting off, all the activities they just hadn't gotten around to. There hadn't been time. The game is too big for anyone to do it all. And that's precisely why Star Wars Galaxies is a legend among sandbox fans despite the NGE disaster. It's a living museum of great MMO ideas from the past, of player-driven economies, of open-world housing, of high-end, game-supported roleplay, of roaming in a game that lets you dictate the terms of your play. It's a rare relic you should see in the flesh, today, right now, before it's gone. You can pick up a weapon and fight in any MMO (excepting A Tale in the Desert, that is), but there are so many things you can do in Star Wars Galaxies that you can't do anywhere else with the same level of immersion. And I'm going to tell you which 10 you should do first... before it's too late.

  • The Daily Grind: What Star Wars Galaxies features will you miss the most?

    by 
    Jef Reahard
    Jef Reahard
    06.26.2011

    Yep, it's another Star Wars Galaxies-flavored Daily Grind (if you think the sentimentality is thick now, wait until the week of December 15th). When the long-running sandbox title rides into the sunset this winter, it will be taking with it quite a few unique features that have been deemed unnecessary in all the games since. Whether we're talking about the Dancer, Image Designer, and Musician functionality, the space game that allows for interaction and personalization inside the spacecraft as well as out, or the player-generated content features made possible by the Storyteller and Chronicle systems, there's a lot to love about SWG even if you don't particularly love Star Wars (or the game's disregard for Star Wars lore). Today's breakfast topic follows on from yesterday's, but this time around we want to know about feature sets instead of personal memories. What SWG features will you miss the most? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist goes to Earth & Beyond: The vet

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2011

    Space: the final frontier... except for 4chan, which is a lot scarier to explore. These are the voyages of the Starship Massively. Its five-year mission: to explore strange, new worlds; to seek out new life and blow it out of the sky; to boldly exploit trade routes like no one has done before! Erp, better stop there before I begin infringing on the Captain's Log's territory! In any event, we at The Game Archaeologist Institute for Fuzzy Nostalgia continue to forge ahead with the Earth & Beyond dig, carefully dusting off memories and screenshots to preserve in a blog-shaped museum. It's one thing to talk of a game, but another to speak with one who was there at the time, so I went on a hunt through the dark recesses of the internet to find seasoned Earth & Beyonders. This search took me about two minutes before one of my associates practically opened the floodgates of fanboy gushing to drown me in his enthusiasm for this title. One interview, hundreds of screenshots and an Electronic Arts dev bible later, and we at the institute knew that we hit the motherlode. Join us for a civilized discussion with an Earth & Beyond vet as he shares with us crumpets and recollections.

  • Hyperspace Beacon: Star Wars Galaxies 2

    by 
    Larry Everett
    Larry Everett
    10.05.2010

    It happens all the time: When a new game is coming out we attempt to compare it to something familiar. "Jumpgate Evolution is like EVE combined with Star Wars Galaxies: Jump to Lightspeed." "Guild Wars 2's battles are scalable like Warhammer's." Even Rich Vogel, the Executive Producer for Star Wars: The Old Republic, couldn't get away from comparing his crafting system to an existing MMO when we interviewed him at E3. "It will be very similar to what WoW has," is what he said. Granted, Blaine Christine later set our minds at ease at PAX: "I think it's a different take on crafting than what people will be expecting. It's not the standard implementation." Unfortunately, the stigma of comparison was already there. One of my favorite features of MMO creation is the fact that there are no real rules regarding gameplay style. Granted, in the early days of MMO design, a creator had to consider the heavy latency of dial-up connections, so most games were designed to be turn-based. However, now there really is no limit to gameplay style, so there are no rules regarding what makes a game an MMO besides its having a persistent online world. There are no rules that say a game must have similar gameplay to other games that came before, even a prequel. Guild Wars 2 is a great example of this, yet people, inevitably, are going to attempt to compare Guild Wars and its sequel -- sometimes to the point of being unfair about it. Current Star Wars fans cannot help but compare SWTOR to Star Wars Galaxies. Follow me after the break as I make an attempt to debunk this stigma.

  • The Game Archaeologist and the Star of the Galaxies: My expedition

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2010

    After cracking open the history textbooks on one of the most famous (and infamous) MMOs of the past decade and talking to two groups of crack veterans, it was finally time for the Game Archaeologist to strap on his lightwhip, kick over the nearest Astromech droid, and dive headfirst into Star Wars Galaxies. Although I've been interested in Star Wars Galaxies since 2003, its apparent complexity scared me off back in the beginning (when I made the choice to scoot over to the equally complex Anarchy Online during that time). Later on, I felt as if it was too late to jump on the SWG bandwagon, feeling as if the entire Galaxies playerbase was finishing up their Master's degrees and I'd be entering the equivalent of preschool. Fortunately, this article series gave me an excellent excuse to stop coming up with excuses and simply go for it -- and with the counsel of several friends and Massively writers who know the SWG ropes, I found my footing just fine. Click on the first picture of the gallery to join me on my journey to the stars -- and don't forget to read my impressions under each screenshot! %Gallery-95887%

  • The Game Archaeologist and the Star of the Galaxies: The players (part 2)

    by 
    Justin Olivetti
    Justin Olivetti
    06.15.2010

    Did you hear this wildly overplayed news story about Darth Vader lately? According to a group of French psychiatrists and psychologists who have way too much time on their hands and not enough free press coverage, they broke down Vader's personality and "discovered" that he had borderline personality disorder. Pardon my meme, but O RLY? Sure, the guy killed kids, committed domestic abuse, went on an extreme power trip, betrayed his mentor, tortured one of his kids and tried to kill the other, choked any underling who failed him and struggled with sexual repression -- but thank goodness that we have professionals around to tell us the obvious. Now, if those psychiatrists can turn their attention to George Lucas and his making of Howard the Duck, we'd be making progress. Anyway, continuing from my history retrospective of Star Wars Galaxies and last week's interview with the first batch of SWG vets, the Game Archaeologist now ventures into a subculture long believed to be extinct: post-NGE players who love the game. Join me in welcoming our newest expedition members: Bill "Flynne Cordova" Van Malsen, Alex "Danick Jett" Wiberg, Stephanie "Jao" Koehler and Earth Eternal's Andrew "Titas Lightdust" Sipotz. Never tell them the odds and they'll get you there safe every time.

  • The Game Archaeologist and the Star of the Galaxies: The players (part 1)

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2010

    I think we can put to bed the rumor that Star Wars Galaxies is dead on its feet, considering the avalanche of emails sent my way asking to be interviewed. Last week's history retrospective sparked a desire in many players to share their experiences and personal epics, and it was not uncommon to read emails longer than this column from players excited to reminisce. There's a lot of love for SWG, both out among MMO players and here in the Massively office (we have at least three confirmed SWG addicts on the team). When I began this series, I thought that it would be dominated by NGE and nothing else, yet the responses I've read tend to focus on the positives of the title instead of that one ugly month. It might not have been the Star Wars experience everyone wanted, but if one looks hard enough, apparently there's something for everyone in SWG. Sam Schneider encapsulated many opinions perfectly with this: "Despite its problems, and what I believe people mostly remember it for (and I certainly do), the game did allow you do truly create your own Star Wars experience. You weren't Han Solo, you weren't Luke Skywalker, you weren't Leia -- you were YOU." Unfortunately, I could only interview a small fraction of the people who wrote in, so I randomly chose a handful of players to represent the (mostly) pre-NGE crowd for this week, and a handful of (mostly) post-NGE gamers for next week's column. This week we're talking with Adam "Vayde" Mostel, Jaume "Tsotha Lanti" Sabater, Kate "Syena Runningrider" and Paris "Iweos" Wright.

  • The Game Archaeologist and the Star of the Galaxies: The history

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2010

    Each month, the Game Archaeologist dusts off one MMORPG of yesterday and investigates while hanging on to his hat. From the ancient lands of Ultima to a galaxy far, far away, the Game Archaeologist is always on the move, looking for the next treasure trove to uncover. Some say that covering Star Wars Galaxies is a moot point: that the true game as it was is dead, and that with The Old Republic on the horizon, SWG is all but passé. Yet through the steamy jungles of Kashyyyk to the dangerous dunes of Tatooine, there is evidence of passion, play and Imperial Stormtroopers shooting all willy-nilly. It's weird to think that in early 2003, the MMO genre was almost an entirely different creature. World of Warcraft was still over a year away, and the most successful developer at the time (Sony Online Entertainment, along with Verant) had teamed up with LucasArts to create a Star Wars game above all other games. A killer IP, a beefy development team, and incredible fan-fueled hype made Star Wars Galaxies THE game to watch as it raced toward launch -- even IGN crowed in 2000 that SWG could become "one of the biggest games of all time." Join us now as we hop back to the wild frontier of the early 2000s and peruse the first seven years of Star Wars Galaxies' run. It's had its highs, its lows, and a three-letter acronym that became one of the most infamous MMO events ever -- but no matter what your opinion, the Force has been strong with this title indeed.

  • Ride in style with the Star Wars Galaxies Premium Adventure Pack

    by 
    Rubi Bayer
    Rubi Bayer
    11.22.2009

    Sony Online Entertainment has a Star Wars Galaxies package available for purchase now that offers some pretty compelling incentives. Of course you get the game and all three expansions: Jump to Lightspeed, Rage of the Wookiees, and The Trials of Obi-Wan, but the in-game bonus items are what really make it worth the purchase of the Premium Adventure Pack. Each account includes a free AT-RT to give to one of your characters. Even better, you will also get the sleek Queen Amidala transport ship. That one is one per character, so no need to choose -- even the alts can enjoy some new toys. We saved the coolest for last, though: you may well be parking the transport ship for a while in favor of the General Grevious wheel bike. That one is also one per character, and even better, it's a two seater with room for a friend. SOE put together a fun little video of the wheel bike in action, so take a look. More information on the Premium Adventure Pack can be found here.

  • Behind the Curtain: Great Expectations

    by 
    Craig Withers
    Craig Withers
    01.17.2008

    I'd like to talk about what MMOs you've gone into with expectations, and what disappointments, if any, you've had during your time there. Perhaps you paid just a little nit too much attention to the press releases, maybe you fell for the bullshot (yes, I know I've linked that comic before), it doesn't really matter. I'm going to share some of my disappointments, hopefully you'll feel moved to do the same in the Comments. Star Wars GalaxiesI love Star Wars, so when I started playing Galaxies, I had visions of TIE Fighters and Star Destroyers, running battles with Imperial Storm Troopers and making shady deals in the Mos Eisley Cantina. What I got instead was a game where all I ended up doing was taking random missions from computer terminals which invariably involved me running out into the wilderness to kill some 'malevolent' creatures on behalf of some farmers who never actually seemed to appear in-game, for a paltry reward. I spent a lot of time on Corellia – having read extensively in the Expanded Universe, I imagined a bustling, thriving metropolis with smugglers and scoundrels round every corner, and with opportunities for exciting adventures right under the nose of the Empire. What I got was a collection of buildings dumped unceremoniously in the middle of the nowhere, at times seemingly populated only by myself and the NPCs.

  • Massively's Top 5 Sci-Fi MMOs

    by 
    Samuel Axon
    Samuel Axon
    11.27.2007

    Orcs and Elves are all well and good, but some of us are more attracted to a mythical future than to a mythical past. Sci-Fi is trendy again, in case you hadn't heard. From Tabula Rasa to Star Trek Online (we hope), the future belongs to, well ... the future. But what about the past of the future? Sorry; this is getting more verbally confusing than a Voyager time paradox episode. Let's put it this way: click through the jump to see Massively's top 5 Sci-Fi MMOs to date!Can you think of any tragic omissions? To paraphrase a character from pop culture, "Science Fiction is neither Science nor Fiction. Discuss!"

  • One Shots: Jump to lightspeed? But we were admiring the view!

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.19.2007

    Reader RogueJedi86 sends in this shot taken of some of the astonishing space scenery in the Star Wars Galaxies Jump to Lightspeed expansion. He believes this particular nebula was over Kashyyyk, but it can be difficult to tell which region the shot was taken in. Do any SWG experts in the audience want to take a guess as to where, exactly, this shot comes from?We're looking for One Shots submissions and hereby challenge you, good readers, to send in your screenshots and stories! Were you there when Morpheus walked among us in The Matrix Online? Do you have screens of when Luclin came in EverQuest? Were you around for the opening of the Dark Portal in WoW? Okay, we admit, that last one was a trick question -- obviously the servers weren't stable enough for anyone to have been online to see the Dark Portal open. But send us your screenshots anyway! E-mail them to us at oneshots@massively.com, and you could find your shot and story featured here for all to see! %Gallery-9798%